/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
/* buttons and scrollbars identifiers */
-#define SCREEN_CTRL_ID_LAST_LEVEL 0
+#define SCREEN_CTRL_ID_PREV_LEVEL 0
#define SCREEN_CTRL_ID_NEXT_LEVEL 1
-#define SCREEN_CTRL_ID_LAST_PLAYER 2
+#define SCREEN_CTRL_ID_PREV_PLAYER 2
#define SCREEN_CTRL_ID_NEXT_PLAYER 3
#define SCREEN_CTRL_ID_SCROLL_UP 4
#define SCREEN_CTRL_ID_SCROLL_DOWN 5
#define SC_BORDER_SIZE 14
+/* other useful macro definitions */
+#define BUTTON_GRAPHIC_ACTIVE(g) \
+ (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
+ g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
+ g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
+ g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
+ g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
+ g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
+ g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
+ g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
+ IMG_MENU_BUTTON_ACTIVE)
+
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
static void DrawChooseLevel(void);
static void DrawInfoScreen(void);
+static void DrawAndFadeInInfoScreen(int);
static void DrawSetupScreen(void);
-static void DrawInfoScreenExt(int);
+static void DrawInfoScreenExt(int, int);
static void DrawInfoScreen_NotAvailable(char *, char *);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static TreeInfo *screen_modes = NULL;
static TreeInfo *screen_mode_current = NULL;
-#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
- x <= GAME_MODE_SETUP ? x : \
- x == GAME_MODE_PSEUDO_TYPENAME ? \
+#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
+ (s) <= GAME_MODE_SETUP ? (s) : \
+ (s) == GAME_MODE_PSEUDO_TYPENAME ? \
GAME_MODE_MAIN : GAME_MODE_DEFAULT)
-#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
-#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
+ (i) <= INFO_MODE_LEVELSET ? (i) : \
+ INFO_MODE_MAIN)
+
+#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_INFO] : \
+ menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
+#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_INFO] : \
+ menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+
+#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_XOFFSET_INFO(info_mode) : \
+ menu.draw_xoffset[DRAW_MODE(s)])
+#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_YOFFSET_INFO(info_mode) : \
+ menu.draw_yoffset[DRAW_MODE(s)])
+
+#define mSX (SX + DRAW_XOFFSET(game_status))
+#define mSY (SY + DRAW_YOFFSET(game_status))
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
#endif
-static void drawCursorExt(int xpos, int ypos, int color, int g)
+#define MAIN_CONTROL_NAME 0
+#define MAIN_CONTROL_LEVELS 1
+#define MAIN_CONTROL_SCORES 2
+#define MAIN_CONTROL_EDITOR 3
+#define MAIN_CONTROL_INFO 4
+#define MAIN_CONTROL_GAME 5
+#define MAIN_CONTROL_SETUP 6
+#define MAIN_CONTROL_QUIT 7
+#define MAIN_CONTROL_PREV_LEVEL 8
+#define MAIN_CONTROL_NEXT_LEVEL 9
+#define MAIN_CONTROL_CURRENT_LEVEL 10
+#define MAIN_CONTROL_FIRST_LEVEL 11
+#define MAIN_CONTROL_LAST_LEVEL 12
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_TITLE_1 15
+#define MAIN_CONTROL_TITLE_2 16
+#define MAIN_CONTROL_TITLE_3 17
+
+static char main_text_name[10];
+static char main_text_current_level[10];
+static char main_text_first_level[10];
+static char main_text_last_level[10];
+static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
+
+static struct
+{
+ int nr;
+
+ struct MenuPosInfo *pos_button;
+ int button_graphic;
+
+ struct MenuPosInfo *pos_text;
+ char *text;
+ int font_text;
+
+ struct MenuPosInfo *pos_input;
+ char *input;
+ int font_input;
+}
+main_controls[] =
+{
+ {
+ MAIN_CONTROL_NAME,
+ &menu.main.button.name, IMG_MENU_BUTTON,
+ &menu.main.text.name, main_text_name, FONT_MENU_1,
+ &menu.main.input.name, main_input_name, FONT_INPUT_1,
+ },
+ {
+ MAIN_CONTROL_LEVELS,
+ &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.levels, "Levelset", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_SCORES,
+ &menu.main.button.scores, IMG_MENU_BUTTON,
+ &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_EDITOR,
+ &menu.main.button.editor, IMG_MENU_BUTTON,
+ &menu.main.text.editor, "Level Creator", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_INFO,
+ &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.info, "Info Screen", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_GAME,
+ &menu.main.button.game, IMG_MENU_BUTTON,
+ &menu.main.text.game, "Start Game", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_SETUP,
+ &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.setup, "Setup", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_QUIT,
+ &menu.main.button.quit, IMG_MENU_BUTTON,
+ &menu.main.text.quit, "Quit", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+#if 0
+ {
+ MAIN_CONTROL_PREV_LEVEL,
+ &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
+ NULL, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_NEXT_LEVEL,
+ &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
+ NULL, NULL, -1,
+ NULL, NULL, -1,
+ },
+#endif
+ {
+ MAIN_CONTROL_CURRENT_LEVEL,
+ NULL, -1,
+ &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_FIRST_LEVEL,
+ NULL, -1,
+ &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_LAST_LEVEL,
+ NULL, -1,
+ &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_1,
+ NULL, -1,
+ &menu.main.text.level_info_1, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_2,
+ NULL, -1,
+ &menu.main.text.level_info_2, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_1,
+ NULL, -1,
+ &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_2,
+ NULL, -1,
+ &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_3,
+ NULL, -1,
+ &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
+ NULL, NULL, -1,
+ },
+
+ {
+ -1,
+ NULL, -1,
+ NULL, NULL, -1,
+ NULL, NULL, -1,
+ }
+};
+
+
+static void InitializeMainControls()
+{
+ boolean local_team_mode = (!options.network && setup.team_mode);
+ int i;
+
+ /* set main control text values to dynamically determined values */
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
+ sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
+ sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
+ sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
+ sprintf(main_input_name, "%s", setup.player_name);
+
+ /* set main control screen positions to dynamically determined values */
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ int nr = main_controls[i].nr;
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
+
+ int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
+ int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
+ int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
+ int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
+ int text_chars = (text != NULL ? strlen(text) : 0);
+ int input_chars = (input != NULL ? strlen(input) : 0);
+
+ int button_width =
+ (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
+ int button_height =
+ (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
+ int text_width = font_text_width * text_chars;
+ int text_height = font_text_height;
+ int input_width = font_input_width * input_chars;
+ int input_height = font_input_height;
+
+ if (nr == MAIN_CONTROL_NAME)
+ {
+#if 0
+ if (menu.main.input.name.x == -1)
+ menu.main.input.name.x = menu.main.text.name.x + text_width;
+ if (menu.main.input.name.y == -1)
+ menu.main.input.name.y = menu.main.text.name.y;
+#endif
+
+ menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
+ menu.main.input.name.height = font_input_height;
+ }
+
+ if (pos_button != NULL)
+ {
+ if (pos_button->width == 0)
+ pos_button->width = button_width;
+ if (pos_button->height == 0)
+ pos_button->height = button_height;
+ }
+
+ if (pos_text != NULL)
+ {
+ /* calculate width for non-clickable text -- needed for text alignment */
+ boolean calculate_text_width = (pos_button == NULL && text != NULL);
+
+ if (pos_text->x == -1 && pos_button != NULL)
+ pos_text->x = pos_button->x + pos_button->width;
+ if (pos_text->y == -1 && pos_button != NULL)
+ pos_text->y = pos_button->y;
+
+ if (pos_text->width == -1 || calculate_text_width)
+ pos_text->width = text_width;
+ if (pos_text->height == -1)
+ pos_text->height = text_height;
+ }
+
+ if (pos_input != NULL)
+ {
+ if (pos_input->x == -1 && pos_text != NULL)
+ pos_input->x = pos_text->x + pos_text->width;
+ if (pos_input->y == -1 && pos_text != NULL)
+ pos_input->y = pos_text->y;
+
+ if (pos_input->width == -1)
+ pos_input->width = input_width;
+ if (pos_input->height == -1)
+ pos_input->height = input_height;
+ }
+ }
+}
+
+static void DrawCursorAndText_Main(int pos, boolean active)
+{
+ int i;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ if (main_controls[i].nr == pos || pos == -1)
+ {
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
+
+ if (active)
+ {
+ button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
+ font_text = FONT_ACTIVE(font_text);
+ }
+
+ if (pos_button != NULL)
+ {
+ int button_x = mSX + pos_button->x;
+ int button_y = mSY + pos_button->y;
+
+ DrawBackground(button_x,button_y, pos_button->width,pos_button->height);
+ DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
+ }
+
+ if (pos_text != NULL && text != NULL)
+ {
+ int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width,
+ pos_text->align);
+ int text_y = mSY + pos_text->y;
+
+ DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
+ DrawText(text_x, text_y, text, font_text);
+ }
+
+ if (pos_input != NULL && input != NULL)
+ {
+ int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width,
+ pos_input->align);
+ int input_y = mSY + pos_input->y;
+
+ DrawBackground(input_x, input_y, pos_input->width, pos_input->height);
+ DrawText(input_x, input_y, input, font_input);
+ }
+ }
+ }
+}
+
+static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
+{
+ int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
+ int rect_y = rect->y;
+
+ return (rect != NULL &&
+ x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
+}
+
+static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
static int cursor_array[SCR_FIELDY];
+ int x = mSX + TILEX * xpos;
+ int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
if (xpos == 0)
{
- if (g != 0)
- cursor_array[ypos] = g;
+ if (graphic != -1)
+ cursor_array[ypos] = graphic;
else
- g = cursor_array[ypos];
+ graphic = cursor_array[ypos];
}
- if (color == FC_RED)
- g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
- g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
- g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
- g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
- g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
- g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
- IMG_MENU_BUTTON_ACTIVE);
+ if (active)
+ graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
- ypos += MENU_SCREEN_START_YPOS;
-
- DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
+ DrawBackground(x, y, TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
}
static void initCursor(int ypos, int graphic)
{
- drawCursorExt(0, ypos, FC_BLUE, graphic);
+ drawCursorExt(0, ypos, FALSE, graphic);
}
-static void drawCursor(int ypos, int color)
+static void drawCursor(int ypos, boolean active)
{
- drawCursorExt(0, ypos, color, 0);
+ drawCursorExt(0, ypos, active, -1);
}
static void drawCursorXY(int xpos, int ypos, int graphic)
{
- drawCursorExt(xpos, ypos, -1, graphic);
+ drawCursorExt(xpos, ypos, FALSE, graphic);
}
-static void drawChooseTreeCursor(int ypos, int color)
+static void drawChooseTreeCursor(int ypos, boolean active)
{
int last_game_status = game_status; /* save current game status */
/* force LEVELS draw offset on artwork setup screen */
game_status = GAME_MODE_LEVELS;
- drawCursorExt(0, ypos, color, 0);
+ drawCursorExt(0, ypos, active, -1);
game_status = last_game_status; /* restore current game status */
}
DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
}
-static int getLastLevelButtonPos()
+#if 0
+static int getPrevlevelButtonPos()
{
return 10;
}
static int getCurrentLevelTextPos()
{
- return (getLastLevelButtonPos() + 1);
+ return (getPrevlevelButtonPos() + 1);
}
static int getNextLevelButtonPos()
{
- return getLastLevelButtonPos() + 3 + 1;
+ return getPrevlevelButtonPos() + 3 + 1;
}
static int getLevelRangeTextPos()
{
return getNextLevelButtonPos() + 1;
}
+#endif
void DrawTitleScreenImage(int nr)
{
{
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
- char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- char *level_text = "Levelset";
+#if 0
+ boolean local_team_mode = (!options.network && setup.team_mode);
+ char *name_text = (local_team_mode ? "Team:" : "Name:");
int name_width, level_width;
+#endif
+#if 0
int i;
+#endif
UnmapAllGadgets();
FadeSoundsAndMusic();
graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
{
game_status = GAME_MODE_TITLE;
+
DrawTitleScreen();
return;
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
+#if 1
+ InitializeMainControls();
+
+#if 1
+ DrawCursorAndText_Main(-1, FALSE);
+#else
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
+
+ if (pos_button != NULL)
+ DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
+ button_graphic, 0);
+
+ if (pos_text != NULL && text != NULL)
+ DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
+
+ if (pos_input != NULL && input != NULL)
+ DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
+ }
+#endif
+
+#else
+
DrawHeadline();
DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
int2str(level_nr, 3), FONT_VALUE_1);
- DrawPreviewLevel(TRUE);
-
{
int text_height = getFontHeight(FONT_TEXT_3);
- int xpos = getLevelRangeTextPos() * 32;
- int ypos2 = -SY + 3 * 32 + 16;
+ int xpos = getLevelRangeTextPos() * 32 + 8;
+ int ypos2 = 3 * 32 + 16;
int ypos1 = ypos2 - text_height;
- DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
+ DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
"%03d", leveldir_current->first_level);
- DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
+ DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
"%03d", leveldir_current->last_level);
}
initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
IMG_MENU_BUTTON));
- DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
+ DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
+#endif
+
+ DrawPreviewLevel(TRUE);
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+ DrawMaskedBorder(REDRAW_ALL);
+
if (do_fading)
FadeIn(redraw_mask);
else
OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
info_mode = INFO_MODE_MAIN;
- DrawInfoScreenExt(use_fading_main_menu);
+ DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
}
else /* default: return to main menu */
{
}
}
+#if 1
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = MAIN_CONTROL_GAME;
+ int pos = choice;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ DrawCursorAndText_Main(choice, TRUE);
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ pos = -1;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
+ insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
+ insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ {
+ pos = main_controls[i].nr;
+
+ break;
+ }
+ }
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
+ choice == MAIN_CONTROL_SETUP))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ pos = choice + dy;
+ }
+
+ if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
+ {
+ HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
+ }
+ else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
+ {
+ if (button)
+ {
+ if (pos != choice)
+ {
+ DrawCursorAndText_Main(choice, FALSE);
+ DrawCursorAndText_Main(pos, TRUE);
+
+ choice = pos;
+ }
+ }
+ else
+ {
+ if (pos == MAIN_CONTROL_NAME)
+ {
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
+
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
+ else if (pos == MAIN_CONTROL_LEVELS)
+ {
+ if (leveldir_first)
+ {
+ game_status = GAME_MODE_LEVELS;
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+#if 0
+ gotoTopLevelDir();
+#endif
+
+ DrawChooseLevel();
+ }
+ }
+ else if (pos == MAIN_CONTROL_SCORES)
+ {
+ game_status = GAME_MODE_SCORES;
+
+ DrawHallOfFame(-1);
+ }
+ else if (pos == MAIN_CONTROL_EDITOR)
+ {
+ if (leveldir_current->readonly &&
+ !strEqual(setup.player_name, "Artsoft"))
+ Request("This level is read only !", REQ_CONFIRM);
+
+ game_status = GAME_MODE_EDITOR;
+
+ DrawLevelEd();
+ }
+ else if (pos == MAIN_CONTROL_INFO)
+ {
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
+
+ DrawInfoScreen();
+ }
+ else if (pos == MAIN_CONTROL_GAME)
+ {
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+ }
+ else if (pos == MAIN_CONTROL_SETUP)
+ {
+ game_status = GAME_MODE_SETUP;
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+ }
+ else if (pos == MAIN_CONTROL_QUIT)
+ {
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
+ game_status = GAME_MODE_QUIT;
+ }
+ }
+ }
+
+ if (game_status == GAME_MODE_MAIN)
+ {
+ DrawPreviewLevel(FALSE);
+ DoAnimation();
+ }
+}
+
+#else
+
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = 5;
if (button == MB_MENU_INITIALIZE)
{
- drawCursor(choice, FC_RED);
+ drawCursor(choice, TRUE);
+
return;
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+
choice = y;
}
}
}
}
+#endif
+
/* ========================================================================= */
/* info screen functions */
{ 0, NULL, NULL }
};
-static void DrawInfoScreen_Main(boolean do_fading)
+static void DrawCursorAndText_Info(int pos, boolean active)
+{
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
+
+ if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
+ drawCursor(pos, active);
+}
+
+static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
{
int i;
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
+#if 0
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr = FONT_MENU_1;
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
+#if 1
+ DrawCursorAndText_Info(i, FALSE);
+#else
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
+
num_info_info++;
}
PlayMenuSound();
PlayMenuMusic();
+ DrawMaskedBorder(REDRAW_ALL);
+
if (do_fading)
- FadeIn(REDRAW_ALL);
+ FadeIn(redraw_mask);
else
BackToFront();
choice++;
choice_store[info_mode] = choice;
- drawCursor(choice, FC_RED);
+#if 1
+ DrawCursorAndText_Info(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
+
return;
}
else if (button == MB_MENU_LEAVE)
void (*menu_callback_function)(void) = info_info[y].value;
menu_callback_function();
+
break; /* absolutely needed because function changes 'info_info'! */
}
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+#if 1
+ DrawCursorAndText_Info(choice, FALSE);
+ DrawCursorAndText_Info(y, TRUE);
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = choice_store[info_mode] = y;
}
}
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+ FadeOut(REDRAW_FIELD);
+
LoadHelpAnimInfo();
LoadHelpTextInfo();
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
- FadeToFront();
+ FadeIn(REDRAW_FIELD);
+
InitAnimation();
}
if (page >= num_pages)
{
FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
return;
}
+ if (button != MB_MENU_INITIALIZE)
+ FadeCrossSaveBackbuffer();
+
DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeCross(REDRAW_FIELD);
}
else
{
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawHeadline();
LoadMusicInfo();
HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen_Music(int button)
if (list == NULL)
{
+ FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
+
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
return;
}
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
+ if (screen_nr > 8)
+ return FALSE;
+
ClearWindow();
DrawHeadline();
DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
"since 1995");
}
+#if 0
else
{
return FALSE;
}
+#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for next page");
FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
+
HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen_Credits(int button)
else
{
FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
}
}
else
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen_Program(int button)
if (button_released)
{
FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
}
else
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawHeadline();
else
DrawTextSCentered(ystart, FONT_TEXT_2,
"No information for this level set.");
+
+ FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen_LevelSet(int button)
if (button_released)
{
FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
}
else
{
}
}
-static void DrawInfoScreenExt(boolean do_fading)
+static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
{
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
else if (info_mode == INFO_MODE_LEVELSET)
DrawInfoScreen_LevelSet();
else
- DrawInfoScreen_Main(do_fading);
+ DrawInfoScreen_Main(redraw_mask, do_fading);
if (info_mode != INFO_MODE_MAIN &&
info_mode != INFO_MODE_TITLE &&
}
}
+void DrawAndFadeInInfoScreen(int redraw_mask)
+{
+ DrawInfoScreenExt(redraw_mask, TRUE);
+}
+
void DrawInfoScreen()
{
- DrawInfoScreenExt(0);
+ DrawInfoScreenExt(REDRAW_ALL, FALSE);
}
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
return;
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
{
if (y != ti->cl_cursor)
{
- drawChooseTreeCursor(y, FC_RED);
- drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
drawChooseTreeInfo(ti->cl_first + y, ti);
+
ti->cl_cursor = y;
}
}
{ TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
{ TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
#endif
- { TYPE_SWITCH, &setup.fading, "Fading:" },
+ { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
{ 0, NULL, NULL }
};
+static struct TokenInfo setup_info_input[] =
+{
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_ENTER_MENU, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
static struct TokenInfo setup_info_shortcut_1[] =
{
{ TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
drawSetupValue(pos);
}
+static void DrawCursorAndText_Setup(int pos, boolean active)
+{
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = getSetupTextFont(setup_info[pos].type);
+
+ if (setup_info == setup_info_input)
+ font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
+
+ if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
+ drawCursor(pos, active);
+}
+
static void DrawSetupScreen_Generic()
{
char *title_string = NULL;
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
void *value_ptr = setup_info[i].value;
+#if 1
+#else
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr;
+#endif
/* set some entries to "unchangeable" according to other variables */
if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
(value_ptr == &screen_mode_text && !video.fullscreen_available))
setup_info[i].type |= TYPE_GHOSTED;
- font_nr = getSetupTextFont(setup_info[i].type);
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
-
if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
+#if 1
+ DrawCursorAndText_Setup(i, FALSE);
+#else
+ font_nr = getSetupTextFont(setup_info[i].type);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+#endif
+
if (setup_info[i].type & TYPE_VALUE)
drawSetupValue(i);
choice++;
choice_store[setup_mode] = choice;
- drawCursor(choice, FC_RED);
+#if 1
+ DrawCursorAndText_Setup(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
return;
}
{
if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+#if 1
+ DrawCursorAndText_Setup(choice, FALSE);
+ DrawCursorAndText_Setup(y, TRUE);
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = choice_store[setup_mode] = y;
}
}
void DrawSetupScreen_Input()
{
+#if 1
+ int i;
+#endif
+
ClearWindow();
+#if 1
+ setup_info = setup_info_input;
+#endif
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+#if 1
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Setup(i, FALSE);
+ }
+#else
initCursor(0, IMG_MENU_BUTTON);
initCursor(1, IMG_MENU_BUTTON);
initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
+#endif
#if 0
DeactivateJoystickForCalibration();
strlen(device_name));
}
-static void drawPlayerSetupInputInfo(int player_nr)
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
{
int i;
static struct SetupKeyboardInfo custom_key;
"Joystick3",
"Joystick4"
};
+ int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
InitJoysticks();
int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
- DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
}
else
{
DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
}
DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+
DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
{
input_player_nr = new_player_nr;
- drawPlayerSetupInputInfo(input_player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
}
if (button == MB_MENU_INITIALIZE)
{
- drawPlayerSetupInputInfo(input_player_nr);
- drawCursor(choice, FC_RED);
+ drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+#if 1
+ DrawCursorAndText_Setup(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
return;
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+#if 1
+ DrawCursorAndText_Setup(choice, FALSE);
+ DrawCursorAndText_Setup(y, TRUE);
+
+ drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = y;
}
}
setJoystickDeviceToNr(device_name, new_device_nr);
}
- drawPlayerSetupInputInfo(input_player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
else if (y == 2)
{
PlayMenuMusic();
}
+void RedrawSetupScreenAfterFullscreenToggle()
+{
+ if (setup_mode == SETUP_MODE_GRAPHICS)
+ DrawSetupScreen();
+}
+
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
{
if (setup_mode == SETUP_MODE_INPUT)
{
switch (gadget_id)
{
- case SCREEN_CTRL_ID_LAST_LEVEL:
- *x = mSX + TILEX * getLastLevelButtonPos();
+#if 1
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ *x = mSX + menu.main.button.prev_level.x;
+ *y = mSY + menu.main.button.prev_level.y;
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ *x = mSX + menu.main.button.next_level.x;
+ *y = mSY + menu.main.button.next_level.y;
+ break;
+#else
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ *x = mSX + TILEX * getPrevlevelButtonPos();
*y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
break;
*x = mSX + TILEX * getNextLevelButtonPos();
*y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
break;
+#endif
- case SCREEN_CTRL_ID_LAST_PLAYER:
+ case SCREEN_CTRL_ID_PREV_PLAYER:
*x = mSX + TILEX * 10;
*y = mSY + TILEY * MENU_SCREEN_START_YPOS;
break;
} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
{
{
- IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+ IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
getScreenMenuButtonPos,
- SCREEN_CTRL_ID_LAST_LEVEL,
+ SCREEN_CTRL_ID_PREV_LEVEL,
SCREEN_MASK_MAIN,
"last level"
},
{
IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
getScreenMenuButtonPos,
- SCREEN_CTRL_ID_LAST_PLAYER,
+ SCREEN_CTRL_ID_PREV_PLAYER,
SCREEN_MASK_INPUT,
"last player"
},
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
+#if 1
+ GDI_WHEEL_AREA_X, SX,
+ GDI_WHEEL_AREA_Y, SY,
+ GDI_WHEEL_AREA_WIDTH, SXSIZE,
+ GDI_WHEEL_AREA_HEIGHT, SYSIZE,
+#else
GDI_WHEEL_AREA_X, 0,
GDI_WHEEL_AREA_Y, 0,
GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
+#endif
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
switch (id)
{
- case SCREEN_CTRL_ID_LAST_LEVEL:
+ case SCREEN_CTRL_ID_PREV_LEVEL:
HandleMainMenu_SelectLevel(step, -1);
break;
HandleMainMenu_SelectLevel(step, +1);
break;
- case SCREEN_CTRL_ID_LAST_PLAYER:
+ case SCREEN_CTRL_ID_PREV_PLAYER:
HandleSetupScreen_Input_Player(step, -1);
break;