void DrawMainMenu()
{
+ static struct LevelDirInfo *leveldir_last_valid = NULL;
int i;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
/* map gadgets for main menu screen */
MapTapeButtons();
- /* level_nr may have set to value over handicap with level editor */
- if (setup.handicap && level_nr > leveldir[leveldir_nr].handicap_level)
- level_nr = leveldir[leveldir_nr].handicap_level;
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
+
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
+
+ /* level_nr may have been set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
GetPlayerConfig();
LoadLevel(level_nr);
DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
- (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
+ (leveldir_current->readonly ? FC_RED : FC_YELLOW));
DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
- leveldir[leveldir_nr].first_level,
- leveldir[leveldir_nr].last_level);
+ leveldir_current->first_level,
+ leveldir_current->last_level);
- if (leveldir[leveldir_nr].readonly)
+ if (leveldir_current->readonly)
{
DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
- if (leveldir[leveldir_nr].name)
+ if (leveldir_current->name)
{
- int len = strlen(leveldir[leveldir_nr].name);
+ int len = strlen(leveldir_current->name);
int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
int lypos = SY + 352;
- DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
+ DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
}
FadeToFront();
}
+static void gotoTopLevelDir()
+{
+ /* move upwards to top level directory */
+ while (leveldir_current->node_parent)
+ {
+ /* write a "path" into level tree for easy navigation to last level */
+ if (leveldir_current->node_parent->node_group->cl_first == -1)
+ {
+ int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+ int leveldir_pos = posLevelDirInfo(leveldir_current);
+ int num_page_entries;
+ int cl_first, cl_cursor;
+
+ if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+ cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ cl_cursor = leveldir_pos - cl_first + 3;
+
+ leveldir_current->node_parent->node_group->cl_first = cl_first;
+ leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
+ }
+
+ leveldir_current = leveldir_current->node_parent;
+ }
+}
+
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
y = choice;
}
- if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
- (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
+ if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
+ (x == 15 && level_nr < leveldir_current->last_level)) &&
button)
{
static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_level_nr, old_level_nr = level_nr;
- int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
+ int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
new_level_nr = level_nr + (x == 11 ? -step : +step);
- if (new_level_nr < leveldir[leveldir_nr].first_level)
- new_level_nr = leveldir[leveldir_nr].first_level;
- if (new_level_nr > leveldir[leveldir_nr].last_level)
- new_level_nr = leveldir[leveldir_nr].last_level;
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
- if (setup.handicap && new_level_nr > leveldir[leveldir_nr].handicap_level)
- new_level_nr = leveldir[leveldir_nr].handicap_level;
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
if (old_level_nr == new_level_nr ||
!DelayReached(&level_delay, GADGET_FRAME_DELAY))
{
if (y != choice)
{
- DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+ DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
choice = y;
}
}
else if (y == 4)
{
- if (num_leveldirs)
+ if (leveldir_first)
{
game_status = CHOOSELEVEL;
SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo(leveldir_nr);
+ SaveLevelSetup_SeriesInfo();
+
+ gotoTopLevelDir();
+
DrawChooseLevel();
}
}
}
else if (y == 6)
{
- if (leveldir[leveldir_nr].readonly &&
+ if (leveldir_current->readonly &&
strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
game_status = LEVELED;
else if (y == 10)
{
SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo(leveldir_nr);
+ SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
BackToFront();
}
+static void drawCursorExt(int ypos, int color, int graphic)
+{
+ static int cursor_array[SCR_FIELDY];
+
+ if (graphic)
+ cursor_array[ypos] = graphic;
+
+ graphic = cursor_array[ypos];
+
+ if (color == FC_RED)
+ graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
+ graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
+ GFX_KUGEL_ROT);
+
+ DrawGraphic(0, ypos, graphic);
+}
+
+static void initCursor(int ypos, int graphic)
+{
+ drawCursorExt(ypos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int ypos, int color)
+{
+ drawCursorExt(ypos, color, 0);
+}
+
void DrawChooseLevel()
{
UnmapAllGadgets();
struct GadgetInfo *gi = screen_gadget[id];
int items_max, items_visible, item_position;
- items_max = num_leveldirs;
+ items_max = numLevelDirInfoInGroup(leveldir_current);
items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1;
item_position = first_entry;
int i;
char buffer[SCR_FIELDX * 2];
int max_buffer_len = (SCR_FIELDX - 2) * 2;
+ int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
XFillRectangle(display, backbuffer, gc, SX, SY, SXSIZE - 32, SYSIZE);
redraw_mask |= REDRAW_FIELD;
for(i=0; i<num_page_entries; i++)
{
-#if 0
- strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
- buffer[SCR_FIELDX - 1] = '\0';
-#else
- strncpy(buffer, leveldir[first_entry + i].name , max_buffer_len);
+ struct LevelDirInfo *node, *node_first;
+ int leveldir_pos = first_entry + i;
+ int ypos = i + 2;
+
+ node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+ node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
+ strncpy(buffer, node->name , max_buffer_len);
buffer[max_buffer_len] = '\0';
-#endif
- DrawText(SX + 32, SY + (i + 2) * 32, buffer,
- FS_MEDIUM, leveldir[first_entry + i].color);
- DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
+ DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+
+ if (node->parent_link)
+ initCursor(ypos, GFX_ARROW_BLUE_LEFT);
+ else if (node->level_group)
+ initCursor(ypos, GFX_ARROW_BLUE_RIGHT);
+ else
+ initCursor(ypos, GFX_KUGEL_BLAU);
}
if (first_entry > 0)
DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
}
-static void drawChooseLevelInfo(int leveldir_nr)
+static void drawChooseLevelInfo(int leveldir_pos)
{
+ struct LevelDirInfo *node, *node_first;
int x, last_redraw_mask = redraw_mask;
+ node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+ node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 64, 32);
-#if 0
- DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
- leveldir[leveldir_nr].levels,
- leveldir[leveldir_nr].readonly ? "readonly" : "writable");
-#else
- DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
- leveldir[leveldir_nr].levels,
- leveldir[leveldir_nr].class_desc);
-#endif
+ if (node->parent_link)
+ DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
+ else if (node->level_group)
+ DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
+ else
+ DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ node->levels, node->class_desc);
/* let BackToFront() redraw only what is needed */
redraw_mask = last_redraw_mask | REDRAW_TILES;
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
{
- static int choice = 3;
- static int first_entry = -1;
static unsigned long choose_delay = 0;
static int redraw = TRUE;
int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
int num_page_entries;
if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
if (button == MB_MENU_INITIALIZE)
{
- if (first_entry == -1)
+ int leveldir_pos = posLevelDirInfo(leveldir_current);
+
+ if (leveldir_current->cl_first == -1)
{
- first_entry = MAX(0, leveldir_nr - num_page_entries + 1);
- choice = leveldir_nr - first_entry + 3;
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
+ leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ leveldir_current->cl_cursor =
+ leveldir_pos - leveldir_current->cl_first + 3;
}
- if (dx == 1) /* 'first_entry' is set by scrollbar position */
- first_entry = dy;
+ if (dx == 999) /* first entry is set by scrollbar position */
+ leveldir_current->cl_first = dy;
+ else
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ leveldir_current->cl_first);
- drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(leveldir_nr);
+ drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+ drawChooseLevelInfo(leveldir_pos);
redraw = TRUE;
}
if (redraw)
{
- DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
redraw = FALSE;
}
if (dy)
{
x = 1;
- y = choice + dy;
+ y = leveldir_current->cl_cursor + dy;
}
else
x = y = 0; /* no action */
if (x == 1 && y == 2)
{
- if (first_entry > 0 &&
+ if (leveldir_current->cl_first > 0 &&
(dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
-
- drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(first_entry + choice - 3);
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
- DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ leveldir_current->cl_first -= step;
+ if (leveldir_current->cl_first < 0)
+ leveldir_current->cl_first = 0;
+
+ drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+ drawChooseLevelInfo(leveldir_current->cl_first +
+ leveldir_current->cl_cursor - 3);
+ drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ leveldir_current->cl_first);
return;
}
}
else if (x == 1 && y > num_page_entries + 2)
{
- if (first_entry + num_page_entries < num_leveldirs &&
+ if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
(dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
- first_entry += step;
- if (first_entry + num_page_entries > num_leveldirs)
- first_entry = MAX(0, num_leveldirs - num_page_entries);
-
- drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(first_entry + choice - 3);
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
- DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ leveldir_current->cl_first += step;
+ if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
+ leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
+
+ drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+ drawChooseLevelInfo(leveldir_current->cl_first +
+ leveldir_current->cl_cursor - 3);
+ drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ leveldir_current->cl_first);
return;
}
}
if (!mx && !my && !dx && !dy)
{
x = 1;
- y = choice;
+ y = leveldir_current->cl_cursor;
+ }
+
+ if (dx == 1)
+ {
+ struct LevelDirInfo *node_first, *node_cursor;
+ int leveldir_pos =
+ leveldir_current->cl_first + leveldir_current->cl_cursor - 3;
+
+ node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+ node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = leveldir_current->cl_first;
+ node_cursor->cl_cursor = leveldir_current->cl_cursor;
+ leveldir_current = node_cursor->node_group;
+ DrawChooseLevel();
+ }
+ }
+ else if (dx == -1 && leveldir_current->node_parent)
+ {
+ leveldir_current = leveldir_current->node_parent;
+ DrawChooseLevel();
}
if (x == 1 && y >= 3 && y <= num_page_entries + 2)
{
if (button)
{
- if (y != choice)
+ if (y != leveldir_current->cl_cursor)
{
- DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
- DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
- drawChooseLevelInfo(first_entry + y - 3);
- choice = y;
+ drawCursor(y - 1, FC_RED);
+ drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE);
+ drawChooseLevelInfo(leveldir_current->cl_first + y - 3);
+ leveldir_current->cl_cursor = y;
}
}
else
{
- leveldir_nr = first_entry + y - 3;
- LoadLevelSetup_SeriesInfo(leveldir_nr);
+ struct LevelDirInfo *node_first, *node_cursor;
+ int leveldir_pos = leveldir_current->cl_first + y - 3;
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo(leveldir_nr);
- TapeErase();
+ node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+ node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = leveldir_current->cl_first;
+ node_cursor->cl_cursor = leveldir_current->cl_cursor;
+ leveldir_current = node_cursor->node_group;
+ DrawChooseLevel();
+ }
+ else if (node_cursor->parent_link)
+ {
+ leveldir_current = node_cursor->node_parent;
+ DrawChooseLevel();
+ }
+ else
+ {
+ leveldir_current = node_cursor;
+
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
}
}
if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
{
- DrawGraphic(0,i,GFX_KUGEL_BLAU);
DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
+
+ if (strcmp(setup_info[base].text, "Input Devices") == 0)
+ initCursor(i, GFX_ARROW_BLUE_RIGHT);
+ else
+ initCursor(i, GFX_KUGEL_BLAU);
}
if (setup_info[base].value)
if (redraw)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ drawCursor(choice - 1, FC_RED);
redraw = FALSE;
}
y = choice;
}
+ if (dx == 1 && choice == 14)
+ {
+ game_status = SETUPINPUT;
+ DrawSetupInputScreen();
+ redraw = TRUE;
+ }
+
if (x==1 && y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
{
if (y!=choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ drawCursor(y - 1, FC_RED);
+ drawCursor(choice - 1, FC_BLUE);
}
choice = y;
}
ClearWindow();
DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
- DrawGraphic(0, 2, GFX_KUGEL_BLAU);
- DrawGraphic(0, 3, GFX_KUGEL_BLAU);
- DrawGraphic(0, 4, GFX_KUGEL_BLAU);
- DrawGraphic(0, 15, GFX_KUGEL_BLAU);
+ initCursor(2, GFX_KUGEL_BLAU);
+ initCursor(3, GFX_KUGEL_BLAU);
+ initCursor(4, GFX_ARROW_BLUE_RIGHT);
+ initCursor(15, GFX_KUGEL_BLAU);
+
DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
if (redraw)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ drawCursor(choice - 1, FC_RED);
redraw = FALSE;
}
{
if (y != choice)
{
- DrawGraphic(0, y-1, GFX_KUGEL_ROT);
- DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
+ drawCursor(y - 1, FC_RED);
+ drawCursor(choice - 1, FC_BLUE);
}
choice = y;
}
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
unsigned long event_mask;
- int num_page_entries;
+ int num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+#if 0
if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
num_page_entries = num_leveldirs;
else
items_max = MAX(num_leveldirs, num_page_entries);
items_visible = num_page_entries;
item_position = 0;
+#else
+ items_max = num_page_entries;
+ items_visible = num_page_entries;
+ item_position = 0;
+#endif
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
void MapChooseLevelGadgets()
{
+ int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
int i;
if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- HandleChooseLevel(0,0, 1,gi->event.item_position, MB_MENU_INITIALIZE);
+ HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
break;
default: