#include "network.h"
#include "init.h"
+/* for DrawSetupScreen(), HandleSetupScreen() */
+#define SETUP_SCREEN_POS_START 2
+#define SETUP_SCREEN_POS_END 16
+#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
+#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
+
+/* for HandleSetupInputScreen() */
+#define SETUPINPUT_SCREEN_POS_START 2
+#define SETUPINPUT_SCREEN_POS_END 15
+#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
+#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+
+/* for HandleChooseLevel() */
+#define MAX_LEVEL_SERIES_ON_SCREEN 15
+
#ifdef MSDOS
extern unsigned char get_ascii(KeySym);
#endif
void DrawHeadline()
{
- int x1 = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
- int y1 = SY + 8;
- int x2 = SX + (SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
- int y2 = SY + 46;
+ int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
- DrawText(x1, y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
- DrawText(x2, y2, COPYRIGHT_STRING, FS_SMALL, FC_RED);
+ DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
}
void DrawMainMenu()
int i;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+ UnmapAllGadgets();
FadeSounds();
+ XAutoRepeatOn(display);
+
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = LEVELED;
+ DrawLevelEd();
+ return;
+ }
+
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+
GetPlayerConfig();
LoadLevel(level_nr);
DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+
+ DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
+ leveldir[leveldir_nr].first_level,
+ leveldir[leveldir_nr].last_level);
+
+ if (leveldir[leveldir_nr].readonly)
+ {
+ DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
+ DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+ }
for(i=2; i<10; i++)
DrawGraphic(0, i, GFX_KUGEL_BLAU);
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
ClearEventQueue();
- XAutoRepeatOn(display);
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
y = choice;
}
- if (y == 4 && ((x == 11 && level_nr > 0) ||
- (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
+ if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
+ (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
button)
{
- static long level_delay = 0;
+ static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_level_nr, old_level_nr = level_nr;
int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
new_level_nr = level_nr + (x == 11 ? -step : +step);
- if (new_level_nr < 0)
- new_level_nr = 0;
- if (new_level_nr > leveldir[leveldir_nr].levels - 1)
- new_level_nr = leveldir[leveldir_nr].levels - 1;
+ if (new_level_nr < leveldir[leveldir_nr].first_level)
+ new_level_nr = leveldir[leveldir_nr].first_level;
+ if (new_level_nr > leveldir[leveldir_nr].last_level)
+ new_level_nr = leveldir[leveldir_nr].last_level;
- if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150))
+ if (old_level_nr == new_level_nr ||
+ !DelayReached(&level_delay, GADGET_FRAME_DELAY))
goto out;
level_nr = new_level_nr;
int2str(level_nr, 3), FS_BIG, font_color);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
TapeErase();
LoadTape(level_nr);
{
DrawGraphic(0, y-1, GFX_KUGEL_ROT);
DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+ choice = y;
}
- choice = y;
}
else
{
}
else if (y == 6)
{
- if (leveldir[leveldir_nr].readonly)
+ if (leveldir[leveldir_nr].readonly &&
+ strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
game_status = LEVELED;
DrawLevelEd();
if (setup.autorecord)
TapeStartRecording();
+#ifndef MSDOS
if (options.network)
SendToServer_StartPlaying();
else
+#endif
{
game_status = PLAYING;
InitGame();
out:
if (game_status == MAINMENU)
+ {
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
DoAnimation();
+ }
}
#define MAX_HELPSCREEN_ELS 10
GFX_MORAST_LEER,1,100, HA_NEXT,
GFX_BETON,1,100, HA_NEXT,
GFX_MAUERWERK,1,100, HA_NEXT,
- GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
+ GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
GFX_UNSICHTBAR,1,100, HA_NEXT,
GFX_FELSBODEN,1,100, HA_NEXT,
GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
GFX_DIAMANT,1,10, HA_NEXT,
GFX_LIFE,1,100, HA_NEXT,
GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_SIEB_LEER,4,2, HA_NEXT,
- GFX_SIEB2_LEER,4,2, HA_NEXT,
+ GFX_SIEB_INAKTIV,4,2, HA_NEXT,
+ GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
+ GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
+ GFX_SPEED_PILL,1,100, HA_NEXT,
HA_END
};
static char *helpscreen_eltext[][2] =
{"Quicksand: You cannot pass it,", "but rocks can fall though it"},
{"Massive Wall:", "Nothing can go through it"},
{"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows to the left or", "right if there is an empty field"},
+ {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
{"Invisible Wall: Behaves like normal","wall, but is invisible"},
{"Old Wall: Like normal wall, but", "some things can fall down from it"},
{"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
{"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
{"Exit door: Opens if you have enough","emeralds to finish the level"},
{"Open exit door: Enter here to leave","the level and exit the actual game"},
+ {"Sokoban element: Object which must", "be pushed to an empty field"},
+ {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
+ {"Sokoban element: Field with object", "which can be pushed away"},
+ {"Speed pill: Lets the player run", "twice as fast as normally"},
};
static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
ClearWindow();
DrawHeadline();
- DrawTextCentered(100, FC_GREEN, "The game elements:");
+ DrawTextFCentered(100, FC_GREEN, "The game elements:");
for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
{
helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
}
- DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
}
void DrawHelpScreenMusicText(int num)
ClearWindow();
DrawHeadline();
- DrawTextCentered(100, FC_GREEN, "The game background music loops:");
+ DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
- DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
- "Excerpt from");
- DrawTextCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
- helpscreen_music[num][0]);
- DrawTextCentered(ystart + 2 * ystep, FC_YELLOW,
- "by");
- DrawTextCentered(ystart + 3 * ystep, FC_RED,
- "%s", helpscreen_music[num][1]);
- DrawTextCentered(ystart + 4 * ystep, FC_YELLOW,
- "from the album");
- DrawTextCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
- helpscreen_music[num][2]);
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "Excerpt from");
+ DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][0]);
+ DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ "by");
+ DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ "%s", helpscreen_music[num][1]);
+ DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
+ "from the album");
+ DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][2]);
- DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
PlaySoundLoop(background_loop[num]);
}
ClearWindow();
DrawHeadline();
- DrawTextCentered(100, FC_GREEN,
- "Credits:");
- DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
- "DOS/Windows port of the game:");
- DrawTextCentered(ystart + 1 * ystep, FC_RED,
- "Guido Schulz");
- DrawTextCentered(ystart + 2 * ystep, FC_YELLOW,
- "Additional toons:");
- DrawTextCentered(ystart + 3 * ystep, FC_RED,
- "Karl Hörnell");
- DrawTextCentered(ystart + 5 * ystep, FC_YELLOW,
- "...and many thanks to all contributors");
- DrawTextCentered(ystart + 6 * ystep, FC_YELLOW,
- "of new levels!");
-
- DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(100, FC_GREEN,
+ "Credits:");
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "DOS/Windows port of the game:");
+ DrawTextFCentered(ystart + 1 * ystep, FC_RED,
+ "Guido Schulz");
+ DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ "Additional toons:");
+ DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ "Karl Hörnell");
+ DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
+ "...and many thanks to all contributors");
+ DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
+ "of new levels!");
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
}
void DrawHelpScreenContactText()
ClearWindow();
DrawHeadline();
- DrawTextCentered(100, FC_GREEN, "Program information:");
-
- DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
- "This game is Freeware!");
- DrawTextCentered(ystart + 1 * ystep, FC_YELLOW,
- "If you like it, send e-mail to:");
- DrawTextCentered(ystart + 2 * ystep, FC_RED,
- "aeglos@valinor.owl.de");
- DrawTextCentered(ystart + 3 * ystep, FC_YELLOW,
- "or SnailMail to:");
- DrawTextCentered(ystart + 4 * ystep + 0, FC_RED,
- "Holger Schemel");
- DrawTextCentered(ystart + 4 * ystep + 20, FC_RED,
- "Oststrasse 11a");
- DrawTextCentered(ystart + 4 * ystep + 40, FC_RED,
- "33604 Bielefeld");
- DrawTextCentered(ystart + 4 * ystep + 60, FC_RED,
- "Germany");
-
- DrawTextCentered(ystart + 7 * ystep, FC_YELLOW,
- "If you have created new levels,");
- DrawTextCentered(ystart + 8 * ystep, FC_YELLOW,
- "send them to me to include them!");
- DrawTextCentered(ystart + 9 * ystep, FC_YELLOW,
- ":-)");
-
- DrawTextCentered(ybottom, FC_BLUE,
- "Press any key or button for main menu");
+ DrawTextFCentered(100, FC_GREEN, "Program information:");
+
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "This game is Freeware!");
+ DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
+ "If you like it, send e-mail to:");
+ DrawTextFCentered(ystart + 2 * ystep, FC_RED,
+ "aeglos@valinor.owl.de");
+ DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
+ "or SnailMail to:");
+ DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
+ "Holger Schemel");
+ DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
+ "Oststrasse 11a");
+ DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
+ "33604 Bielefeld");
+ DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
+ "Germany");
+
+ DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
+ "If you have created new levels,");
+ DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
+ "send them to me to include them!");
+ DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
+ ":-)");
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
}
void DrawHelpScreen()
{
int i;
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
void HandleHelpScreen(int button)
{
- static long hs_delay = 0;
+ static unsigned long hs_delay = 0;
int num_helpscreen_els_pages =
(num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
int button_released = !button;
void HandleTypeName(int newxpos, KeySym key)
{
static int xpos = 0, ypos = 2;
- unsigned char ascii;
if (newxpos)
{
xpos = newxpos;
- DrawText(SX+6*32, SY+ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
return;
}
-#ifndef MSDOS
- if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
- xpos<MAX_NAMELEN-1))
- {
- if (key>=XK_A && key<=XK_Z)
- ascii = 'A'+(char)(key-XK_A);
- if (key>=XK_a && key<=XK_z)
- ascii = 'a'+(char)(key-XK_a);
-#else
- if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
+ if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
+ xpos < MAX_NAMELEN - 1)
{
-#endif
+ char ascii;
+
+ if (key >= XK_A && key <= XK_Z)
+ ascii = 'A' + (char)(key - XK_A);
+ else
+ ascii = 'a' + (char)(key - XK_a);
+
setup.player_name[xpos] = ascii;
- setup.player_name[xpos+1] = 0;
+ setup.player_name[xpos + 1] = 0;
xpos++;
- DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- setup.player_name,FS_BIG,FC_YELLOW);
- DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- setup.player_name,FS_BIG,FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
+ setup.player_name, FS_BIG, FC_YELLOW);
+ DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
+ setup.player_name, FS_BIG, FC_YELLOW);
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
}
- else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
+ else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
- DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
}
- else if (key==XK_Return && xpos>0)
+ else if (key == XK_Return && xpos > 0)
{
- DrawText(SX+6*32,SY+ypos*32,setup.player_name,FS_BIG,FC_RED);
- DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
+ DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
+ DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
SaveSetup();
game_status = MAINMENU;
void DrawChooseLevel()
{
- int i;
-
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+ FadeToFront();
+ InitAnimation();
+ HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+}
+
+static void drawChooseLevelList(int first_entry, int num_page_entries)
+{
+ int i;
+ char buffer[SCR_FIELDX];
+
ClearWindow();
DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
- for(i=0; i<num_leveldirs; i++)
+
+ for(i=0; i<num_page_entries; i++)
{
- DrawText(SX + 32, SY + (i + 2) * 32, leveldir[i].name, FS_BIG,
- (leveldir[i].readonly ? FC_RED : FC_YELLOW));
+ strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
+ buffer[SCR_FIELDX - 1] = '\0';
+ DrawText(SX + 32, SY + (i + 2) * 32, buffer,
+ FS_BIG, leveldir[first_entry + i].color);
DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
}
- FadeToFront();
- InitAnimation();
- HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+ if (first_entry > 0)
+ DrawGraphic(0, 1, GFX_PFEIL_O);
+
+ if (first_entry + num_page_entries < num_leveldirs)
+ DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
+}
+
+static void drawChooseLevelInfo(int leveldir_nr)
+{
+ int x, last_redraw_mask = redraw_mask;
+
+ XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
+ DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ leveldir[leveldir_nr].levels,
+ leveldir[leveldir_nr].readonly ? "readonly" : "writable");
+
+ /* let BackToFront() redraw only what is needed */
+ redraw_mask = last_redraw_mask | REDRAW_TILES;
+ for (x=0; x<SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
}
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
+ static int first_entry = 0;
+ static unsigned long choose_delay = 0;
static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_page_entries;
+
+ if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
if (button == MB_MENU_INITIALIZE)
{
redraw = TRUE;
- choice = leveldir_nr + 3;
+ choice = leveldir_nr + 3 - first_entry;
+
+ if (choice > num_page_entries + 2)
+ {
+ choice = num_page_entries + 2;
+ first_entry = num_leveldirs - num_page_entries;
+ }
+
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(leveldir_nr);
}
if (redraw)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
redraw = FALSE;
}
if (dy)
{
x = 1;
- y = choice+dy;
+ y = choice + dy;
}
else
x = y = 0;
+ }
- if (y<3)
- y = 3;
- else if (y>num_leveldirs+2)
- y = num_leveldirs+2;
+ if (x == 1 && y == 2)
+ {
+ if (first_entry > 0 &&
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+ {
+#if 0
+ first_entry--;
+#else
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+#endif
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(first_entry);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ return;
+ }
+ }
+ else if (x == 1 && y > num_page_entries + 2)
+ {
+ if (first_entry + num_page_entries < num_leveldirs &&
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+ {
+#if 0
+ first_entry++;
+#else
+ first_entry += step;
+ if (first_entry + num_page_entries > num_leveldirs)
+ first_entry = num_leveldirs - num_page_entries;
+#endif
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(first_entry + num_page_entries - 1);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ return;
+ }
}
if (!mx && !my && !dx && !dy)
y = choice;
}
- if (x==1 && y>=3 && y<=num_leveldirs+2)
+ if (x == 1 && y >= 3 && y <= num_page_entries + 2)
{
if (button)
{
- if (y!=choice)
+ if (y != choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+ drawChooseLevelInfo(first_entry + y - 3);
+ choice = y;
}
- choice = y;
}
else
{
- leveldir_nr = y-3;
+ leveldir_nr = first_entry + y - 3;
level_nr =
getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
SaveLevelSetup();
-
TapeErase();
- LoadTape(level_nr);
game_status = MAINMENU;
DrawMainMenu();
BackToFront();
- if (game_status==CHOOSELEVEL)
+ if (game_status == CHOOSELEVEL)
DoAnimation();
}
-void DrawHallOfFame(int pos)
+void DrawHallOfFame(int highlight_position)
{
- int y;
- char txt[40];
+ int i;
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
- if (pos<0)
+ if (highlight_position < 0)
LoadScore(level_nr);
+
ClearWindow();
- DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
- sprintf(txt,"HighScores of Level %d",level_nr);
- DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
- for(y=0; y<15; y++)
+
+ DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
+ DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
+
+ for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
{
- DrawText(SX,SY+64+y*32,".................",FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX+12*32,SY+64+y*32,
- int2str(highscore[y].Score,5),FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
+ DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
+ DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
+ DrawText(SX + 12 * 32, SY + 64 + i * 32,
+ int2str(highscore[i].Score, 5), FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
}
FadeToFront();
{ NULL, "Save and exit" }
};
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+
+ DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
}
else if (y==7)
{
+#if 0
if (setup.double_buffering)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.double_buffering = !setup.double_buffering;
setup.direct_draw = !setup.double_buffering;
+#else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.double_buffering = TRUE;
+ setup.direct_draw = !setup.double_buffering;
+#endif
}
else if (y==8)
{
SaveJoystickData();
*/
+#ifdef MSDOS
+ save_joystick_data(JOYSTICK_FILENAME);
+#endif
+
+
}
game_status = MAINMENU;
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+ DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+ "Joysticks deactivated on this screen");
+
+ HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
- HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
-}
-
-static int getJoystickNrFromDeviceName(char *device_name)
-{
- char c;
- int joystick_nr = 0;
-
- if (device_name == NULL || device_name[0] == '\0')
- return 0;
-
- c = device_name[strlen(device_name) - 1];
-
- if (c >= '0' && c <= '9')
- joystick_nr = (int)(c - '0');
-
- if (joystick_nr < 0 || joystick_nr >= MAX_PLAYERS)
- joystick_nr = 0;
-
- return joystick_nr;
}
static void setJoystickDeviceToNr(char *device_name, int device_nr)
if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
{
- static long delay = 0;
+ static unsigned long delay = 0;
- if (!DelayReached(&delay, 150))
+ if (!DelayReached(&delay, GADGET_FRAME_DELAY))
goto out;
player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
if (setup.input[player_nr].use_joystick)
{
InitJoysticks();
+ game_status = CALIBRATION;
CalibrateJoystick(player_nr);
+ game_status = SETUPINPUT;
}
else
CustomizeKeyboard(player_nr);
} joy_ctrl;
#endif
-#ifdef MSDOS
- char joy_nr[4];
-#endif
-
- int joystick_fd = stored_player[player_nr].joystick_fd;
+#ifndef MSDOS
int new_joystick_xleft = 128, new_joystick_xright = 128;
int new_joystick_yupper = 128, new_joystick_ylower = 128;
int new_joystick_xmiddle, new_joystick_ymiddle;
+#else
+ int calibration_step = 1;
+#endif
+
+ int joystick_fd = stored_player[player_nr].joystick_fd;
int x, y, last_x, last_y, xpos = 8, ypos = 3;
boolean check[3][3];
- int check_remaining = 3 * 3;
- int joy;
+ int check_remaining;
+ int joy_value;
int result = -1;
- if (joystick_status == JOYSTICK_OFF)
- return;
-
- if (!setup.input[player_nr].use_joystick || joystick_fd < 0)
- return;
+ if (joystick_status == JOYSTICK_OFF ||
+ joystick_fd < 0 ||
+ !setup.input[player_nr].use_joystick)
+ goto error_out;
ClearWindow();
- DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
- DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
+
+#ifndef MSDOS
+ DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+ check_remaining = 3 * 3;
+#else
+ DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+ check_remaining = 0;
+#endif
for(y=0; y<3; y++)
{
}
}
- joy = Joystick(player_nr);
- last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
- last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+ joy_value = Joystick(player_nr);
+ last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
BackToFront();
}
}
+#ifndef MSDOS
if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
{
joystick_status = JOYSTICK_OFF;
setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
CheckJoystickData();
+#endif
- joy = Joystick(player_nr);
+ joy_value = Joystick(player_nr);
- if (joy & JOY_BUTTON && check_remaining == 0)
+ if (joy_value & JOY_BUTTON && check_remaining == 0)
+ {
result = 1;
- x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
- y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+#ifdef MSDOS
+ if (calibration_step == 1)
+ {
+ remove_joystick();
+ InitJoysticks();
+ }
+ else if (calibrate_joystick(joystick_fd) != 0)
+ {
+ joystick_status = JOYSTICK_OFF;
+ goto error_out;
+ }
+
+ if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
+ {
+ calibration_step++;
+ result = -1;
+
+ DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
+
+ if (calibration_step == 2)
+ DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
+ else
+ DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
+
+ DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+
+ BackToFront();
+
+ while(Joystick(player_nr) & JOY_BUTTON)
+ DoAnimation();
+ }
+#endif
+ }
+
+ x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
if (x != last_x || y != last_y)
{
+#ifndef MSDOS
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
+#else
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
+#endif
DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
last_x = x;
setup.input[player_nr].joy.ymiddle,
setup.input[player_nr].joy.ylower);
#endif
+
}
BackToFront();
error_out:
ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
+ DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
BackToFront();
- Delay(3000);
+ Delay(2000);
DrawSetupInputScreen();
}
void HandleVideoButtons(int mx, int my, int button)
{
+ return;
+
+
+
+
if (game_status != MAINMENU && game_status != PLAYING)
return;
{
TapeStartRecording();
+#ifndef MSDOS
if (options.network)
SendToServer_StartPlaying();
else
+#endif
{
game_status = PLAYING;
InitGame();
void HandleSoundButtons(int mx, int my, int button)
{
+
+
+
+ return;
+
+
+
if (game_status != PLAYING)
return;
void HandleGameButtons(int mx, int my, int button)
{
+
+
+
+ return;
+
+
+
if (game_status != PLAYING)
return;
if (Request("Do you really want to quit the game ?",
REQ_ASK | REQ_STAY_CLOSED))
{
+#ifndef MSDOS
if (options.network)
SendToServer_StopPlaying();
else
+#endif
{
game_status = MAINMENU;
DrawMainMenu();
case BUTTON_GAME_PAUSE:
if (options.network)
{
+#ifndef MSDOS
if (tape.pausing)
SendToServer_ContinuePlaying();
else
SendToServer_PausePlaying();
+#endif
}
else
TapeTogglePause();
case BUTTON_GAME_PLAY:
if (tape.pausing)
{
+#ifndef MSDOS
if (options.network)
SendToServer_ContinuePlaying();
else
+#endif
{
tape.pausing = FALSE;
DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);