#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
+// other screen text constants
+#define STR_CHOOSE_TREE_EDIT "Edit"
+#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
+
// for input setup functions
#define SETUPINPUT_SCREEN_POS_START 0
#define SETUPINPUT_SCREEN_POS_EMPTY1 3
#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
+#define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
#define MENU_TITLE1_YPOS 8
#define MENU_TITLE2_YPOS 46
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+static void DrawChoosePlayerName(void);
static void DrawChooseLevelSet(void);
static void DrawChooseLevelNr(void);
static void DrawInfoScreen(void);
static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
+static TreeInfo *player_name = NULL;
+static TreeInfo *player_name_current = NULL;
+
static TreeInfo *level_number = NULL;
static TreeInfo *level_number_current = NULL;
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
- GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+ GAME_MODE_MAIN : \
+ (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
+ GAME_MODE_NAMES : GAME_MODE_DEFAULT)
// (there are no draw offset definitions needed for INFO_MODE_TITLE)
#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
drawCursorExt(0, ypos, active, -1);
}
+static int getChooseTreeEditFont(boolean active)
+{
+ return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
+}
+
+static int getChooseTreeEditXPos(int pos)
+{
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int xoffset = (has_scrollbar ? -1 : 0);
+ int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
+ int sx = amSX + xpos * TILEX;
+ int font_nr = getChooseTreeEditFont(FALSE);
+ int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
+
+ return (pos == POS_RIGHT ? sx + width - 1 : sx);
+}
+
+static int getChooseTreeEditYPos(int ypos_raw)
+{
+ int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
+ int sy = amSY + ypos * TILEY;
+
+ return sy;
+}
+
+static void drawChooseTreeEdit(int ypos_raw, boolean active)
+{
+ int sx = getChooseTreeEditXPos(POS_LEFT);
+ int sy = getChooseTreeEditYPos(ypos_raw);
+ int font_nr = getChooseTreeEditFont(active);
+
+ DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
+}
+
static void DrawHeadline(void)
{
DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
if (leveldir_current->node_parent->node_group->cl_first == -1)
{
int num_leveldirs = numTreeInfoInGroup(leveldir_current);
- int leveldir_pos = posTreeInfo(leveldir_current);
+ int leveldir_pos = getPosFromTreeInfo(leveldir_current);
int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
int cl_first, cl_cursor;
}
else
{
- SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+ if (setup.multiple_users)
+ {
+ CloseDoor(DOOR_CLOSE_2);
- DrawTypeName();
+ SetGameStatus(GAME_MODE_NAMES);
+
+ DrawChoosePlayerName();
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+
+ DrawTypeName();
+ }
}
}
else if (pos == MAIN_CONTROL_LEVELS)
// type name functions
// ============================================================================
-static void HandleTypeNameExt(boolean initialize, Key key)
+static TreeInfo *type_name_node = NULL;
+static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+static int type_name_nr = 0;
+
+static int getPlayerNameColor(char *name)
+{
+ return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+}
+
+static void drawTypeNameText(char *name, struct TextPosInfo *pos,
+ boolean active)
+{
+ char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
+ boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
+ int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+ int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
+ int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
+ int font_width = getFontWidth(font_nr);
+
+ DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
+
+ sprintf(text, "%s%c", name, (active ? '_' : '\0'));
+
+ pos->width = strlen(text) * font_width;
+ sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+
+ DrawText(sx, sy, text, font_nr);
+}
+
+static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
{
- static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
- struct TextPosInfo *pos = mci->pos_input;
- int startx = mSX + ALIGNED_TEXT_XPOS(pos);
- int starty = mSY + ALIGNED_TEXT_YPOS(pos);
+
+ *pos = *mci->pos_input;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *ti = player_name_current;
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + ti->cl_cursor;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
+
+ type_name_node = getTreeInfoFromPos(node_first, entry_pos);
+ type_name_nr = entry_pos;
+
+ strcpy(name, type_name_node->name);
+
+ pos->x = xpos * 32;
+ pos->y = ypos * 32;
+ pos->width = MAX_PLAYER_NAME_LEN * 32;
+ }
+ else
+ {
+ type_name_nr = user.nr;
+
+ strcpy(name, setup.player_name);
+ }
+
+ strcpy(type_name_last, name);
+
+ if (strEqual(name, EMPTY_PLAYER_NAME))
+ strcpy(name, "");
+
+ *xpos = strlen(name);
+}
+
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
+{
+ // change name of edited user in global list of user names
+ setString(&global.user_names[type_name_nr], name);
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *node = type_name_node;
+
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
+
+ node->color = getPlayerNameColor(name);
+ pos->font = MENU_CHOOSE_TREE_FONT(node->color);
+ }
+}
+
+static void setTypeNameValues(char *name, struct TextPosInfo *pos,
+ boolean changed)
+{
+ boolean reset_setup = strEqual(name, "");
+ boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+ boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
+
+ if (!changed)
+ strcpy(name, type_name_last);
+
+ if (strEqual(name, ""))
+ strcpy(name, EMPTY_PLAYER_NAME);
+
+ setTypeNameValues_Name(name, pos);
+
+ // if player name not changed, no further action required
+ if (strEqual(name, type_name_last))
+ return;
+
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
+ int last_user_nr = user.nr;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ // save setup of currently active user (may differ from edited user)
+ SaveSetup();
+
+ // temporarily change active user to edited user
+ user.nr = type_name_nr;
+
+ // load setup of edited user (unless creating user with current setup)
+ if (!create_user ||
+ !Request("Use current setup values for the new player?", REQ_ASK))
+ LoadSetup();
+ }
+
+ char *setup_filename = getSetupFilename();
+ boolean setup_exists = fileExists(setup_filename);
+
+ // change name of edited user in setup structure
+ strcpy(setup.player_name, name);
+
+ // save setup of edited user
+ SaveSetup();
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
+ {
+ if (reset_setup)
+ {
+ if (Request("Reset setup values for this player?", REQ_ASK))
+ {
+ // remove setup config file
+ unlink(setup_filename);
+
+ // set player name to default player name
+ LoadSetup();
+
+ // update player name used by name typing functions
+ strcpy(name, setup.player_name);
+
+ setTypeNameValues_Name(name, pos);
+ }
+ }
+ else if (remove_user && type_name_nr != 0)
+ {
+ if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+ {
+ char *user_dir = getUserGameDataDir();
+ char *user_dir_removed =
+ getStringCat3WithSeparator(user_dir, "REMOVED",
+ getCurrentTimestamp(), ".");
+
+ if (rename(user_dir, user_dir_removed) != 0)
+ Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+ checked_free(user_dir_removed);
+ }
+ }
+ else if (create_user && type_name_nr != 0 && !setup_exists)
+ {
+ if (Request("Create empty level set for the new player?", REQ_ASK))
+ {
+ char *levelset_subdir = getNewUserLevelSubdir();
+
+ if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
+ {
+ AddUserLevelSetToLevelInfo(levelset_subdir);
+
+ LevelDirTree *leveldir_current_last = leveldir_current;
+
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ levelset_subdir);
+
+ // set level number of newly created level set to default value
+ LoadLevelSetup_SeriesInfo();
+
+ // set newly created level set as current level set for new user
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ leveldir_current = leveldir_current_last;
+ }
+ else
+ {
+ Request("Creating new level set failed!", REQ_CONFIRM);
+ }
+ }
+ }
+
+ // restore currently active user
+ user.nr = last_user_nr;
+
+ // restore setup of currently active user
+ LoadSetup();
+
+ // restore last level set of currently active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+ }
+}
+
+static void HandleTypeNameExt(boolean initialize, Key key)
+{
+ static struct TextPosInfo pos_name = { 0 };
+ static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
static int xpos = 0;
- int font_nr = pos->font;
- int font_active_nr = FONT_ACTIVE(font_nr);
- int font_width = getFontWidth(font_active_nr);
+ struct TextPosInfo *pos = &pos_name;
char key_char = getValidConfigValueChar(getCharFromKey(key));
boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
- boolean is_active = TRUE;
-
- DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
+ boolean active = TRUE;
if (initialize)
{
- strcpy(last_player_name, setup.player_name);
+ getTypeNameValues(name, pos, &xpos);
- xpos = strlen(setup.player_name);
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
- StartTextInput(startx, starty, pos->width, pos->height);
+ StartTextInput(sx, sy, pos->width, pos->height);
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
- setup.player_name[xpos] = key_char;
- setup.player_name[xpos + 1] = 0;
+ name[xpos] = key_char;
+ name[xpos + 1] = 0;
xpos++;
}
{
xpos--;
- setup.player_name[xpos] = 0;
+ name[xpos] = 0;
}
- else if (key == KSYM_Return && xpos > 0)
+ else if (key == KSYM_Return)
{
- SaveSetup();
-
- is_active = FALSE;
+ setTypeNameValues(name, pos, TRUE);
- SetGameStatus(GAME_MODE_MAIN);
+ active = FALSE;
}
else if (key == KSYM_Escape)
{
- strcpy(setup.player_name, last_player_name);
-
- is_active = FALSE;
+ setTypeNameValues(name, pos, FALSE);
- SetGameStatus(GAME_MODE_MAIN);
+ active = FALSE;
}
- if (is_active)
- {
- pos->width = (strlen(setup.player_name) + 1) * font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ drawTypeNameText(name, pos, active);
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
- }
- else
+ if (!active)
{
- pos->width = strlen(setup.player_name) * font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ StopTextInput();
- DrawText(startx, starty, setup.player_name, font_nr);
+ SetGameStatus(game_status_last_screen);
- StopTextInput();
+ if (game_status == GAME_MODE_MAIN)
+ InitializeMainControls();
}
}
int num_entries = numTreeInfoInGroup(ti);
boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
- int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int text_width = max_text_size * getFontWidth(font_nr);
int button_width = SC_MENUBUTTON_XSIZE;
int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
- int font_height = getFontHeight(FONT_TEXT_1);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int font_height = getFontHeight(font_nr);
int text_height = font_height * num_page_entries;
int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
// needed if different viewport properties defined for choosing level (set)
ChangeViewportPropertiesIfNeeded();
- if (game_status == GAME_MODE_LEVELNR)
+ if (game_status == GAME_MODE_NAMES)
+ SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
+ else if (game_status == GAME_MODE_LEVELNR)
SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
else if (game_status == GAME_MODE_LEVELS)
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
DrawMaskedBorder(fade_mask);
boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
- int font_nr = FONT_TEXT_1;
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
int i;
char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
{
TreeInfo *node, *node_first;
int entry_pos = first_entry + i;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ int font_nr = MENU_CHOOSE_TREE_FONT(node->color);
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int startx = amSX + xpos * 32;
int max_buffer_len = max_text_size / getFontWidth(font_nr);
char buffer[max_buffer_len + 1];
- node_first = getTreeInfoFirstGroupEntry(ti);
- node = getTreeInfoFromPos(node_first, entry_pos);
-
strncpy(buffer, node->name, max_buffer_len);
buffer[max_buffer_len] = '\0';
- DrawText(startx, starty, buffer, font_nr + node->color);
+ DrawText(startx, starty, buffer, font_nr);
if (node->parent_link)
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else
initCursor(i, IMG_MENU_BUTTON);
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(i, FALSE);
}
redraw_mask |= REDRAW_FIELD;
boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
+ int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
+ int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
int x = 0;
int y = ti->cl_cursor;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
- int entry_pos = posTreeInfo(ti);
+ int entry_pos = getPosFromTreeInfo(ti);
align_xoffset = getAlignXOffsetFromTreeInfo(ti);
align_yoffset = getAlignYOffsetFromTreeInfo(ti);
{
x = (mx - amSX) / 32;
y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(ti->cl_cursor, FALSE);
}
else if (dx || dy) // keyboard or scrollbar/scrollbutton input
{
{
if (button)
{
+ if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ drawChooseTreeEdit(y, TRUE);
+ }
+
if (y != ti->cl_cursor)
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
+ else if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
+
+ // change active user to selected user
+ user.nr = entry_pos;
+
+ // save number of new active user
+ SaveUserSetup();
+
+ // load setup of new active user
+ LoadSetup();
+
+ // load last level set of new active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+
+ TapeErase();
+
+ ToggleFullscreenIfNeeded();
+ ChangeWindowScalingIfNeeded();
+
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
+ }
SetGameStatus(GAME_MODE_MAIN);
}
}
+void DrawChoosePlayerName(void)
+{
+ int i;
+
+ FadeMenuSoundsAndMusic();
+
+ if (player_name != NULL)
+ {
+ freeTreeInfo(player_name);
+
+ player_name = NULL;
+ }
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
+ char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
+ int value = i;
+
+ ti->node_top = &player_name;
+ ti->sort_priority = 10000 + value;
+ ti->color = getPlayerNameColor(global.user_names[i]);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%s", global.user_names[i]);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&player_name, ti);
+ }
+
+ // sort player entries by player number
+ sortTreeInfo(&player_name);
+
+ // set current player entry to selected player entry
+ player_name_current =
+ getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
+
+ // if that fails, set current player name to first available name
+ if (player_name_current == NULL)
+ player_name_current = player_name;
+
+ DrawChooseTree(&player_name_current);
+
+ PlayMenuSoundsAndMusic();
+}
+
+void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
+}
+
void DrawChooseLevelSet(void)
{
FadeMenuSoundsAndMusic();
{ TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
{ TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
{ TYPE_STRING, &network_server_text, "" },
+ { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
{ TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
+ { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_HEADLINE, NULL, "Supaplex" },
{ TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
break;
case SCREEN_CTRL_ID_SCROLL_UP:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);