leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
if (leveldir_current != leveldir_last_valid)
+ {
+ UpdateLastPlayedLevels_TreeInfo();
+
levelset_has_changed = TRUE;
+ }
// store valid level series information
leveldir_last_valid = leveldir_current;
else if (pos == MAIN_CONTROL_EDITOR)
{
if (leveldir_current->readonly &&
- !strEqual(setup.player_name, "Artsoft"))
- Request("This level is read only!", REQ_CONFIRM);
+ setup.editor.show_read_only_warning)
+ Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
- CloseDoor(DOOR_CLOSE_2);
+ CloseDoor(DOOR_CLOSE_ALL);
SetGameStatus(GAME_MODE_EDITOR);
name[xpos] = 0;
}
- else if (key == KSYM_Return)
+ else if (key == KSYM_Return || key == KSYM_Escape)
{
- setTypeNameValues(name, pos, TRUE);
+ boolean changed = (key == KSYM_Return);
- active = FALSE;
- }
- else if (key == KSYM_Escape)
- {
- setTypeNameValues(name, pos, FALSE);
+ StopTextInput();
+
+ setTypeNameValues(name, pos, changed);
active = FALSE;
}
if (!active)
{
- StopTextInput();
-
SetGameStatus(game_status_last_screen);
if (game_status == GAME_MODE_MAIN)
if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
{
- SetGameStatus(GAME_MODE_MAIN);
+ if (game_status == GAME_MODE_SETUP)
+ {
+ execSetupArtwork();
+ }
+ else // GAME_MODE_LEVELS
+ {
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenu();
+ DrawMainMenu();
+ }
return;
}
FadeIn(fade_mask);
}
-static void drawChooseTreeList(int first_entry, int num_page_entries,
- TreeInfo *ti)
+static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
{
int num_entries = numTreeInfoInGroup(ti);
boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + y;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
+ int node_color = (node->color == FC_YELLOW ? FC_GREEN : node->color);
+ int color = (active ? FC_YELLOW : node_color);
+ int font_nr = MENU_CHOOSE_TREE_FONT(color);
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + y;
+ int startx = amSX + xpos * 32;
+ int starty = amSY + ypos * 32;
+ int startx_text = startx + font_xoffset;
+ int endx_text = amSX + screen_width;
+ int max_text_size = endx_text - startx_text;
+ int max_buffer_len = max_text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr);
+}
+
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
+{
int i;
char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- int font_nr = MENU_CHOOSE_TREE_FONT(node->color);
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + i;
- int startx = amSX + xpos * 32;
- int starty = amSY + ypos * 32;
- int startx_text = startx + font_xoffset;
- int endx_text = amSX + screen_width;
- int max_text_size = endx_text - startx_text;
- int max_buffer_len = max_text_size / getFontWidth(font_nr);
- char buffer[max_buffer_len + 1];
-
- strncpy(buffer, node->name, max_buffer_len);
- buffer[max_buffer_len] = '\0';
-
- DrawText(startx, starty, buffer, font_nr);
+ drawChooseTreeText(i, FALSE, ti);
if (node->parent_link)
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
if (button == MB_MENU_INITIALIZE)
{
level_nr = mx;
- first_entry = 0;
highlight_position = my;
+ first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
+
+ if (first_entry < 0)
+ first_entry = 0;
+ else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
drawHallOfFameList(level_nr, first_entry, highlight_position);
return;
static void execSetupArtwork(void)
{
+ static ArtworkDirTree *gfx_last_valid = NULL;
+ static ArtworkDirTree *snd_last_valid = NULL;
+ static ArtworkDirTree *mus_last_valid = NULL;
+
+ // current artwork directory may be invalid (level group, parent link)
+ if (!validLevelSeries(artwork.gfx_current))
+ artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
+ if (!validLevelSeries(artwork.snd_current))
+ artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
+ if (!validLevelSeries(artwork.mus_current))
+ artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
+
+ // store valid artwork directory information
+ gfx_last_valid = artwork.gfx_current;
+ snd_last_valid = artwork.snd_current;
+ mus_last_valid = artwork.mus_current;
+
#if 0
Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
artwork.gfx_current->subdir,
{ TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
{ TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
{ TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
- { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
+ { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
+ { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
{ TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
{ TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
+ { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_HEADLINE, NULL, "Supaplex" },
{ TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
#endif
{ TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }