return compare_result;
}
+static boolean CheckTitleScreen_BD(int nr, boolean initial)
+{
+ // only show BD style title screen for native BD level sets
+ if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ return FALSE;
+
+ // only show BD style title screen for first title screen of a level set
+ if (initial || nr != 0)
+ return FALSE;
+
+ int graphic = getTitleScreenGraphic(nr, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+
+ // only show BD style title screen if no other title screen defined
+ if (bitmap != NULL)
+ return FALSE;
+
+ // check if BD style title screen defined
+ return (GetTitleScreenBitmaps_BD() != NULL);
+}
+
static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
boolean initial,
int nr, int sort_priority)
int graphic = getTitleScreenGraphic(i, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
int sort_priority = graphic_info[graphic].sort_priority;
+ boolean has_title_screen = (bitmap != NULL);
- if (bitmap != NULL)
+ // check for optional title screen of native BD style level set
+ if (CheckTitleScreen_BD(i, initial))
+ has_title_screen = TRUE;
+
+ if (has_title_screen)
InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
}
static void DrawTitleScreenImage(int nr, boolean initial)
{
+ static int frame_counter = 0;
int graphic = getTitleScreenGraphic(nr, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
+ Bitmap *bitmap_background = NULL;
int draw_masked = graphic_info[graphic].draw_masked;
int width = graphic_info[graphic].width;
int height = graphic_info[graphic].height;
int src_y = graphic_info[graphic].src_y;
int dst_x, dst_y;
+ // check for optional title screen of native BD style level set
+ if (CheckTitleScreen_BD(nr, initial))
+ {
+ Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
+
+ bitmap = title_screen_bitmaps[0];
+ bitmap_background = title_screen_bitmaps[1];
+
+ if (bitmap != NULL)
+ {
+ width = bitmap->width;
+ height = bitmap->height;
+ src_x = 0;
+ src_y = 0;
+ }
+ }
+
if (bitmap == NULL)
return;
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
+ boolean draw_masked_final = (DrawingOnBackground(dst_x, dst_y) && draw_masked);
+
+ if (bitmap_background != NULL)
+ {
+ int size = bitmap_background->height - bitmap->height;
+ int offset = frame_counter++ % size;
+
+ BlitBitmap(bitmap_background, drawto, src_x, src_y + offset, width, height, dst_x, dst_y);
+
+ draw_masked_final = TRUE;
+ }
+
+ if (draw_masked_final)
BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
else
BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
return_to_main_menu = TRUE;
}
}
+ else
+ {
+ tci = &title_controls[title_screen_nr];
+
+ // check for optional title screen of native BD style level set
+ if (tci->is_image && CheckTitleScreen_BD(tci->local_nr, tci->initial))
+ {
+ Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
+
+ // if title screen is animated, draw title screen animation
+ if (title_screen_bitmaps[0] != NULL &&
+ title_screen_bitmaps[1] != NULL)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ }
+ }
if (return_to_main_menu)
{
char *pos_text = getHallOfFameRankText(pos, 3);
int i;
+ // highlight all high score entries of the current player
+ if (strEqual(scores.entry[pos].name, setup.player_name))
+ font_nr2 = FONT_TEXT_2_ACTIVE;
+
DrawText(startx1, starty, pos_text, font_nr1);
for (i = 0; i < num_dots; i++)
return;
}
+ else if (game_status == GAME_MODE_NAMES && dx == 1)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
else if (dx == 1)
{
TreeInfo *node_first, *node_cursor;
struct TokenInfo *si = &setup_info[si_pos];
boolean font_draw_xoffset_modified = FALSE;
boolean scrollbar_needed = (num_setup_info < max_setup_info);
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (scrollbar_needed ? mx_scrollbar : SX + SXSIZE);
int font_draw_xoffset_old = -1;
- int xoffset = (scrollbar_needed ? -1 : 0);
+ int xoffset = (scrollbar_needed ? 0 : 1);
int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
- int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
int xpos = menu_screen_value_xpos;
int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int font_nr_default = getSetupValueFont(type, value);
int font_width_default = getFontWidth(font_nr_default);
int font_nr = font_nr_default;
- int i;
if (value_string == NULL)
return;
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
- else if (type & TYPE_YES_NO_AUTO)
- {
- xpos = menu_screen_value_xpos - 1;
- }
else if (type & TYPE_PLAYER)
{
int displayed_player_nr = *(int *)value + 1;
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
- // special check if right-side setup values moved left due to scrollbar
- if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
- {
- int max_menu_text_length = 26; // maximum text length for classic menu
- int font_xoffset = getFontDrawOffsetX(font_nr);
- int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
- int text_font_nr = getMenuTextFont(FONT_MENU_2);
- int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
- int text_width = max_menu_text_length * getFontWidth(text_font_nr);
-
- if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
- {
- // when using narrow font, left-shifting text "auto" not needed
- if (type & TYPE_YES_NO_AUTO)
- xpos += 1;
-
- xpos += 1;
- startx = mSX + xpos * 32;
-
- font_nr = getSetupValueFontNarrow(type, font_nr);
- }
- }
+ // always use narrow font for setup values on right screen side
+ if (xpos > MENU_SCREEN_START_XPOS)
+ font_nr = getSetupValueFontNarrow(type, font_nr);
// downward compatibility correction for Juergen Bonhagen's menu settings
if (setup_mode != SETUP_MODE_INPUT)
}
}
- for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
- DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
-
+ DrawBackground(startx, starty, mx_right_border - startx, getFontHeight(font_nr));
DrawText(startx, starty, value_string, font_nr);
if (type & TYPE_PLAYER)
void HandleScreenGadgetKeys(Key key)
{
- if (key == setup.shortcut.tape_play)
+ if (key == setup.shortcut.tape_play || key == KSYM_Return)
HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
}