#define SCREEN_CTRL_ID_NEXT_LEVEL 1
#define SCREEN_CTRL_ID_PREV_PLAYER 2
#define SCREEN_CTRL_ID_NEXT_PLAYER 3
-#define SCREEN_CTRL_ID_SCROLL_UP 4
-#define SCREEN_CTRL_ID_SCROLL_DOWN 5
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 4
+#define SCREEN_CTRL_ID_PLAY_SOLUTION 5
+#define SCREEN_CTRL_ID_SCROLL_UP 6
+#define SCREEN_CTRL_ID_SCROLL_DOWN 7
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 8
-#define NUM_SCREEN_GADGETS 7
+#define NUM_SCREEN_GADGETS 9
-#define NUM_SCREEN_MENUBUTTONS 4
+#define NUM_SCREEN_MENUBUTTONS 6
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
#define SCREEN_MASK_MAIN (1 << 0)
-#define SCREEN_MASK_INPUT (1 << 1)
+#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
+#define SCREEN_MASK_INPUT (1 << 2)
/* graphic position and size values for buttons and scrollbars */
#define SC_MENUBUTTON_XSIZE TILEX
static void MapScreenGadgets(int);
static void MapScreenTreeGadgets(TreeInfo *);
+static void UpdateScreenMenuGadgets(int, boolean);
+
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int info_mode = INFO_MODE_MAIN;
#endif
{
MAIN_CONTROL_FIRST_LEVEL,
- NULL, -1,
+ &menu.main.button.first_level, IMG_MENU_BUTTON_FIRST_LEVEL,
&menu.main.text.first_level, &main_text_first_level,
NULL, NULL,
},
{
MAIN_CONTROL_LAST_LEVEL,
- NULL, -1,
+ &menu.main.button.last_level, IMG_MENU_BUTTON_LAST_LEVEL,
&menu.main.text.last_level, &main_text_last_level,
NULL, NULL,
},
{
MAIN_CONTROL_LEVEL_NUMBER,
- NULL, -1,
+ &menu.main.button.level_number, IMG_MENU_BUTTON_LEVEL_NUMBER,
&menu.main.text.level_number, &main_text_level_number,
NULL, NULL,
},
static void InitializeMainControls()
{
- boolean local_team_mode = (!options.network && setup.team_mode);
+ boolean local_team_mode = (!network.enabled && setup.team_mode);
int i;
/* set main control text values to dynamically determined values */
if (pos_text != NULL) /* (x/y may be -1/-1 here) */
{
- /* calculate size for non-clickable text -- needed for text alignment */
- boolean calculate_text_size = (pos_button == NULL && text != NULL);
+ /* calculate text size -- needed for text alignment */
+ boolean calculate_text_size = (text != NULL);
if (pos_text->width == -1 || calculate_text_size)
pos_text->width = text_width;
DrawCursorAndText_Main(-1, FALSE, FALSE);
DrawPreviewLevelInitial();
+ DrawNetworkPlayers();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
FreeScreenGadgets();
CreateScreenGadgets();
+ /* may be required if audio buttons shown on tape and changed in setup menu */
+ FreeGameButtons();
+ CreateGameButtons();
+
/* map gadgets for main menu screen */
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
/* copy actual game door content to door double buffer for OpenDoor() */
BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
SaveLevelSetup_SeriesInfo();
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
+
/* needed because DrawPreviewLevelInitial() takes some time */
BackToFront();
/* SyncDisplay(); */
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(-1);
+ DrawHallOfFame(level_nr, -1);
}
else if (pos == MAIN_CONTROL_EDITOR)
{
}
else if (pos == MAIN_CONTROL_GAME)
{
- StartGameActions(options.network, setup.autorecord, level.random_seed);
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
TYPE_YES_NO |
TYPE_YES_NO_AUTO |
TYPE_STRING |
+ TYPE_PLAYER |
TYPE_ECS_AGA |
TYPE_KEYTEXT |
TYPE_ENTER_LIST))
if (menu_info[choice].type & menu_navigation_type ||
menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
- menu_info[choice].type & TYPE_YES_NO_AUTO)
+ menu_info[choice].type & TYPE_YES_NO_AUTO ||
+ menu_info[choice].type & TYPE_PLAYER)
button = MB_MENU_CHOICE;
}
else if (dy)
}
else
{
- PlayMusic(list->music);
+ int music = list->music;
+
+ if (music_info[music].loop)
+ PlayMusicLoop(music);
+ else
+ PlayMusic(music);
DrawTextSCentered(ystart, font_title, "The Game Background Music:");
}
HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
}
-void DrawHallOfFame(int highlight_position)
+void DrawHallOfFame(int level_nr, int highlight_position)
{
int fade_mask = REDRAW_FIELD;
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+ HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
}
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void drawHallOfFameList(int level_nr, int first_entry,
+ int highlight_position)
{
int i, j;
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
{
+ static int level_nr = 0;
static int first_entry = 0;
static int highlight_position = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
if (button == MB_MENU_INITIALIZE)
{
+ level_nr = mx;
first_entry = 0;
- highlight_position = mx;
- drawHallOfFameList(first_entry, highlight_position);
+ highlight_position = my;
+
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
return;
}
if (first_entry < 0)
first_entry = 0;
- drawHallOfFameList(first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
}
}
else if (dy > 0)
if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
- drawHallOfFameList(first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
}
}
- else if (button == MB_MENU_LEAVE)
+ else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSound(SND_BACKGROUND_SCORES);
- SetGameStatus(GAME_MODE_MAIN);
-
- DrawMainMenu();
- }
- else if (button == MB_MENU_CHOICE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- FadeSound(SND_BACKGROUND_SCORES);
-
- SetGameStatus(GAME_MODE_MAIN);
+ if (game_status_last_screen == GAME_MODE_PLAYING &&
+ setup.auto_play_next_level && setup.increment_levels &&
+ !network_playing)
+ {
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenu();
+ DrawMainMenu();
+ }
}
if (game_status == GAME_MODE_SCORES)
static struct TokenInfo setup_info_game[] =
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
+ { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
{ TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
+ { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
+ { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },
{ TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
{ TYPE_STRING, &transparency_text, "" },
{ TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
{ TYPE_STRING, &transparency_text, "" },
{ TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
{ TYPE_EMPTY, NULL, "" },
else if (type & TYPE_YES_NO_AUTO)
return (*(int *)value == AUTO ? FONT_OPTION_ON :
*(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else if (type & TYPE_PLAYER)
+ return FONT_VALUE_1;
else
return FONT_VALUE_1;
}
{
xpos = menu_screen_value_xpos - 1;
}
+ else if (type & TYPE_PLAYER)
+ {
+ int displayed_player_nr = *(int *)value + 1;
+
+ value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
+ }
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
DrawText(startx, starty, value_string, font_nr);
+ if (type & TYPE_PLAYER)
+ {
+ int player_nr = *(int *)value;
+ int xoff = getFontWidth(font_nr);
+
+ DrawFixedGraphicThruMaskExt(drawto, startx + xoff, starty,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+ }
+
if (font_draw_xoffset_modified)
getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
if (key != KSYM_UNDEFINED)
*(Key *)si->value = key;
}
+ else if (si->type & TYPE_PLAYER)
+ {
+ int player_nr = *(int *)si->value;
+
+ if (dx)
+ player_nr += dx;
+ else
+ player_nr = Request("Choose player", REQ_PLAYER) - 1;
+
+ *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
+ }
drawSetupValue(screen_pos, setup_info_pos_raw);
// fullscreen state may have changed at this point
if (si->value == &setup.fullscreen)
ToggleFullscreenOrChangeWindowScalingIfNeeded();
+
+ if (si->value == &setup.network_mode &&
+ setup.network_mode != network.enabled)
+ {
+ network.enabled = setup.network_mode;
+
+ FadeOut(REDRAW_ALL);
+
+ ClearField();
+
+ FadeIn(REDRAW_ALL);
+
+ if (network.enabled)
+ InitNetworkServer();
+ else
+ DisconnectFromNetworkServer();
+
+ DrawSetupScreen();
+ }
}
static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
/* press 'Enter' to keep the existing key binding */
if (key == KSYM_Return ||
+#if defined(TARGET_SDL2)
key == KSYM_Menu ||
+#endif
key == KSYM_space)
{
step_nr++;
}
- else if (key == KSYM_BackSpace ||
- key == KSYM_Back)
+ else if (key == KSYM_BackSpace
+#if defined(TARGET_SDL2)
+ ||
+ key == KSYM_Back
+#endif
+ )
{
if (step_nr == 0)
{
*y = mSY + TILEY * MENU_SCREEN_START_YPOS;
break;
+ case SCREEN_CTRL_ID_INSERT_SOLUTION:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
+ break;
+
+ case SCREEN_CTRL_ID_PLAY_SOLUTION:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
+ break;
+
default:
Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
}
SCREEN_MASK_INPUT,
"next player"
},
+ {
+ IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_INSERT_SOLUTION,
+ SCREEN_MASK_MAIN_HAS_SOLUTION,
+ "insert solution tape"
+ },
+ {
+ IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_PLAY_SOLUTION,
+ SCREEN_MASK_MAIN_HAS_SOLUTION,
+ "play solution tape"
+ },
};
static struct
int gd_x1, gd_x2, gd_y1, gd_y2;
int id = menubutton_info[i].gadget_id;
- event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
+ event_mask = GD_EVENT_RELEASED;
+ else
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
menubutton_info[i].get_gadget_position(&x, &y, id);
- width = SC_MENUBUTTON_XSIZE;
- height = SC_MENUBUTTON_YSIZE;
+ if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
+ {
+ width = graphic_info[menubutton_info[i].gfx_pressed].width;
+ height = graphic_info[menubutton_info[i].gfx_pressed].height;
+ }
+ else
+ {
+ width = SC_MENUBUTTON_XSIZE;
+ height = SC_MENUBUTTON_YSIZE;
+ }
gfx_unpressed = menubutton_info[i].gfx_unpressed;
gfx_pressed = menubutton_info[i].gfx_pressed;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
GDI_INFO_TEXT, menubutton_info[i].infotext,
GDI_X, x,
GDI_Y, y,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
GDI_INFO_TEXT, scrollbutton_info[i].infotext,
GDI_X, x,
GDI_Y, y,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
GDI_INFO_TEXT, scrollbar_info[i].infotext,
GDI_X, x,
GDI_Y, y,
MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
}
+void UnmapScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ if (screen_mask & menubutton_info[i].screen_mask)
+ {
+ UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+
+ if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
+ DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
+ screen_gadget[menubutton_info[i].gadget_id]->y,
+ screen_gadget[menubutton_info[i].gadget_id]->width,
+ screen_gadget[menubutton_info[i].gadget_id]->height);
+ }
+ }
+}
+
+void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
+{
+ if (map_gadgets)
+ MapScreenMenuGadgets(screen_mask);
+ else
+ UnmapScreenMenuGadgets(screen_mask);
+}
+
void MapScreenGadgets(int num_entries)
{
int i;
{
int id = gi->custom_id;
int button = gi->event.button;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int step = (button == MB_LEFTBUTTON ? 1 :
+ button == MB_MIDDLEBUTTON ? 5 :
+ button == MB_RIGHTBUTTON ? 10 : 1);
switch (id)
{
HandleSetupScreen_Input_Player(step, +1);
break;
+ case SCREEN_CTRL_ID_INSERT_SOLUTION:
+ InsertSolutionTape();
+ break;
+
+ case SCREEN_CTRL_ID_PLAY_SOLUTION:
+ PlaySolutionTape();
+ break;
+
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
}
}
+
+void DumpScreenIdentifiers()
+{
+ int i;
+
+ Print("Active screen elements on current screen:\n");
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+
+ if (mci->button_graphic != -1)
+ {
+ char *token = getTokenFromImageID(mci->button_graphic);
+
+ Print("- '%s'\n", token);
+ }
+ }
+
+ Print("Done.\n");
+}
+
+boolean DoScreenAction(int image_id)
+{
+ int i;
+
+ if (game_status != GAME_MODE_MAIN)
+ return FALSE;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+ struct MenuPosInfo *pos = mci->pos_button;
+
+ if (mci->button_graphic == image_id)
+ {
+ int x = mSX + pos->x;
+ int y = mSY + pos->y;
+
+ HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}