static TreeInfo *level_number = NULL;
static TreeInfo *level_number_current = NULL;
+static unsigned int sync_frame_delay = 0;
+static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
+
static struct
{
int value;
char *text;
} snapshot_modes_list[] =
{
- { STR_SNAPSHOT_MODE_OFF, "Off" },
- { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
- { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct
{
boolean is_image;
boolean initial;
+ boolean first;
int local_nr;
int sort_priority;
};
static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
{
boolean is_image = tci->is_image;
- int initial = tci->initial;
+ boolean initial = tci->initial;
+ boolean first = tci->first;
int nr = tci->local_nr;
+ struct TitleMessageInfo tmi;
struct TitleFadingInfo ti;
- if (is_image)
- {
- int graphic = getTitleScreenGraphic(nr, initial);
-
- /* initialize fading control values to default title config settings */
- ti = (initial ? title_initial_default : title_default);
-
- /* override default settings with image config settings, if defined */
- if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
- ti.fade_mode = graphic_info[graphic].fade_mode;
- if (graphic_info[graphic].fade_delay > -1)
- ti.fade_delay = graphic_info[graphic].fade_delay;
- if (graphic_info[graphic].post_delay > -1)
- ti.post_delay = graphic_info[graphic].post_delay;
- if (graphic_info[graphic].auto_delay > -1)
- ti.auto_delay = graphic_info[graphic].auto_delay;
- }
- else
- {
- if (initial)
- {
- ti.fade_mode = titlemessage_initial[nr].fade_mode;
- ti.fade_delay = titlemessage_initial[nr].fade_delay;
- ti.post_delay = titlemessage_initial[nr].post_delay;
- ti.auto_delay = titlemessage_initial[nr].auto_delay;
- }
- else
- {
- ti.fade_mode = titlemessage[nr].fade_mode;
- ti.fade_delay = titlemessage[nr].fade_delay;
- ti.post_delay = titlemessage[nr].post_delay;
- ti.auto_delay = titlemessage[nr].auto_delay;
- }
- }
+ tmi = (is_image ? (initial ? (first ?
+ titlescreen_initial_first[nr] :
+ titlescreen_initial[nr])
+ : (first ?
+ titlescreen_first[nr] :
+ titlescreen[nr]))
+ : (initial ? (first ?
+ titlemessage_initial_first[nr] :
+ titlemessage_initial[nr])
+ : (first ?
+ titlemessage_first[nr] :
+ titlemessage[nr])));
+
+ ti.fade_mode = tmi.fade_mode;
+ ti.fade_delay = tmi.fade_delay;
+ ti.post_delay = tmi.post_delay;
+ ti.auto_delay = tmi.auto_delay;
return ti;
}
title_controls[num_title_screens].local_nr = nr;
title_controls[num_title_screens].sort_priority = sort_priority;
+ title_controls[num_title_screens].first = FALSE; /* will be set later */
+
num_title_screens++;
}
/* sort title screens according to sort_priority and title number */
qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
compareTitleControlInfo);
+
+ /* mark first title screen */
+ title_controls[0].first = TRUE;
}
static boolean visibleMenuPos(struct MenuPosInfo *pos)
drawCursorExt(0, ypos, active, -1);
- game_status = last_game_status; /* restore current game status */
+ SetGameStatus(last_game_status); /* restore current game status */
}
void DrawHeadline()
setup.internal.program_copyright);
}
-int effectiveGameStatus()
-{
- if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
- return GAME_MODE_TITLE;
-
- return game_status;
-}
-
void DrawTitleScreenImage(int nr, boolean initial)
{
int graphic = getTitleScreenGraphic(nr, initial);
return;
/* force TITLE font on title message screen */
- game_status = getTitleMessageGameMode(initial);
+ SetGameStatus(getTitleMessageGameMode(initial));
+
+ /* if chars *and* width set to "-1", automatically determine width */
+ if (tmi->chars == -1 && tmi->width == -1)
+ tmi->width = viewport.window[game_status].width;
+
+ /* if lines *and* height set to "-1", automatically determine height */
+ if (tmi->lines == -1 && tmi->height == -1)
+ tmi->height = viewport.window[game_status].height;
/* if chars set to "-1", automatically determine by text and font width */
if (tmi->chars == -1)
else
tmi->height = tmi->lines * getFontHeight(tmi->font);
+ /* if x set to "-1", automatically determine by width and alignment */
+ if (tmi->x == -1)
+ tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
+
+ /* if y set to "-1", automatically determine by height and alignment */
+ if (tmi->y == -1)
+ tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
+
SetDrawBackgroundMask(REDRAW_ALL);
SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
- game_status = last_game_status; /* restore current game status */
+ SetGameStatus(last_game_status); /* restore current game status */
}
void DrawTitleScreen()
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
{
- game_status = GAME_MODE_EDITOR;
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ SetGameStatus(GAME_MODE_EDITOR);
+
DrawLevelEd();
return;
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
+ if (CheckTitleScreen(levelset_has_changed))
+ {
+ game_status_last_screen = GAME_MODE_MAIN;
+
+ SetGameStatus(GAME_MODE_TITLE);
+
+ DrawTitleScreen();
+
+ return;
+ }
+
/* needed if different viewport properties defined for menues */
ChangeViewportPropertiesIfNeeded();
SetDrawtoField(DRAW_BACKBUFFER);
- if (CheckTitleScreen(levelset_has_changed))
- {
- game_status_last_screen = GAME_MODE_MAIN;
- game_status = GAME_MODE_TITLE;
-
- DrawTitleScreen();
-
- return;
- }
-
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
level_nr = leveldir_current->handicap_level;
static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
struct TitleControlInfo *tci;
- struct TitleFadingInfo fading_default;
- struct TitleFadingInfo fading_last = fading;
- struct TitleFadingInfo fading_next;
int sound, music;
if (button == MB_MENU_INITIALIZE)
last_sound = SND_UNDEFINED;
last_music = MUS_UNDEFINED;
+ if (num_title_screens != 0)
+ {
+ FadeSetEnterScreen();
+
+ /* use individual title fading instead of global "enter screen" fading */
+ fading = getTitleFading(tci);
+ }
+
if (game_status_last_screen == GAME_MODE_INFO)
{
if (num_title_screens == 0)
{
+ /* switch game mode from title screen mode back to info screen mode */
+ SetGameStatus(GAME_MODE_INFO);
+
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
FadeSoundsAndMusic();
FadeOut(REDRAW_ALL);
-
- /* only required to update logic for redrawing global border */
- ClearField();
}
+ /* only required to update logic for redrawing global border */
+ ClearField();
+
+ /* title screens may have different window size */
+ ChangeViewportPropertiesIfNeeded();
+
if (tci->is_image)
DrawTitleScreenImage(tci->local_nr, tci->initial);
else
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- fading_default = (tci->initial ? title_initial_default : title_default);
-
- fading = fading_next = getTitleFading(tci);
-
- if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
- fading_next.fade_mode & FADE_TYPE_TRANSFORM)
- {
- fading.fade_mode = FADE_MODE_FADE;
- fading.fade_delay = fading_default.fade_delay;
- }
-
sound = getTitleSound(tci);
music = getTitleMusic(tci);
FadeIn(REDRAW_ALL);
- fading = fading_next;
-
DelayReached(&title_delay, 0); /* reset delay counter */
return;
{
if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
{
- FadeSetEnterScreen();
+ SetGameStatus(GAME_MODE_INFO);
- game_status = GAME_MODE_INFO;
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
if (music == MUS_UNDEFINED || music != last_music)
FadeMusic();
+ fading = getTitleFading(tci);
+
FadeOut(REDRAW_ALL);
if (tci->is_image)
else
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- fading_next = getTitleFading(tci);
-
sound = getTitleSound(tci);
music = getTitleMusic(tci);
last_sound = sound;
last_music = music;
- /* last screen already faded out, next screen has no animation */
- if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
- fading_next.fade_mode == FADE_MODE_NONE)
- fading = fading_next;
-
FadeIn(REDRAW_ALL);
- fading = fading_next;
-
DelayReached(&title_delay, 0); /* reset delay counter */
}
else
if (game_status_last_screen == GAME_MODE_INFO)
{
- game_status = GAME_MODE_INFO;
+ SetGameStatus(GAME_MODE_INFO);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
}
else /* default: return to main menu */
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_LEVELNR;
+ SetGameStatus(GAME_MODE_LEVELNR);
ChangeViewportPropertiesIfNeeded();
if (pos == MAIN_CONTROL_NAME)
{
- game_status = GAME_MODE_PSEUDO_TYPENAME;
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
HandleTypeName(strlen(setup.player_name), 0);
}
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_LEVELS;
+ SetGameStatus(GAME_MODE_LEVELS);
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_SCORES;
+ SetGameStatus(GAME_MODE_SCORES);
DrawHallOfFame(-1);
}
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_EDITOR;
+ SetGameStatus(GAME_MODE_EDITOR);
FadeSetEnterScreen();
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_INFO;
+ SetGameStatus(GAME_MODE_INFO);
+
info_mode = INFO_MODE_MAIN;
ChangeViewportPropertiesIfNeeded();
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_SETUP;
+ SetGameStatus(GAME_MODE_SETUP);
+
setup_mode = SETUP_MODE_MAIN;
ChangeViewportPropertiesIfNeeded();
SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = GAME_MODE_QUIT;
+ SetGameStatus(GAME_MODE_QUIT);
}
}
}
static void execExitInfo()
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
/* (needed after displaying title screens which disable auto repeat) */
KeyboardAutoRepeatOn();
FadeOut(fade_mask);
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ ChangeViewportPropertiesIfNeeded();
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
info_info = info_info_main;
void DrawInfoScreen_TitleScreen()
{
game_status_last_screen = GAME_MODE_INFO;
- game_status = GAME_MODE_TITLE;
+
+ SetGameStatus(GAME_MODE_TITLE);
DrawTitleScreen();
}
is_active = FALSE;
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
}
else if (key == KSYM_Escape)
{
is_active = FALSE;
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
}
if (is_active)
if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
FadeOut(fade_mask);
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
initCursor(i, IMG_MENU_BUTTON);
}
- game_status = last_game_status; /* restore current game status */
+ SetGameStatus(last_game_status); /* restore current game status */
redraw_mask |= REDRAW_FIELD;
}
else
num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
- game_status = last_game_status; /* restore current game status */
+ SetGameStatus(last_game_status); /* restore current game status */
if (button == MB_MENU_INITIALIZE)
{
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- game_status = last_game_status; /* restore current game status */
+ SetGameStatus(last_game_status); /* restore current game status */
}
else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
{
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
{
int fade_mask = REDRAW_FIELD;
- /* required before door position may be changed in next step */
- CloseDoor(DOOR_CLOSE_ALL);
-
/* needed if different viewport properties defined for scores */
ChangeViewportPropertiesIfNeeded();
FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
static void execExitSetup()
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
- { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
{ TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
{ TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
DoAnimation();
BackToFront();
- /* don't eat all CPU time */
- Delay(10);
+ WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
}
return key;
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
if (redraw_mask & REDRAW_ALL)
redraw_all = TRUE;
FadeOut(fade_mask);
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
if (setup_mode == SETUP_MODE_MAIN)
{
setup_info = setup_info_main;
DoAnimation();
BackToFront();
- /* don't eat all CPU time */
- Delay(10);
+ WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
}
/* write new key bindings back to player setup */
DoAnimation();
BackToFront();
- /* don't eat all CPU time */
- Delay(10);
+ WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
}
/* calibrated center position (joystick should now be centered) */
NextEvent(&event);
HandleOtherEvents(&event);
- Delay(10);
+ WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
}
}
CreateScreenScrollbuttons();
CreateScreenScrollbars();
- game_status = last_game_status; /* restore current game status */
+ SetGameStatus(last_game_status); /* restore current game status */
}
void FreeScreenGadgets()