/* for DrawSetupScreen(), HandleSetupScreen() */
#define SETUP_SCREEN_POS_START 2
-#define SETUP_SCREEN_POS_END 16
+#define SETUP_SCREEN_POS_END (SCR_FIELDY - 1)
#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
/* for HandleSetupInputScreen() */
#define SETUPINPUT_SCREEN_POS_START 2
-#define SETUPINPUT_SCREEN_POS_END 15
+#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2)
#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
/* for HandleChooseLevel() */
-#define MAX_LEVEL_SERIES_ON_SCREEN 15
+#define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2)
+
+/* buttons and scrollbars identifiers */
+#define SCREEN_CTRL_ID_SCROLL_UP 0
+#define SCREEN_CTRL_ID_SCROLL_DOWN 1
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+
+#define NUM_SCREEN_SCROLLBUTTONS 2
+#define NUM_SCREEN_SCROLLBARS 1
+#define NUM_SCREEN_GADGETS 3
+
+/* forward declaration for internal use */
+static void HandleScreenGadgets(struct GadgetInfo *);
+
+static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
#ifdef MSDOS
extern unsigned char get_ascii(KeySym);
return;
}
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+
/* map gadgets for main menu screen */
MapTapeButtons();
+ /* level_nr may have set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
+
GetPlayerConfig();
LoadLevel(level_nr);
DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
- (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
+ (leveldir_current->readonly ? FC_RED : FC_YELLOW));
DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
- leveldir[leveldir_nr].first_level,
- leveldir[leveldir_nr].last_level);
+ leveldir_current->first_level,
+ leveldir_current->last_level);
- if (leveldir[leveldir_nr].readonly)
+ if (leveldir_current->readonly)
{
DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
for(i=2; i<10; i++)
DrawGraphic(0, i, GFX_KUGEL_BLAU);
- DrawGraphic(10, 3, GFX_PFEIL_L);
- DrawGraphic(14, 3, GFX_PFEIL_R);
+ DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
+ DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
- if (leveldir[leveldir_nr].name)
+ if (leveldir_current->name)
{
- int len = strlen(leveldir[leveldir_nr].name);
+ int len = strlen(leveldir_current->name);
int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
int lypos = SY + 352;
- DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
+ DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
}
FadeToFront();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#if 0
ClearEventQueue();
+#endif
+
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
y = choice;
}
- if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
- (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
+ if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
+ (x == 15 && level_nr < leveldir_current->last_level)) &&
button)
{
static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_level_nr, old_level_nr = level_nr;
- int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
+ int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
new_level_nr = level_nr + (x == 11 ? -step : +step);
- if (new_level_nr < leveldir[leveldir_nr].first_level)
- new_level_nr = leveldir[leveldir_nr].first_level;
- if (new_level_nr > leveldir[leveldir_nr].last_level)
- new_level_nr = leveldir[leveldir_nr].last_level;
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
if (old_level_nr == new_level_nr ||
!DelayReached(&level_delay, GADGET_FRAME_DELAY))
{
if (y != choice)
{
- DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+ DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
choice = y;
}
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
DrawChooseLevel();
}
}
}
else if (y == 6)
{
- if (leveldir[leveldir_nr].readonly &&
+ if (leveldir_current->readonly &&
strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
game_status = LEVELED;
#endif
{
game_status = PLAYING;
+ StopAnimation();
InitGame();
}
}
}
else if (y == 10)
{
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
- GFX_MAULWURF_DOWN,4,2,
- GFX_MAULWURF_UP,4,2,
- GFX_MAULWURF_LEFT,4,2,
- GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
+ GFX_MOLE_DOWN,4,2,
+ GFX_MOLE_UP,4,2,
+ GFX_MOLE_LEFT,4,2,
+ GFX_MOLE_RIGHT,4,2, HA_NEXT,
GFX_PINGUIN_DOWN,4,2,
GFX_PINGUIN_UP,4,2,
GFX_PINGUIN_LEFT,4,2,
{"Cruncher: Eats diamonds and you,", "if you're not careful"},
{"Cruncher (BD style):", "Eats almost everything"},
{"Robot: Tries to kill the player", ""},
- {"The mole: You must guide him savely","to the exit; he will follow you"},
+ {"The mole: Eats the amoeba and turns","empty space into normal sand"},
{"The penguin: Guide him to the exit,","but keep him away from monsters!"},
{"The Pig: Harmless, but eats all", "gems it can get"},
{"The Dragon: Breathes fire,", "especially to some monsters"},
}
if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
- xpos < MAX_NAMELEN - 1)
+ xpos < MAX_PLAYER_NAME_LEN)
{
char ascii;
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+ ClearWindow();
+ HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+ MapChooseLevelGadgets();
+
FadeToFront();
InitAnimation();
- HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+}
+
+static void AdjustChooseLevelScrollbar(int id, int first_entry)
+{
+ struct GadgetInfo *gi = screen_gadget[id];
+ int items_max, items_visible, item_position;
+
+ items_max = num_leveldirs;
+ items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+ item_position = first_entry;
+
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}
static void drawChooseLevelList(int first_entry, int num_page_entries)
{
int i;
- char buffer[SCR_FIELDX];
+ char buffer[SCR_FIELDX * 2];
+ int max_buffer_len = (SCR_FIELDX - 2) * 2;
+
+ XFillRectangle(display, backbuffer, gc, SX, SY, SXSIZE - 32, SYSIZE);
+ redraw_mask |= REDRAW_FIELD;
- ClearWindow();
DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
for(i=0; i<num_page_entries; i++)
{
- strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
- buffer[SCR_FIELDX - 1] = '\0';
- DrawText(SX + 32, SY + (i + 2) * 32, buffer,
- FS_BIG, leveldir[first_entry + i].color);
+ struct LevelDirInfo *leveldir_node;
+ int leveldir_pos = first_entry + i;
+
+ leveldir_node = getLevelDirInfoFromPos(leveldir_first, leveldir_pos);
+ strncpy(buffer, leveldir_node->name , max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_MEDIUM,
+ leveldir_node->color);
DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
}
if (first_entry > 0)
- DrawGraphic(0, 1, GFX_PFEIL_O);
+ DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
if (first_entry + num_page_entries < num_leveldirs)
- DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
+ DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
}
-static void drawChooseLevelInfo(int leveldir_nr)
+static void drawChooseLevelInfo(int leveldir_pos)
{
+ struct LevelDirInfo *leveldir_node;
int x, last_redraw_mask = redraw_mask;
- XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
+ leveldir_node = getLevelDirInfoFromPos(leveldir_first, leveldir_pos);
+
+ XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 64, 32);
+
DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
- leveldir[leveldir_nr].levels,
- leveldir[leveldir_nr].readonly ? "readonly" : "writable");
+ leveldir_node->levels,
+ leveldir_node->class_desc);
/* let BackToFront() redraw only what is needed */
redraw_mask = last_redraw_mask | REDRAW_TILES;
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
- static int first_entry = 0;
+ static int first_entry = -1;
static unsigned long choose_delay = 0;
static int redraw = TRUE;
int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
if (button == MB_MENU_INITIALIZE)
{
- redraw = TRUE;
- choice = leveldir_nr + 3 - first_entry;
+ int leveldir_pos = posLevelDirInfo(leveldir_current);
- if (choice > num_page_entries + 2)
+ if (first_entry == -1)
{
- choice = num_page_entries + 2;
- first_entry = num_leveldirs - num_page_entries;
+ first_entry = MAX(0, leveldir_pos - num_page_entries + 1);
+ choice = leveldir_pos - first_entry + 3;
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
}
+ if (dx == 1) /* 'first_entry' is set by scrollbar position */
+ first_entry = dy;
+
drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(leveldir_nr);
+ drawChooseLevelInfo(leveldir_pos);
+ redraw = TRUE;
}
if (redraw)
y = choice + dy;
}
else
- x = y = 0;
+ x = y = 0; /* no action */
+
+ if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+ {
+ dy = SIGN(dy);
+ step = num_page_entries - 1;
+ x = 1;
+ y = (dy < 0 ? 2 : num_page_entries + 3);
+ }
}
if (x == 1 && y == 2)
if (first_entry > 0 &&
(dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
-#if 0
- first_entry--;
-#else
first_entry -= step;
if (first_entry < 0)
first_entry = 0;
-#endif
+
drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(first_entry);
+ drawChooseLevelInfo(first_entry + choice - 3);
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
return;
}
if (first_entry + num_page_entries < num_leveldirs &&
(dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
-#if 0
- first_entry++;
-#else
first_entry += step;
if (first_entry + num_page_entries > num_leveldirs)
- first_entry = num_leveldirs - num_page_entries;
-#endif
+ first_entry = MAX(0, num_leveldirs - num_page_entries);
+
drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(first_entry + num_page_entries - 1);
+ drawChooseLevelInfo(first_entry + choice - 3);
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
return;
}
}
else
{
- leveldir_nr = first_entry + y - 3;
- level_nr =
- getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
+ int leveldir_pos = first_entry + y - 3;
+
+ leveldir_current = getLevelDirInfoFromPos(leveldir_first, leveldir_pos);
+
+ LoadLevelSetup_SeriesInfo();
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
TapeErase();
+
+ printf("first_level == %d, last_level == %d, levels == %d\n",
+ leveldir_current->first_level,
+ leveldir_current->last_level,
+ leveldir_current->levels);
+
+
game_status = MAINMENU;
DrawMainMenu();
redraw = TRUE;
void DrawHallOfFame(int highlight_position)
{
- int i;
-
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
LoadScore(level_nr);
- ClearWindow();
+ FadeToFront();
+ InitAnimation();
+ HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+ PlaySound(SND_HALLOFFAME);
+}
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i;
+
+ ClearWindow();
DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
{
- DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
- (i == highlight_position ? FC_RED : FC_GREEN));
- DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
- (i == highlight_position ? FC_RED : FC_GREEN));
+ int entry = first_entry + i;
+ int color = (entry == highlight_position ? FC_RED : FC_GREEN);
+
+#if 0
+ DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
+ DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
DrawText(SX + 12 * 32, SY + 64 + i * 32,
- int2str(highscore[i].Score, 5), FS_BIG,
- (i == highlight_position ? FC_RED : FC_GREEN));
+ int2str(highscore[i].Score, 5), FS_BIG, color);
+#else
+ DrawText(SX, SY + 64 + i * 32, "..................................",
+ FS_MEDIUM, FC_YELLOW);
+ DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
+ FS_MEDIUM, FC_YELLOW);
+ DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
+ DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
+ int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
+#endif
}
-
- FadeToFront();
- InitAnimation();
- PlaySound(SND_HALLOFFAME);
}
-void HandleHallOfFame(int button)
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int button_released = !button;
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
+ }
+
+ if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+ step = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
+ }
+ }
+ else if (dy > 0)
+ {
+ if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN);
+
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
+ }
+ }
+
if (button_released)
{
FadeSound(SND_HALLOFFAME);
game_status = MAINMENU;
DrawMainMenu();
- BackToFront();
}
- else
+
+ BackToFront();
+
+ if (game_status == HALLOFFAME)
DoAnimation();
}
{ &setup.sound, "Sound:", },
{ &setup.sound_loops, " Sound Loops:" },
{ &setup.sound_music, " Game Music:" },
+#if 0
{ &setup.toons, "Toons:" },
{ &setup.double_buffering, "Buffered gfx:" },
+#endif
{ &setup.scroll_delay, "Scroll Delay:" },
{ &setup.soft_scrolling, "Soft Scroll.:" },
{ &setup.fading, "Fading:" },
{ &setup.quick_doors, "Quick Doors:" },
{ &setup.autorecord, "Auto-Record:" },
{ &setup.team_mode, "Team-Mode:" },
+ { &setup.handicap, "Handicap:" },
+ { &setup.time_limit, "Timelimit:" },
{ NULL, "Input Devices" },
{ NULL, "" },
{ NULL, "Exit" },
}
setup.sound_music = !setup.sound_music;
}
+
+#if 0
else if (y==6)
{
if (setup.toons)
setup.direct_draw = !setup.double_buffering;
#endif
}
- else if (y==8)
+#endif
+
+ else if (y==6)
{
if (setup.scroll_delay)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.scroll_delay = !setup.scroll_delay;
}
- else if (y==9)
+ else if (y==7)
{
if (setup.soft_scrolling)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.soft_scrolling = !setup.soft_scrolling;
}
- else if (y==10)
+ else if (y==8)
{
if (setup.fading)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.fading = !setup.fading;
}
- else if (y==11)
+ else if (y==9)
{
if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.quick_doors = !setup.quick_doors;
}
- else if (y==12)
+ else if (y==10)
{
if (setup.autorecord)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.autorecord = !setup.autorecord;
}
- else if (y==13)
+ else if (y==11)
{
if (setup.team_mode)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.team_mode = !setup.team_mode;
}
+ else if (y==12)
+ {
+ if (setup.handicap)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.handicap = !setup.handicap;
+ }
+ else if (y==13)
+ {
+ if (setup.time_limit)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.time_limit = !setup.time_limit;
+ }
else if (y==14)
{
game_status = SETUPINPUT;
DrawGraphic(0, 3, GFX_KUGEL_BLAU);
DrawGraphic(0, 4, GFX_KUGEL_BLAU);
DrawGraphic(0, 15, GFX_KUGEL_BLAU);
- DrawGraphic(10, 2, GFX_PFEIL_L);
- DrawGraphic(12, 2, GFX_PFEIL_R);
+ DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
+ DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
}
DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
- DrawGraphic(1, 6, GFX_PFEIL_L);
- DrawGraphic(1, 7, GFX_PFEIL_R);
- DrawGraphic(1, 8, GFX_PFEIL_O);
- DrawGraphic(1, 9, GFX_PFEIL_U);
+ DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
+ DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
+ DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
+ DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
DrawSetupInputScreen();
}
-
-
-#if 0
-
-void CalibrateJoystick_OLD()
-{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
- {
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
-
-#ifdef MSDOS
- char joy_nr[4];
-#endif
-
- int joystick_nr = setup.input[0].joystick_nr;
- int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
- int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
-
- if (joystick_status == JOYSTICK_OFF)
- goto error_out;
-
-#ifndef MSDOS
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xleft = joy_ctrl.x;
- new_joystick_yupper = joy_ctrl.y;
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xright = joy_ctrl.x;
- new_joystick_ylower = joy_ctrl.y;
-
- ClearWindow();
- DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xmiddle = joy_ctrl.x;
- new_joystick_ymiddle = joy_ctrl.y;
-
- setup.input[player_nr].joy.xleft = new_joystick_xleft;
- setup.input[player_nr].joy.yupper = new_joystick_yupper;
- setup.input[player_nr].joy.xright = new_joystick_xright;
- setup.input[player_nr].joy.ylower = new_joystick_ylower;
- setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
- setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
-
- CheckJoystickData();
-
- DrawSetupScreen();
- while(Joystick() & JOY_BUTTON);
- return;
-
-#endif
- error_out:
-
-#ifdef MSDOS
- joy_nr[0] = '#';
- joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
- joy_nr[2] = '\0';
-
- remove_joystick();
- ClearWindow();
- DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- install_joystick(JOY_TYPE_2PADS);
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
- DrawSetupScreen();
- return;
-#endif
-
- ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
- BackToFront();
- Delay(3000);
- DrawSetupScreen();
-}
-
-#endif
-
-
-
void HandleGameActions()
{
if (game_status != PLAYING)
BackToFront();
}
-void HandleVideoButtons(int mx, int my, int button)
-{
- return;
+/* ---------- new screen button stuff -------------------------------------- */
+/* graphic position and size values for buttons and scrollbars */
+#define SC_SCROLLBUTTON_XPOS 64
+#define SC_SCROLLBUTTON_YPOS 0
+#define SC_SCROLLBAR_XPOS 0
+#define SC_SCROLLBAR_YPOS 64
+#define SC_SCROLLBUTTON_XSIZE 32
+#define SC_SCROLLBUTTON_YSIZE 32
+#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
+#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
+#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
- if (game_status != MAINMENU && game_status != PLAYING)
- return;
+#define SC_BORDER_SIZE 14
- switch(CheckVideoButtons(mx,my,button))
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int gadget_id;
+ char *infotext;
+} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
+{
{
- case BUTTON_VIDEO_EJECT:
- TapeStop();
- if (TAPE_IS_EMPTY(tape))
- {
- LoadTape(level_nr);
- if (TAPE_IS_EMPTY(tape))
- Request("No tape for this level !",REQ_CONFIRM);
- }
- else
- {
- if (tape.changed)
- SaveTape(tape.level_nr);
- TapeErase();
- }
- DrawCompleteVideoDisplay();
- break;
-
- case BUTTON_VIDEO_STOP:
- TapeStop();
- break;
-
- case BUTTON_VIDEO_PAUSE:
- TapeTogglePause();
- break;
-
- case BUTTON_VIDEO_REC:
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartRecording();
-
-#ifndef MSDOS
- if (options.network)
- SendToServer_StartPlaying();
- else
-#endif
- {
- game_status = PLAYING;
- InitGame();
- }
- }
- else if (tape.pausing)
- {
- if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
- {
- tape.pos[tape.counter].delay = tape.delay_played;
- tape.playing = FALSE;
- tape.recording = TRUE;
- tape.changed = TRUE;
-
- DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
- }
- else
- TapeTogglePause();
- }
- break;
-
- case BUTTON_VIDEO_PLAY:
- if (TAPE_IS_EMPTY(tape))
- break;
+ SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
+ SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ SCREEN_CTRL_ID_SCROLL_UP,
+ "scroll level series up"
+ },
+ {
+ SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
+ SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ SCREEN_CTRL_ID_SCROLL_DOWN,
+ "scroll level series down"
+ }
+};
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartPlaying();
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int type;
+ int gadget_id;
+ char *infotext;
+} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
+{
+ {
+ SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
+ SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
+ SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ "scroll level series vertically"
+ }
+};
- game_status = PLAYING;
- InitGame();
- }
- else if (tape.playing)
- {
- if (tape.pausing) /* PAUSE -> PLAY */
- TapeTogglePause();
- else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
- {
- tape.fast_forward = TRUE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
- }
- else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
- {
- tape.pause_before_death = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
- }
- else /* -> NORMAL PLAY */
- {
- tape.fast_forward = FALSE;
- tape.pause_before_death = FALSE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
- }
- }
- break;
+static void CreateScreenScrollbuttons()
+{
+ Pixmap gd_pixmap = pix[PIX_MORE];
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
- default:
- break;
+ for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
+ {
+ int id = scrollbutton_info[i].gadget_id;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+
+ x = scrollbutton_info[i].x;
+ y = scrollbutton_info[i].y;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ x += SX;
+ y += SY;
+ width = SC_SCROLLBUTTON_XSIZE;
+ height = SC_SCROLLBUTTON_YSIZE;
+ gd_x1 = scrollbutton_info[i].xpos;
+ gd_y1 = scrollbutton_info[i].ypos;
+ gd_x2 = gd_x1;
+ gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, scrollbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
}
-
- BackToFront();
}
-void HandleSoundButtons(int mx, int my, int button)
+static void CreateScreenScrollbars()
{
+ int i;
-
-
- return;
-
-
-
- if (game_status != PLAYING)
- return;
-
- switch(CheckSoundButtons(mx,my,button))
+ for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
- case BUTTON_SOUND_MUSIC:
- if (setup.sound_music)
- {
- setup.sound_music = FALSE;
- FadeSound(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- }
- else if (sound_loops_allowed)
- {
- setup.sound = setup.sound_music = TRUE;
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- break;
-
- case BUTTON_SOUND_LOOPS:
- if (setup.sound_loops)
- {
- setup.sound_loops = FALSE;
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- }
- else if (sound_loops_allowed)
- {
- setup.sound = setup.sound_loops = TRUE;
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- break;
-
- case BUTTON_SOUND_SIMPLE:
- if (setup.sound_simple)
- {
- setup.sound_simple = FALSE;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- }
- else if (sound_status==SOUND_AVAILABLE)
- {
- setup.sound = setup.sound_simple = TRUE;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- break;
-
- default:
- break;
+ int id = scrollbar_info[i].gadget_id;
+ Pixmap gd_pixmap = pix[PIX_MORE];
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned long event_mask;
+ int num_page_entries;
+
+ if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+ items_max = MAX(num_leveldirs, num_page_entries);
+ items_visible = num_page_entries;
+ item_position = 0;
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ gd_x1 = scrollbar_info[i].xpos;
+ gd_x2 = gd_x1 + scrollbar_info[i].width;
+ gd_y1 = scrollbar_info[i].ypos;
+ gd_y2 = scrollbar_info[i].ypos;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, scrollbar_info[i].infotext,
+ GDI_X, scrollbar_info[i].x,
+ GDI_Y, scrollbar_info[i].y,
+ GDI_WIDTH, scrollbar_info[i].width,
+ GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, SC_BORDER_SIZE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
}
+}
- BackToFront();
+void CreateScreenGadgets()
+{
+ CreateScreenScrollbuttons();
+ CreateScreenScrollbars();
}
-void HandleGameButtons(int mx, int my, int button)
+void MapChooseLevelGadgets()
{
+ int i;
+ if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+ return;
+ for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ MapGadget(screen_gadget[i]);
+}
- return;
+void UnmapChooseLevelGadgets()
+{
+ int i;
+ for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ UnmapGadget(screen_gadget[i]);
+}
+static void HandleScreenGadgets(struct GadgetInfo *gi)
+{
+ int id = gi->custom_id;
- if (game_status != PLAYING)
+ if (game_status != CHOOSELEVEL)
return;
- switch(CheckGameButtons(mx,my,button))
+ switch (id)
{
- case BUTTON_GAME_STOP:
- if (AllPlayersGone)
- {
- CloseDoor(DOOR_CLOSE_1);
- game_status = MAINMENU;
- DrawMainMenu();
- break;
- }
-
- if (Request("Do you really want to quit the game ?",
- REQ_ASK | REQ_STAY_CLOSED))
- {
-#ifndef MSDOS
- if (options.network)
- SendToServer_StopPlaying();
- else
-#endif
- {
- game_status = MAINMENU;
- DrawMainMenu();
- }
- }
- else
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+ case SCREEN_CTRL_ID_SCROLL_UP:
+ HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
break;
- case BUTTON_GAME_PAUSE:
- if (options.network)
- {
-#ifndef MSDOS
- if (tape.pausing)
- SendToServer_ContinuePlaying();
- else
- SendToServer_PausePlaying();
-#endif
- }
- else
- TapeTogglePause();
+ case SCREEN_CTRL_ID_SCROLL_DOWN:
+ HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
break;
- case BUTTON_GAME_PLAY:
- if (tape.pausing)
- {
-#ifndef MSDOS
- if (options.network)
- SendToServer_ContinuePlaying();
- else
-#endif
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
+ case SCREEN_CTRL_ID_SCROLL_VERTICAL:
+ HandleChooseLevel(0,0, 1,gi->event.item_position, MB_MENU_INITIALIZE);
break;
default:
break;
}
-
- BackToFront();
}