AutoPlayTape(); /* continue automatically playing next tape */
}
+#if 0
+void ChangeGameStatus(int new_game_status)
+{
+ /* for fading out last screen, use the last game status */
+ global.border_status = game_status;
+ global.fading_status = game_status;
+
+ /* ... */
+
+ /* for fading in next screen, use the new game status */
+ global.border_status = new_game_status;
+ global.fading_status = new_game_status;
+}
+#endif
+
/* ---------- new screen button stuff -------------------------------------- */