#include "api.h"
-#define DEBUG_JOYSTICKS 0
+#define DEBUG_JOYSTICKS 0
// screens on the info screen
-#define INFO_MODE_MAIN 0
-#define INFO_MODE_TITLE 1
-#define INFO_MODE_ELEMENTS 2
-#define INFO_MODE_MUSIC 3
-#define INFO_MODE_CREDITS 4
-#define INFO_MODE_PROGRAM 5
-#define INFO_MODE_VERSION 6
-#define INFO_MODE_LEVELSET 7
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_TITLE 1
+#define INFO_MODE_ELEMENTS 2
+#define INFO_MODE_MUSIC 3
+#define INFO_MODE_CREDITS 4
+#define INFO_MODE_PROGRAM 5
+#define INFO_MODE_VERSION 6
+#define INFO_MODE_LEVELSET 7
-#define MAX_INFO_MODES 8
+#define MAX_INFO_MODES 8
// screens on the setup screen
// (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
// (should also match corresponding entries in src/conf_gfx.c)
-#define SETUP_MODE_MAIN 0
-#define SETUP_MODE_GAME 1
-#define SETUP_MODE_ENGINES 2
-#define SETUP_MODE_EDITOR 3
-#define SETUP_MODE_GRAPHICS 4
-#define SETUP_MODE_SOUND 5
-#define SETUP_MODE_ARTWORK 6
-#define SETUP_MODE_INPUT 7
-#define SETUP_MODE_TOUCH 8
-#define SETUP_MODE_SHORTCUTS 9
-#define SETUP_MODE_SHORTCUTS_1 10
-#define SETUP_MODE_SHORTCUTS_2 11
-#define SETUP_MODE_SHORTCUTS_3 12
-#define SETUP_MODE_SHORTCUTS_4 13
-#define SETUP_MODE_SHORTCUTS_5 14
+#define SETUP_MODE_MAIN 0
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_ENGINES 2
+#define SETUP_MODE_EDITOR 3
+#define SETUP_MODE_GRAPHICS 4
+#define SETUP_MODE_SOUND 5
+#define SETUP_MODE_ARTWORK 6
+#define SETUP_MODE_INPUT 7
+#define SETUP_MODE_TOUCH 8
+#define SETUP_MODE_SHORTCUTS 9
+#define SETUP_MODE_SHORTCUTS_1 10
+#define SETUP_MODE_SHORTCUTS_2 11
+#define SETUP_MODE_SHORTCUTS_3 12
+#define SETUP_MODE_SHORTCUTS_4 13
+#define SETUP_MODE_SHORTCUTS_5 14
+#define SETUP_MODE_SHORTCUTS_6 15
// sub-screens on the setup screen (generic)
-#define SETUP_MODE_CHOOSE_ARTWORK 15
-#define SETUP_MODE_CHOOSE_OTHER 16
+#define SETUP_MODE_CHOOSE_ARTWORK 16
+#define SETUP_MODE_CHOOSE_OTHER 17
// sub-screens on the setup screen (specific)
-#define SETUP_MODE_CHOOSE_SCORES_TYPE 17
-#define SETUP_MODE_CHOOSE_GAME_SPEED 18
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
-#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 22
-#define SETUP_MODE_CHOOSE_RENDERING 23
-#define SETUP_MODE_CHOOSE_VSYNC 24
-#define SETUP_MODE_CHOOSE_GRAPHICS 25
-#define SETUP_MODE_CHOOSE_SOUNDS 26
-#define SETUP_MODE_CHOOSE_MUSIC 27
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
-#define SETUP_MODE_CHOOSE_TRANSPARENCY 34
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
-#define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
-
-#define MAX_SETUP_MODES 40
-
-#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
+#define SETUP_MODE_CHOOSE_SCORES_TYPE 18
+#define SETUP_MODE_CHOOSE_GAME_SPEED 19
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 20
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 21
+#define SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE 22
+#define SETUP_MODE_CHOOSE_BD_PALETTE_C64 23
+#define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV 24
+#define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI 25
+#define SETUP_MODE_CHOOSE_BD_COLOR_TYPE 26
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 27
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 28
+#define SETUP_MODE_CHOOSE_RENDERING 29
+#define SETUP_MODE_CHOOSE_VSYNC 30
+#define SETUP_MODE_CHOOSE_GRAPHICS 31
+#define SETUP_MODE_CHOOSE_SOUNDS 32
+#define SETUP_MODE_CHOOSE_MUSIC 33
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 34
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 35
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 36
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 37
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 38
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 39
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 40
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 41
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 42
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 43
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 44
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 45
+
+#define MAX_SETUP_MODES 46
+
+#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
// info screen titles
-#define STR_INFO_MAIN "Info Screen"
-#define STR_INFO_TITLE "Title Screen"
-#define STR_INFO_ELEMENTS "Game Elements"
-#define STR_INFO_MUSIC "Music Info"
-#define STR_INFO_CREDITS "Credits"
-#define STR_INFO_PROGRAM "Program Info"
-#define STR_INFO_VERSION "Version Info"
-#define STR_INFO_LEVELSET "Level Set Info"
-#define STR_INFO_EXIT "Exit"
+#define STR_INFO_MAIN "Info Screen"
+#define STR_INFO_TITLE "Title Screen"
+#define STR_INFO_ELEMENTS "Game Elements"
+#define STR_INFO_MUSIC "Music Info"
+#define STR_INFO_CREDITS "Credits"
+#define STR_INFO_PROGRAM "Program Info"
+#define STR_INFO_VERSION "Version Info"
+#define STR_INFO_LEVELSET "Level Set Info"
+#define STR_INFO_EXIT "Exit"
// setup screen titles
-#define STR_SETUP_MAIN "Setup"
-#define STR_SETUP_GAME "Game & Menu"
-#define STR_SETUP_ENGINES "Game Engines"
-#define STR_SETUP_EDITOR "Editor"
-#define STR_SETUP_GRAPHICS "Graphics"
-#define STR_SETUP_SOUND "Sound & Music"
-#define STR_SETUP_ARTWORK "Custom Artwork"
-#define STR_SETUP_INPUT "Input Devices"
-#define STR_SETUP_TOUCH "Touch Controls"
-#define STR_SETUP_SHORTCUTS "Key Shortcuts"
-#define STR_SETUP_EXIT "Exit"
-#define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
-
-#define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
-#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
-#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
-#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
-#define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
-#define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
-#define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
-#define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
-#define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
-#define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
-#define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
-#define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
-#define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
-#define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
-#define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
-#define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
-#define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
-#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
-#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
+#define STR_SETUP_MAIN "Setup"
+#define STR_SETUP_GAME "Game & Menu"
+#define STR_SETUP_ENGINES "Game Engines"
+#define STR_SETUP_EDITOR "Editor"
+#define STR_SETUP_GRAPHICS "Graphics"
+#define STR_SETUP_SOUND "Sound & Music"
+#define STR_SETUP_ARTWORK "Custom Artwork"
+#define STR_SETUP_INPUT "Input Devices"
+#define STR_SETUP_TOUCH "Touch Controls"
+#define STR_SETUP_SHORTCUTS "Key Shortcuts"
+#define STR_SETUP_EXIT "Exit"
+#define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
+
+#define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
+#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
+#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
+#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
+#define STR_SETUP_CHOOSE_GAME_ENGINE_TYPE "Game Engine"
+#define STR_SETUP_CHOOSE_BD_PALETTE_C64 "Palette (C64)"
+#define STR_SETUP_CHOOSE_BD_PALETTE_C64DTV "Palette (C64DTV)"
+#define STR_SETUP_CHOOSE_BD_PALETTE_ATARI "Palette (Atari)"
+#define STR_SETUP_CHOOSE_BD_COLOR_TYPE "Color Type"
+#define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
+#define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
+#define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
+#define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
+#define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
+#define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
+#define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
+#define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
+#define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
+#define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
+#define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
// other screen text constants
-#define STR_CHOOSE_TREE_EDIT "Edit"
-#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
-#define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
+#define STR_CHOOSE_TREE_EDIT "Edit"
+#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
+#define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
-#define TEXT_MAIN_MENU "Press any key or button for main menu"
-#define TEXT_INFO_MENU "Press any key or button for info menu"
-#define TEXT_NEXT_PAGE "Press any key or button for next page"
-#define TEXT_NEXT_MENU (info_screens_from_main ? \
- TEXT_MAIN_MENU : TEXT_INFO_MENU)
+#define TEXT_MAIN_MENU "Press any key or button for main menu"
+#define TEXT_INFO_MENU "Press any key or button for info menu"
+#define TEXT_NEXT_PAGE "Press any key or button for next page"
+#define TEXT_NEXT_MENU (info_screens_from_main ? \
+ TEXT_MAIN_MENU : TEXT_INFO_MENU)
// for input setup functions
-#define SETUPINPUT_SCREEN_POS_START 0
-#define SETUPINPUT_SCREEN_POS_EMPTY1 3
-#define SETUPINPUT_SCREEN_POS_EMPTY2 12
-#define SETUPINPUT_SCREEN_POS_END 13
+#define SETUPINPUT_SCREEN_POS_START 0
+#define SETUPINPUT_SCREEN_POS_EMPTY1 3
+#define SETUPINPUT_SCREEN_POS_EMPTY2 12
+#define SETUPINPUT_SCREEN_POS_END 13
-#define MENU_SETUP_FONT_TITLE FONT_TEXT_1
-#define MENU_SETUP_FONT_TEXT FONT_TITLE_2
+#define MENU_SETUP_FONT_TITLE FONT_TEXT_1
+#define MENU_SETUP_FONT_TEXT FONT_TITLE_2
-#define MAX_SETUP_TEXT_INPUT_LEN 28
+#define MAX_SETUP_TEXT_INPUT_LEN 28
// for various menu stuff
-#define MENU_SCREEN_START_XPOS 1
-#define MENU_SCREEN_START_YPOS 2
-#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
-#define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
-#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
-#define MENU_TITLE1_YPOS 8
-#define MENU_TITLE2_YPOS 46
-#define MENU_INFO_FONT_TITLE FONT_TEXT_1
-#define MENU_INFO_FONT_HEAD FONT_TEXT_2
-#define MENU_INFO_FONT_TEXT FONT_TEXT_3
-#define MENU_INFO_FONT_FOOT FONT_TEXT_4
-#define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
-#define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
-#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
-#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
- MENU_SCREEN_INFO_YSTART - \
- TILEY / 2)
-#define MAX_INFO_ELEMENTS_IN_ARRAY 128
-#define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
-#define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
- MAX_INFO_ELEMENTS_ON_SCREEN)
-#define STD_INFO_ELEMENTS_ON_SCREEN 10
-#define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
- MENU_SCREEN_INFO_YSTEP)
-#define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN,\
- DYN_INFO_ELEMENTS_ON_SCREEN)
+#define MENU_SCREEN_START_XPOS 1
+#define MENU_SCREEN_START_YPOS 2
+#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
+#define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
+#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
+#define MENU_TITLE1_YPOS 8
+#define MENU_TITLE2_YPOS 46
+#define MENU_INFO_FONT_TITLE FONT_TEXT_1
+#define MENU_INFO_FONT_HEAD FONT_TEXT_2
+#define MENU_INFO_FONT_TEXT FONT_TEXT_3
+#define MENU_INFO_FONT_FOOT FONT_TEXT_4
+#define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
+#define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
+ MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
+#define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
+#define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
+ MENU_SCREEN_INFO_TILE_SIZE))
+#define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
+#define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
+ MENU_SCREEN_INFO_SPACE_EXTRA)
+#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
+#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
+ MENU_SCREEN_INFO_YSTART - TILEY / 2)
+#define MAX_INFO_ELEMENTS_IN_ARRAY 128
+#define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
+#define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
+ MAX_INFO_ELEMENTS_ON_SCREEN)
+#define STD_INFO_ELEMENTS_ON_SCREEN 10
+#define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
+#define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
+ DYN_INFO_ELEMENTS_ON_SCREEN)
#define NUM_INFO_ELEMENTS_FROM_CONF \
- (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
- menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
- DEFAULT_INFO_ELEMENTS)
-#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF,\
- MAX_INFO_ELEMENTS)
-#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
-#define MAX_MENU_TEXT_LENGTH_BIG 13
-#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
+ (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
+ menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
+ DEFAULT_INFO_ELEMENTS)
+#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG 13
+#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
// screen gadget identifiers
-#define SCREEN_CTRL_ID_PREV_LEVEL 0
-#define SCREEN_CTRL_ID_NEXT_LEVEL 1
-#define SCREEN_CTRL_ID_PREV_LEVEL2 2
-#define SCREEN_CTRL_ID_NEXT_LEVEL2 3
-#define SCREEN_CTRL_ID_PREV_SCORE 4
-#define SCREEN_CTRL_ID_NEXT_SCORE 5
-#define SCREEN_CTRL_ID_PLAY_TAPE 6
-#define SCREEN_CTRL_ID_FIRST_LEVEL 7
-#define SCREEN_CTRL_ID_LAST_LEVEL 8
-#define SCREEN_CTRL_ID_LEVEL_NUMBER 9
-#define SCREEN_CTRL_ID_PREV_PLAYER 10
-#define SCREEN_CTRL_ID_NEXT_PLAYER 11
-#define SCREEN_CTRL_ID_INSERT_SOLUTION 12
-#define SCREEN_CTRL_ID_PLAY_SOLUTION 13
-#define SCREEN_CTRL_ID_LEVELSET_INFO 14
-#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
-
-#define NUM_SCREEN_MENUBUTTONS 20
-
-#define SCREEN_CTRL_ID_SCROLL_UP 20
-#define SCREEN_CTRL_ID_SCROLL_DOWN 21
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
-#define SCREEN_CTRL_ID_NETWORK_SERVER 23
-
-#define NUM_SCREEN_GADGETS 24
-
-#define NUM_SCREEN_SCROLLBUTTONS 2
-#define NUM_SCREEN_SCROLLBARS 1
-#define NUM_SCREEN_TEXTINPUT 1
-
-#define SCREEN_MASK_MAIN (1 << 0)
-#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
-#define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
-#define SCREEN_MASK_INPUT (1 << 3)
-#define SCREEN_MASK_TOUCH (1 << 4)
-#define SCREEN_MASK_TOUCH2 (1 << 5)
-#define SCREEN_MASK_SCORES (1 << 6)
-#define SCREEN_MASK_SCORES_INFO (1 << 7)
+#define SCREEN_CTRL_ID_PREV_LEVEL 0
+#define SCREEN_CTRL_ID_NEXT_LEVEL 1
+#define SCREEN_CTRL_ID_PREV_LEVEL2 2
+#define SCREEN_CTRL_ID_NEXT_LEVEL2 3
+#define SCREEN_CTRL_ID_PREV_SCORE 4
+#define SCREEN_CTRL_ID_NEXT_SCORE 5
+#define SCREEN_CTRL_ID_PLAY_TAPE 6
+#define SCREEN_CTRL_ID_FIRST_LEVEL 7
+#define SCREEN_CTRL_ID_LAST_LEVEL 8
+#define SCREEN_CTRL_ID_LEVEL_NUMBER 9
+#define SCREEN_CTRL_ID_PREV_PLAYER 10
+#define SCREEN_CTRL_ID_NEXT_PLAYER 11
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 12
+#define SCREEN_CTRL_ID_PLAY_SOLUTION 13
+#define SCREEN_CTRL_ID_LEVELSET_INFO 14
+#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
+
+#define NUM_SCREEN_MENUBUTTONS 20
+
+#define SCREEN_CTRL_ID_SCROLL_UP 20
+#define SCREEN_CTRL_ID_SCROLL_DOWN 21
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
+#define SCREEN_CTRL_ID_NETWORK_SERVER 23
+
+#define NUM_SCREEN_GADGETS 24
+
+#define NUM_SCREEN_SCROLLBUTTONS 2
+#define NUM_SCREEN_SCROLLBARS 1
+#define NUM_SCREEN_TEXTINPUT 1
+
+#define SCREEN_MASK_MAIN (1 << 0)
+#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
+#define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
+#define SCREEN_MASK_INPUT (1 << 3)
+#define SCREEN_MASK_TOUCH (1 << 4)
+#define SCREEN_MASK_TOUCH2 (1 << 5)
+#define SCREEN_MASK_SCORES (1 << 6)
+#define SCREEN_MASK_SCORES_INFO (1 << 7)
// graphic position and size values for buttons and scrollbars
-#define SC_MENUBUTTON_XSIZE TILEX
-#define SC_MENUBUTTON_YSIZE TILEY
+#define SC_MENUBUTTON_XSIZE TILEX
+#define SC_MENUBUTTON_YSIZE TILEY
-#define SC_SCROLLBUTTON_XSIZE TILEX
-#define SC_SCROLLBUTTON_YSIZE TILEY
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
-#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
- SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
-#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
-#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
- SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
-#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
- SC_SCROLL_VERTICAL_YSIZE)
+#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
-#define SC_BORDER_SIZE 14
+#define SC_BORDER_SIZE 14
// forward declarations of internal functions
static void ConfigureVirtualButtons(void);
static void execSetupGame(void);
static void execSetupEngines(void);
+static void execSetupEditor(void);
static void execSetupGraphics(void);
static void execSetupSound(void);
static void execSetupTouch(void);
static TreeInfo *snapshot_modes = NULL;
static TreeInfo *snapshot_mode_current = NULL;
+static TreeInfo *game_engine_types = NULL;
+static TreeInfo *game_engine_type_current = NULL;
+
+static TreeInfo *bd_palettes_c64 = NULL;
+static TreeInfo *bd_palette_c64_current = NULL;
+
+static TreeInfo *bd_palettes_c64dtv = NULL;
+static TreeInfo *bd_palette_c64dtv_current = NULL;
+
+static TreeInfo *bd_palettes_atari = NULL;
+static TreeInfo *bd_palette_atari_current = NULL;
+
+static TreeInfo *bd_color_types = NULL;
+static TreeInfo *bd_color_type_current = NULL;
+
static TreeInfo *scores_types = NULL;
static TreeInfo *scores_type_current = NULL;
static struct ValueTextInfo window_sizes_list[] =
{
- { 50, "50 %" },
- { 80, "80 %" },
- { 90, "90 %" },
- { 100, "100 % (Default)" },
- { 110, "110 %" },
- { 120, "120 %" },
- { 130, "130 %" },
- { 140, "140 %" },
- { 150, "150 %" },
- { 200, "200 %" },
- { 250, "250 %" },
- { 300, "300 %" },
-
- { -1, NULL },
+ { 50, "50 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Default)" },
+ { 110, "110 %" },
+ { 120, "120 %" },
+ { 130, "130 %" },
+ { 140, "140 %" },
+ { 150, "150 %" },
+ { 200, "200 %" },
+ { 250, "250 %" },
+ { 300, "300 %" },
+
+ { -1, NULL },
};
static struct StringValueTextInfo scaling_types_list[] =
{
- { SCALING_QUALITY_NEAREST, "Off" },
- { SCALING_QUALITY_LINEAR, "Linear" },
- { SCALING_QUALITY_BEST, "Anisotropic" },
+ { SCALING_QUALITY_NEAREST, "Off" },
+ { SCALING_QUALITY_LINEAR, "Linear" },
+ { SCALING_QUALITY_BEST, "Anisotropic" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct StringValueTextInfo rendering_modes_list[] =
{
- { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
- { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
+ { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)"},
+ { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
#if DEBUG
// this mode may work under certain conditions, but does not work on Windows
- { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
+ { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
#endif
- { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
+ { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct StringValueTextInfo vsync_modes_list[] =
{
- { STR_VSYNC_MODE_OFF, "Off" },
- { STR_VSYNC_MODE_NORMAL, "Normal" },
- { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
+ { STR_VSYNC_MODE_OFF, "Off" },
+ { STR_VSYNC_MODE_NORMAL, "Normal" },
+ { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct StringValueTextInfo scores_types_list[] =
{
- { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
- { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
- { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
+ { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
+ { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
+ { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct ValueTextInfo game_speeds_list_normal[] =
{
- { 30, "Very Slow" },
- { 25, "Slow" },
- { 20, "Normal" },
- { 15, "Fast" },
- { 10, "Very Fast" },
+ { 30, "Very Slow" },
+ { 25, "Slow" },
+ { 20, "Normal" },
+ { 15, "Fast" },
+ { 10, "Very Fast" },
- { -1, NULL },
+ { -1, NULL },
};
static struct ValueTextInfo game_speeds_list_extended[] =
{
- { 1000, "1 fps (Extremely Slow)" },
- { 500, "2 fps" },
- { 200, "5 fps" },
- { 100, "10 fps" },
- { 50, "20 fps" },
- { 29, "35 fps (Original Supaplex)" },
- { 25, "40 fps" },
- { 20, "50 fps (=== Normal Speed ===)" },
- { 16, "60 fps (60 Hz VSync Speed)" },
- { 14, "70 fps (Maximum Supaplex)" },
- { 10, "100 fps" },
- { 5, "200 fps" },
- { 2, "500 fps" },
- { 1, "1000 fps (Extremely Fast)" },
-
- { -1, NULL },
+ { 1000, "1 fps (Extremely Slow)" },
+ { 500, "2 fps" },
+ { 200, "5 fps" },
+ { 100, "10 fps" },
+ { 50, "20 fps" },
+ { 29, "35 fps (Original Supaplex)" },
+ { 25, "40 fps" },
+ { 20, "50 fps (=== Normal Speed ===)" },
+ { 16, "60 fps (60 Hz VSync Speed)" },
+ { 14, "70 fps (Maximum Supaplex)" },
+ { 10, "100 fps" },
+ { 5, "200 fps" },
+ { 2, "500 fps" },
+ { 1, "1000 fps (Extremely Fast)" },
+
+ { -1, NULL },
};
static struct ValueTextInfo *game_speeds_list;
static struct ValueTextInfo scroll_delays_list[] =
{
- { 0, "0 Tiles (No Scroll Delay)" },
- { 1, "1 Tile" },
- { 2, "2 Tiles" },
- { 3, "3 Tiles (Default)" },
- { 4, "4 Tiles" },
- { 5, "5 Tiles" },
- { 6, "6 Tiles" },
- { 7, "7 Tiles" },
- { 8, "8 Tiles (Maximum Scroll Delay)"},
-
- { -1, NULL },
+ { 0, "0 Tiles (No Scroll Delay)" },
+ { 1, "1 Tile" },
+ { 2, "2 Tiles" },
+ { 3, "3 Tiles (Default)" },
+ { 4, "4 Tiles" },
+ { 5, "5 Tiles" },
+ { 6, "6 Tiles" },
+ { 7, "7 Tiles" },
+ { 8, "8 Tiles (Maximum Scroll Delay)"},
+
+ { -1, NULL },
};
static struct StringValueTextInfo snapshot_modes_list[] =
{
- { STR_SNAPSHOT_MODE_OFF, "Off" },
- { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
- { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
- { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
+
+ { NULL, NULL },
+};
+
+static struct ValueTextInfo game_engine_types_list[] =
+{
+ { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
+ { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
+ { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
+ { GAME_ENGINE_TYPE_SP, "Supaplex" },
+ { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo bd_palettes_c64_list[] =
+{
+ { GD_PALETTE_C64_VICE_NEW, "Vice new" },
+ { GD_PALETTE_C64_VICE_OLD, "Vice old" },
+ { GD_PALETTE_C64_VIDE_DEFAULT, "Vice default" },
+ { GD_PALETTE_C64_C64HQ, "C64HQ" },
+ { GD_PALETTE_C64_C64S, "C64S" },
+ { GD_PALETTE_C64_CCS64, "CCS64" },
+ { GD_PALETTE_C64_FRODO, "Frodo" },
+ { GD_PALETTE_C64_GODOT, "GoDot" },
+ { GD_PALETTE_C64_PC64, "PC64" },
+ { GD_PALETTE_C64_RTADASH, "RTADash" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo bd_palettes_c64dtv_list[] =
+{
+ { GD_PALETTE_C64DTV_SPIFF, "Spiff" },
+ { GD_PALETTE_C64DTV_MURRAY, "Murray" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo bd_palettes_atari_list[] =
+{
+ { GD_PALETTE_ATARI_BUILTIN, "BuiltIn" },
+ { GD_PALETTE_ATARI_BUILTIN_CONTRAST, "BuiltIn contrast" },
+ { GD_PALETTE_ATARI_DEFAULT, "Default" },
+ { GD_PALETTE_ATARI_JAKUB, "Jakub" },
+ { GD_PALETTE_ATARI_JAKUB_CONTRAST, "Jakub contrast" },
+ { GD_PALETTE_ATARI_REAL, "Real" },
+ { GD_PALETTE_ATARI_REAL_CONTRAST, "Real contrast" },
+ { GD_PALETTE_ATARI_XFORMER, "XFormer" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo bd_color_types_list[] =
+{
+ { GD_COLOR_TYPE_RGB, "RGB colors" },
+ { GD_COLOR_TYPE_C64, "C64 colors" },
+ { GD_COLOR_TYPE_C64DTV, "C64DTV colors" },
+ { GD_COLOR_TYPE_ATARI, "Atari colors" },
- { NULL, NULL },
+ { -1, NULL },
};
static struct ValueTextInfo volumes_list[] =
{
- { 0, "0 %" },
- { 1, "1 %" },
- { 2, "2 %" },
- { 5, "5 %" },
- { 10, "10 %" },
- { 20, "20 %" },
- { 30, "30 %" },
- { 40, "40 %" },
- { 50, "50 %" },
- { 60, "60 %" },
- { 70, "70 %" },
- { 80, "80 %" },
- { 90, "90 %" },
- { 100, "100 %" },
-
- { -1, NULL },
+ { 0, "0 %" },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 %" },
+
+ { -1, NULL },
};
static struct StringValueTextInfo touch_controls_list[] =
{
- { TOUCH_CONTROL_OFF, "Off" },
- { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
- { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
- { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
+ { TOUCH_CONTROL_OFF, "Off" },
+ { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
+ { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
+ { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct ValueTextInfo distances_list[] =
{
- { 1, "1 %" },
- { 2, "2 %" },
- { 3, "3 %" },
- { 4, "4 %" },
- { 5, "5 %" },
- { 10, "10 %" },
- { 15, "15 %" },
- { 20, "20 %" },
- { 25, "25 %" },
-
- { -1, NULL },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 3, "3 %" },
+ { 4, "4 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 15, "15 %" },
+ { 20, "20 %" },
+ { 25, "25 %" },
+
+ { -1, NULL },
};
static struct ValueTextInfo transparencies_list[] =
{
- { 0, "0 % (Opaque)" },
- { 10, "10 %" },
- { 20, "20 %" },
- { 30, "30 %" },
- { 40, "40 %" },
- { 50, "50 %" },
- { 60, "60 %" },
- { 70, "70 %" },
- { 80, "80 %" },
- { 90, "90 %" },
- { 100, "100 % (Invisible)" },
-
- { -1, NULL },
+ { 0, "0 % (Opaque)" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Invisible)" },
+
+ { -1, NULL },
};
static struct ValueTextInfo grid_sizes_list[] =
{
- { 3, "3" },
- { 4, "4" },
- { 5, "5" },
- { 6, "6" },
- { 7, "7" },
- { 8, "8" },
- { 9, "9" },
- { 10, "10" },
- { 11, "11" },
- { 12, "12" },
- { 13, "13" },
- { 14, "14" },
- { 15, "15" },
- { 16, "16" },
- { 17, "17" },
- { 18, "18" },
- { 19, "19" },
- { 20, "20" },
- { 21, "21" },
- { 22, "22" },
- { 23, "23" },
- { 24, "24" },
- { 25, "25" },
- { 26, "26" },
- { 27, "27" },
- { 28, "28" },
- { 29, "29" },
- { 30, "30" },
- { 31, "31" },
- { 32, "32" },
-
- { -1, NULL },
+ { 3, "3" },
+ { 4, "4" },
+ { 5, "5" },
+ { 6, "6" },
+ { 7, "7" },
+ { 8, "8" },
+ { 9, "9" },
+ { 10, "10" },
+ { 11, "11" },
+ { 12, "12" },
+ { 13, "13" },
+ { 14, "14" },
+ { 15, "15" },
+ { 16, "16" },
+ { 17, "17" },
+ { 18, "18" },
+ { 19, "19" },
+ { 20, "20" },
+ { 21, "21" },
+ { 22, "22" },
+ { 23, "23" },
+ { 24, "24" },
+ { 25, "25" },
+ { 26, "26" },
+ { 27, "27" },
+ { 28, "28" },
+ { 29, "29" },
+ { 30, "30" },
+ { 31, "31" },
+ { 32, "32" },
+
+ { -1, NULL },
};
static int align_xoffset = 0;
static int align_yoffset = 0;
-#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
- (s) <= GAME_MODE_SETUP ? (s) : \
- (s) == GAME_MODE_PSEUDO_TYPENAME ? \
- GAME_MODE_MAIN : \
- (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
+#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
+ (s) <= GAME_MODE_SETUP ? (s) : \
+ (s) == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : \
+ (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
GAME_MODE_NAMES : GAME_MODE_DEFAULT)
// (there are no draw offset definitions needed for INFO_MODE_TITLE)
-#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
- (i) <= INFO_MODE_LEVELSET ? (i) : \
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
+ (i) <= INFO_MODE_LEVELSET ? (i) : \
INFO_MODE_MAIN)
-#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
- (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
- (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
- (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
- SETUP_MODE_CHOOSE_ARTWORK : \
+#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
+ (i) <= SETUP_MODE_SHORTCUTS_6 ? (i) : \
+ (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
+ (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
+ SETUP_MODE_CHOOSE_ARTWORK : \
SETUP_MODE_CHOOSE_OTHER)
-#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
- menu.draw_xoffset[GAME_MODE_INFO] : \
+#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_INFO] : \
menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
-#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
- menu.draw_yoffset[GAME_MODE_INFO] : \
+#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_INFO] : \
menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
-#define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
- menu.extra_spacing[GAME_MODE_INFO] : \
+#define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.extra_spacing[GAME_MODE_INFO] : \
menu.extra_spacing_info[DRAW_MODE_INFO(i)])
-#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
- menu.draw_xoffset[GAME_MODE_SETUP] : \
+#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_SETUP] : \
menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
-#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
- menu.draw_yoffset[GAME_MODE_SETUP] : \
+#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_SETUP] : \
menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
-#define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
- menu.extra_spacing[GAME_MODE_SETUP] : \
+#define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.extra_spacing[GAME_MODE_SETUP] : \
menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
#define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
#define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
-#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
- DRAW_XOFFSET_INFO(info_mode) : \
- (s) == GAME_MODE_SETUP ? \
- DRAW_XOFFSET_SETUP(setup_mode) : \
+#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
menu.draw_xoffset[DRAW_MODE(s)])
-#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
- DRAW_YOFFSET_INFO(info_mode) : \
- (s) == GAME_MODE_SETUP ? \
- DRAW_YOFFSET_SETUP(setup_mode) : \
+
+#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
menu.draw_yoffset[DRAW_MODE(s)])
-#define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
- EXTRA_SPACING_INFO(info_mode) : \
- (s) == GAME_MODE_SETUP ? \
- EXTRA_SPACING_SETUP(setup_mode) : \
- (s) == GAME_MODE_SCORES ? \
- EXTRA_SPACING_SCORES(info_mode) : \
+
+#define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
+ (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
menu.extra_spacing[DRAW_MODE(s)])
#define mSX (SX + DRAW_XOFFSET(game_status))
menu.list_size[game_status] : \
MAX_MENU_ENTRIES_ON_SCREEN)
-#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
- NUM_MENU_ENTRIES_ON_SCREEN)
+#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
// title display and control definitions
-#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
- 2 * MAX_NUM_TITLE_MESSAGES)
+#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
#define NO_DIRECT_LEVEL_SELECT (-1)
return compare_result;
}
+static boolean CheckTitleScreen_BD(int nr, boolean initial)
+{
+ // only show BD style title screen for native BD level sets
+ if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ return FALSE;
+
+ // only show BD style title screen for first title screen of a level set
+ if (initial || nr != 0)
+ return FALSE;
+
+ int graphic = getTitleScreenGraphic(nr, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+
+ // only show BD style title screen if no other title screen defined
+ if (bitmap != NULL)
+ return FALSE;
+
+ // check if BD style title screen defined
+ return (GetTitleScreenBitmaps_BD() != NULL);
+}
+
static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
boolean initial,
int nr, int sort_priority)
int graphic = getTitleScreenGraphic(i, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
int sort_priority = graphic_info[graphic].sort_priority;
+ boolean has_title_screen = (bitmap != NULL);
- if (bitmap != NULL)
+ // check for optional title screen of native BD style level set
+ if (CheckTitleScreen_BD(i, initial))
+ has_title_screen = TRUE;
+
+ if (has_title_screen)
InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
}
static void DrawTitleScreenImage(int nr, boolean initial)
{
+ static int frame_counter = 0;
int graphic = getTitleScreenGraphic(nr, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
+ Bitmap *bitmap_background = NULL;
int draw_masked = graphic_info[graphic].draw_masked;
int width = graphic_info[graphic].width;
int height = graphic_info[graphic].height;
int src_y = graphic_info[graphic].src_y;
int dst_x, dst_y;
+ // check for optional title screen of native BD style level set
+ if (CheckTitleScreen_BD(nr, initial))
+ {
+ Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
+
+ bitmap = title_screen_bitmaps[0];
+ bitmap_background = title_screen_bitmaps[1];
+
+ if (bitmap != NULL)
+ {
+ width = bitmap->width;
+ height = bitmap->height;
+ src_x = 0;
+ src_y = 0;
+ }
+ }
+
if (bitmap == NULL)
return;
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
+ boolean draw_masked_final = (DrawingOnBackground(dst_x, dst_y) && draw_masked);
+
+ if (bitmap_background != NULL)
+ {
+ int size = bitmap_background->height - bitmap->height;
+ int offset = frame_counter++ % size;
+
+ BlitBitmap(bitmap_background, drawto, src_x, src_y + offset, width, height, dst_x, dst_y);
+
+ draw_masked_final = TRUE;
+ }
+
+ if (draw_masked_final)
BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
else
BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
// store valid level series information
leveldir_last_valid = leveldir_current;
+ // store first level of this level set for "level_nr" style animations
+ SetAnimationFirstLevel(leveldir_current->first_level);
+
+ // level_nr may have been set to value over handicap with level editor
+ if (setup.allow_skipping_levels != STATE_TRUE && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
+
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ SaveLevelSetup_SeriesInfo();
+
// needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
SetDrawtoField(DRAW_TO_BACKBUFFER);
- // level_nr may have been set to value over handicap with level editor
- if (setup.handicap && level_nr > leveldir_current->handicap_level)
- level_nr = leveldir_current->handicap_level;
-
- LoadLevel(level_nr);
- LoadScore(level_nr);
-
- SaveLevelSetup_SeriesInfo();
-
// set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
return_to_main_menu = TRUE;
}
}
+ else
+ {
+ tci = &title_controls[title_screen_nr];
+
+ // check for optional title screen of native BD style level set
+ if (tci->is_image && CheckTitleScreen_BD(tci->local_nr, tci->initial))
+ {
+ Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
+
+ // if title screen is animated, draw title screen animation
+ if (title_screen_bitmaps[0] != NULL &&
+ title_screen_bitmaps[1] != NULL)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ }
+ }
if (return_to_main_menu)
{
if (new_level_nr > leveldir_current->last_level)
new_level_nr = leveldir_current->last_level;
- if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ if (setup.allow_skipping_levels != STATE_TRUE && new_level_nr > leveldir_current->handicap_level)
{
// skipping levels is only allowed when trying to skip single level
- if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
- Request("Level still unsolved! Skip it anyway?", REQ_ASK))
+ // (also, skipping BD style intermission levels is always possible)
+ if (new_level_nr == old_level_nr + 1 &&
+ (level.bd_intermission ||
+ (setup.allow_skipping_levels == STATE_ASK &&
+ Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
{
leveldir_current->handicap_level++;
SaveLevelSetup_SeriesInfo();
if (type & (TYPE_SWITCH |
TYPE_YES_NO |
TYPE_YES_NO_AUTO |
+ TYPE_YES_NO_ASK |
TYPE_STRING |
TYPE_PLAYER |
TYPE_ECS_AGA |
if (menu_info[choice].type & menu_navigation_type ||
menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
menu_info[choice].type & TYPE_YES_NO_AUTO ||
+ menu_info[choice].type & TYPE_YES_NO_ASK ||
menu_info[choice].type & TYPE_PLAYER)
button = MB_MENU_CHOICE;
}
int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
int ystep = MENU_SCREEN_INFO_YSTEP;
+ int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
+ int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
+ int yoffset = (row_height - tilesize) / 2;
int element, action, direction;
int graphic;
int delay;
continue;
}
- j += infoscreen_step[i - start];
+ int ypos = i - start;
+ int ystart_pos = ystart + ypos * ystep + yoffset;
+
+ j += infoscreen_step[ypos];
element = helpanim_info[j].element;
action = helpanim_info[j].action;
if (delay == -1)
delay = 1000000;
- if (infoscreen_frame[i - start] == 0)
+ if (infoscreen_frame[ypos] == 0)
{
sync_frame = 0;
- infoscreen_frame[i - start] = delay - 1;
+ infoscreen_frame[ypos] = delay - 1;
}
else
{
- sync_frame = delay - infoscreen_frame[i - start];
- infoscreen_frame[i - start]--;
+ sync_frame = delay - infoscreen_frame[ypos];
+ infoscreen_frame[ypos]--;
}
if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
{
- if (!infoscreen_frame[i - start])
- infoscreen_step[i - start] = 0;
+ if (!infoscreen_frame[ypos])
+ infoscreen_step[ypos] = 0;
}
else
{
- if (!infoscreen_frame[i - start])
- infoscreen_step[i - start]++;
+ if (!infoscreen_frame[ypos])
+ infoscreen_step[ypos]++;
while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
}
j++;
- ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
- TILEX, TILEY);
- DrawFixedGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
- graphic, sync_frame, USE_MASKING);
+ ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
+ DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
+ graphic, sync_frame, tilesize, USE_MASKING);
if (init)
- DrawInfoScreen_HelpText(element, action, direction, i - start);
+ DrawInfoScreen_HelpText(element, action, direction, ypos);
i++;
}
int font_nr = FONT_INFO_ELEMENTS;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
- int yoffset = (TILEX - 2 * font_height) / 2;
- int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
- int ystart = mSY + MENU_SCREEN_INFO_YSTART + yoffset + getHeadlineSpacing();
- int ystep = TILEY + 4;
+ int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
+ int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
+ int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
+ int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int line_height = font_height + line_spacing;
+ int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
+ int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
+ int xstart = mSX + left_spacing + tilesize + middle_spacing;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
+ int ystep = MENU_SCREEN_INFO_YSTEP;
int pad_left = xstart - SX;
- int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int pad_right = right_spacing;
int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
- int max_lines_per_text = 2;
+ int max_lines_per_text = (row_height + line_spacing) / line_height;
char *text = NULL;
+ boolean autowrap = TRUE;
+ boolean centered = FALSE;
+ boolean parse_comments = FALSE;
if (action != -1 && direction != -1) // element.action.direction
text = getHelpText(element, action, direction);
if (text == NULL) // not found
text = "No description available";
- if (strlen(text) <= max_chars_per_line) // only one line of text
- ystart += getFontHeight(font_nr) / 2;
+ DisableDrawingText();
+
+ // first get number of text lines to calculate offset for centering text
+ int num_lines_printed =
+ DrawTextBuffer(0, 0, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
+ autowrap, centered, parse_comments);
+
+ EnableDrawingText();
- DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
- max_chars_per_line, -1, max_lines_per_text, 0, -1,
- TRUE, FALSE, FALSE);
+ int size_lines_printed = num_lines_printed * line_height - line_spacing;
+ int yoffset = (row_height - size_lines_printed) / 2;
+
+ DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
+ autowrap, centered, parse_comments);
}
static void DrawInfoScreen_TitleScreen(void)
ystart += ystep_head;
}
+ if (!strEqual(list->played, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->played_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->played_header);
+ else
+ DrawTextSCentered(ystart, font_head, "played in");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "%s", list->played);
+ ystart += ystep_head;
+ }
+ else if (!list->is_sound)
+ {
+ int music_level_nr = -1;
+ int i;
+
+ // check if this music is configured for a certain level
+ for (i = leveldir_current->first_level;
+ i <= leveldir_current->last_level; i++)
+ {
+ // (special case: "list->music" may be negative for unconfigured music)
+ if (levelset.music[i] != MUS_UNDEFINED &&
+ levelset.music[i] == list->music)
+ {
+ music_level_nr = i;
+
+ break;
+ }
+ }
+
+ if (music_level_nr != -1)
+ {
+ if (!strEqual(list->played_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->played_header);
+ else
+ DrawTextSCentered(ystart, font_head, "played in");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
+ ystart += ystep_head;
+ }
+ }
+
DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
if (button != MB_MENU_INITIALIZE)
char *pos_text = getHallOfFameRankText(pos, 3);
int i;
+ // highlight all high score entries of the current player
+ if (strEqual(scores.entry[pos].name, setup.player_name))
+ font_nr2 = FONT_TEXT_2_ACTIVE;
+
DrawText(startx1, starty, pos_text, font_nr1);
for (i = 0; i < num_dots; i++)
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ execSetupEngines();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
return;
}
+ else if (game_status == GAME_MODE_NAMES && dx == 1)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
else if (dx == 1)
{
TreeInfo *node_first, *node_cursor;
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ execSetupEngines();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ execSetupEngines();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
{
// store level set if chosen from "last played level set" menu
StoreLastPlayedLevels(leveldir_current);
+
+ // store if level set chosen from "last played level set" menu
+ SaveLevelSetup_LastSeries();
}
else if (game_status == GAME_MODE_NAMES)
{
if (new_level_nr > leveldir_current->last_level)
new_level_nr = leveldir_current->last_level;
- if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ if (setup.allow_skipping_levels != STATE_TRUE && new_level_nr > leveldir_current->handicap_level)
new_level_nr = leveldir_current->handicap_level;
if (new_level_nr != old_level_nr)
static char *vsync_mode_text;
static char *scroll_delay_text;
static char *snapshot_mode_text;
+static char *game_engine_type_text;
+static char *bd_palette_c64_text;
+static char *bd_palette_c64dtv_text;
+static char *bd_palette_atari_text;
+static char *bd_color_type_text;
static char *game_speed_text;
static char *scores_type_text;
static char *network_server_text;
// set current scroll delay value to configured scroll delay value
scroll_delay_current =
- getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
// if that fails, set current scroll delay to reliable default value
if (scroll_delay_current == NULL)
DrawSetupScreen();
}
+static void execSetupEngines_setGameEngineType(void)
+{
+ if (game_engine_types == NULL)
+ {
+ int i;
+
+ for (i = 0; game_engine_types_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_engine_types_list[i].value;
+ char *text = game_engine_types_list[i].text;
+
+ ti->node_top = &game_engine_types;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_ENGINE_TYPE);
+
+ pushTreeInfo(&game_engine_types, ti);
+ }
+
+ // sort game engine type values to start with lowest game engine type value
+ sortTreeInfo(&game_engine_types);
+
+ // set current game engine type value to configured game engine type value
+ game_engine_type_current =
+ getTreeInfoFromIdentifier(game_engine_types, i_to_a(setup.default_game_engine_type));
+
+ // if that fails, set current game engine type to reliable default value
+ if (game_engine_type_current == NULL)
+ game_engine_type_current =
+ getTreeInfoFromIdentifier(game_engine_types, i_to_a(GAME_ENGINE_TYPE_RND));
+
+ // if that also fails, set current game engine type to first available value
+ if (game_engine_type_current == NULL)
+ game_engine_type_current = game_engine_types;
+ }
+
+ setup.default_game_engine_type = atoi(game_engine_type_current->identifier);
+
+ // needed for displaying game engine type text instead of identifier
+ game_engine_type_text = game_engine_type_current->name;
+}
+
+static void execSetupEngines_setPalettesC64(void)
+{
+ if (bd_palettes_c64 == NULL)
+ {
+ int i;
+
+ for (i = 0; bd_palettes_c64_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = bd_palettes_c64_list[i].value;
+ char *text = bd_palettes_c64_list[i].text;
+
+ ti->node_top = &bd_palettes_c64;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64);
+
+ pushTreeInfo(&bd_palettes_c64, ti);
+ }
+
+ // sort palette values to start with lowest palette value
+ sortTreeInfo(&bd_palettes_c64);
+
+ // set current palette value to configured palette value
+ bd_palette_c64_current =
+ getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(setup.bd_palette_c64));
+
+ // if that fails, set current palette to reliable default value
+ if (bd_palette_c64_current == NULL)
+ bd_palette_c64_current =
+ getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(GD_DEFAULT_PALETTE_C64));
+
+ // if that also fails, set current palette to first available value
+ if (bd_palette_c64_current == NULL)
+ bd_palette_c64_current = bd_palettes_c64;
+ }
+
+ setup.bd_palette_c64 = atoi(bd_palette_c64_current->identifier);
+
+ // needed for displaying palette text instead of identifier
+ bd_palette_c64_text = bd_palette_c64_current->name;
+}
+
+static void execSetupEngines_setPalettesC64DTV(void)
+{
+ if (bd_palettes_c64dtv == NULL)
+ {
+ int i;
+
+ for (i = 0; bd_palettes_c64dtv_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = bd_palettes_c64dtv_list[i].value;
+ char *text = bd_palettes_c64dtv_list[i].text;
+
+ ti->node_top = &bd_palettes_c64dtv;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64DTV);
+
+ pushTreeInfo(&bd_palettes_c64dtv, ti);
+ }
+
+ // sort palette values to start with lowest palette value
+ sortTreeInfo(&bd_palettes_c64dtv);
+
+ // set current palette value to configured palette value
+ bd_palette_c64dtv_current =
+ getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(setup.bd_palette_c64dtv));
+
+ // if that fails, set current palette to reliable default value
+ if (bd_palette_c64dtv_current == NULL)
+ bd_palette_c64dtv_current =
+ getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(GD_DEFAULT_PALETTE_C64DTV));
+
+ // if that also fails, set current palette to first available value
+ if (bd_palette_c64dtv_current == NULL)
+ bd_palette_c64dtv_current = bd_palettes_c64dtv;
+ }
+
+ setup.bd_palette_c64dtv = atoi(bd_palette_c64dtv_current->identifier);
+
+ // needed for displaying palette text instead of identifier
+ bd_palette_c64dtv_text = bd_palette_c64dtv_current->name;
+}
+
+static void execSetupEngines_setPalettesAtari(void)
+{
+ if (bd_palettes_atari == NULL)
+ {
+ int i;
+
+ for (i = 0; bd_palettes_atari_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = bd_palettes_atari_list[i].value;
+ char *text = bd_palettes_atari_list[i].text;
+
+ ti->node_top = &bd_palettes_atari;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_ATARI);
+
+ pushTreeInfo(&bd_palettes_atari, ti);
+ }
+
+ // sort palette values to start with lowest palette value
+ sortTreeInfo(&bd_palettes_atari);
+
+ // set current palette value to configured palette value
+ bd_palette_atari_current =
+ getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(setup.bd_palette_atari));
+
+ // if that fails, set current palette to reliable default value
+ if (bd_palette_atari_current == NULL)
+ bd_palette_atari_current =
+ getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(GD_DEFAULT_PALETTE_ATARI));
+
+ // if that also fails, set current palette to first available value
+ if (bd_palette_atari_current == NULL)
+ bd_palette_atari_current = bd_palettes_atari;
+ }
+
+ setup.bd_palette_atari = atoi(bd_palette_atari_current->identifier);
+
+ // needed for displaying palette text instead of identifier
+ bd_palette_atari_text = bd_palette_atari_current->name;
+}
+
+static void execSetupEngines_setColorType(void)
+{
+ if (bd_color_types == NULL)
+ {
+ int i;
+
+ for (i = 0; bd_color_types_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = bd_color_types_list[i].value;
+ char *text = bd_color_types_list[i].text;
+
+ ti->node_top = &bd_color_types;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_BD_COLOR_TYPE);
+
+ pushTreeInfo(&bd_color_types, ti);
+ }
+
+ // sort color type values to start with lowest color type value
+ sortTreeInfo(&bd_color_types);
+
+ // set current color type value to configured color type value
+ bd_color_type_current =
+ getTreeInfoFromIdentifier(bd_color_types, i_to_a(setup.bd_default_color_type));
+
+ // if that fails, set current color type to reliable default value
+ if (bd_color_type_current == NULL)
+ bd_color_type_current =
+ getTreeInfoFromIdentifier(bd_color_types, i_to_a(GD_DEFAULT_COLOR_TYPE));
+
+ // if that also fails, set current color type to first available value
+ if (bd_color_type_current == NULL)
+ bd_color_type_current = bd_color_types;
+ }
+
+ setup.bd_default_color_type = atoi(bd_color_type_current->identifier);
+
+ // needed for displaying color type text instead of identifier
+ bd_color_type_text = bd_color_type_current->name;
+}
+
static void execSetupEngines(void)
{
setup_mode = SETUP_MODE_ENGINES;
+ execSetupEngines_setGameEngineType();
+ execSetupEngines_setPalettesC64();
+ execSetupEngines_setPalettesC64DTV();
+ execSetupEngines_setPalettesAtari();
+ execSetupEngines_setColorType();
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGameEngineType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChoosePaletteC64(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChoosePaletteC64DTV(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChoosePaletteAtari(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_ATARI;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseColorType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_BD_COLOR_TYPE;
+
DrawSetupScreen();
}
// set current volume value to configured volume value
volume_simple_current =
- getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
// if that fails, set current volume to reliable default value
if (volume_simple_current == NULL)
// set current volume value to configured volume value
volume_loops_current =
- getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
// if that fails, set current volume to reliable default value
if (volume_loops_current == NULL)
// set current volume value to configured volume value
volume_music_current =
- getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
// if that fails, set current volume to reliable default value
if (volume_music_current == NULL)
DrawSetupScreen();
}
+static void execSetupShortcuts6(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_6;
+
+ DrawSetupScreen();
+}
+
static void execExitSetup(void)
{
SetGameStatus(GAME_MODE_MAIN);
void *related_value;
} hide_related_entry_list[] =
{
- { &setup.network_server_hostname, execGadgetNetworkServer },
- { &setup.network_server_hostname, &network_server_text },
+ { &setup.network_server_hostname, execGadgetNetworkServer },
+ { &setup.network_server_hostname, &network_server_text },
+
+ { &setup.scores_in_highscore_list, execSetupChooseScoresType },
+ { &setup.scores_in_highscore_list, &scores_type_text },
+
+ { &setup.game_frame_delay, execSetupChooseGameSpeed },
+ { &setup.game_frame_delay, &game_speed_text },
+
+ { &setup.scroll_delay_value, execSetupChooseScrollDelay },
+ { &setup.scroll_delay_value, &scroll_delay_text },
- { &setup.scores_in_highscore_list, execSetupChooseScoresType },
- { &setup.scores_in_highscore_list, &scores_type_text },
+ { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
+ { &setup.engine_snapshot_mode, &snapshot_mode_text },
- { &setup.game_frame_delay, execSetupChooseGameSpeed },
- { &setup.game_frame_delay, &game_speed_text },
+ { &setup.default_game_engine_type, execSetupChooseGameEngineType },
+ { &setup.default_game_engine_type, &game_engine_type_text },
- { &setup.scroll_delay_value, execSetupChooseScrollDelay },
- { &setup.scroll_delay_value, &scroll_delay_text },
+ { &setup.bd_palette_c64, execSetupChoosePaletteC64 },
+ { &setup.bd_palette_c64, &bd_palette_c64_text },
- { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
- { &setup.engine_snapshot_mode, &snapshot_mode_text },
+ { &setup.bd_palette_c64dtv, execSetupChoosePaletteC64DTV },
+ { &setup.bd_palette_c64dtv, &bd_palette_c64dtv_text },
- { &setup.window_scaling_percent, execSetupChooseWindowSize },
- { &setup.window_scaling_percent, &window_size_text },
+ { &setup.bd_palette_atari, execSetupChoosePaletteAtari },
+ { &setup.bd_palette_atari, &bd_palette_atari_text },
- { &setup.window_scaling_quality, execSetupChooseScalingType },
- { &setup.window_scaling_quality, &scaling_type_text },
+ { &setup.bd_default_color_type, execSetupChooseColorType },
+ { &setup.bd_default_color_type, &bd_color_type_text },
- { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
- { &setup.screen_rendering_mode, &rendering_mode_text },
+ { &setup.window_scaling_percent, execSetupChooseWindowSize },
+ { &setup.window_scaling_percent, &window_size_text },
- { &setup.vsync_mode, execSetupChooseVsyncMode },
- { &setup.vsync_mode, &vsync_mode_text },
+ { &setup.window_scaling_quality, execSetupChooseScalingType },
+ { &setup.window_scaling_quality, &scaling_type_text },
- { &setup.graphics_set, execSetupChooseGraphics },
- { &setup.graphics_set, &graphics_set_name },
+ { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
+ { &setup.screen_rendering_mode, &rendering_mode_text },
- { &setup.sounds_set, execSetupChooseSounds },
- { &setup.sounds_set, &sounds_set_name },
+ { &setup.vsync_mode, execSetupChooseVsyncMode },
+ { &setup.vsync_mode, &vsync_mode_text },
- { &setup.music_set, execSetupChooseMusic },
- { &setup.music_set, &music_set_name },
+ { &setup.graphics_set, execSetupChooseGraphics },
+ { &setup.graphics_set, &graphics_set_name },
- { &setup.volume_simple, execSetupChooseVolumeSimple },
- { &setup.volume_simple, &volume_simple_text },
+ { &setup.sounds_set, execSetupChooseSounds },
+ { &setup.sounds_set, &sounds_set_name },
- { &setup.volume_loops, execSetupChooseVolumeLoops },
- { &setup.volume_loops, &volume_loops_text },
+ { &setup.music_set, execSetupChooseMusic },
+ { &setup.music_set, &music_set_name },
- { &setup.volume_music, execSetupChooseVolumeMusic },
- { &setup.volume_music, &volume_music_text },
+ { &setup.volume_simple, execSetupChooseVolumeSimple },
+ { &setup.volume_simple, &volume_simple_text },
- { &setup.touch.control_type, execSetupChooseTouchControls },
- { &setup.touch.control_type, &touch_controls_text },
+ { &setup.volume_loops, execSetupChooseVolumeLoops },
+ { &setup.volume_loops, &volume_loops_text },
- { &setup.touch.move_distance, execSetupChooseMoveDistance },
- { &setup.touch.move_distance, &move_distance_text },
+ { &setup.volume_music, execSetupChooseVolumeMusic },
+ { &setup.volume_music, &volume_music_text },
- { &setup.touch.drop_distance, execSetupChooseDropDistance },
- { &setup.touch.drop_distance, &drop_distance_text },
+ { &setup.touch.control_type, execSetupChooseTouchControls },
+ { &setup.touch.control_type, &touch_controls_text },
- { &setup.touch.transparency, execSetupChooseTransparency },
- { &setup.touch.transparency, &transparency_text },
+ { &setup.touch.move_distance, execSetupChooseMoveDistance },
+ { &setup.touch.move_distance, &move_distance_text },
- { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
- { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
+ { &setup.touch.drop_distance, execSetupChooseDropDistance },
+ { &setup.touch.drop_distance, &drop_distance_text },
- { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
- { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
+ { &setup.touch.transparency, execSetupChooseTransparency },
+ { &setup.touch.transparency, &transparency_text },
- { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
- { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
+ { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
+ { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
- { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
- { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
+ { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
+ { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
- { &setup.internal.menu_game, execSetupGame },
- { &setup.internal.menu_engines, execSetupEngines },
- { &setup.internal.menu_editor, execSetupEditor },
- { &setup.internal.menu_graphics, execSetupGraphics },
- { &setup.internal.menu_sound, execSetupSound },
- { &setup.internal.menu_artwork, execSetupArtwork },
- { &setup.internal.menu_input, execSetupInput },
- { &setup.internal.menu_touch, execSetupTouch },
- { &setup.internal.menu_shortcuts, execSetupShortcuts },
- { &setup.internal.menu_exit, execExitSetup },
- { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
+ { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
+ { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
- { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
- { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
- { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
- { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
- { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
+ { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
+ { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
- { &setup.internal.info_title, execInfoTitleScreen },
- { &setup.internal.info_elements, execInfoElements },
- { &setup.internal.info_music, execInfoMusic },
- { &setup.internal.info_credits, execInfoCredits },
- { &setup.internal.info_program, execInfoProgram },
- { &setup.internal.info_version, execInfoVersion },
- { &setup.internal.info_levelset, execInfoLevelSet },
- { &setup.internal.info_exit, execExitInfo },
+ { &setup.internal.menu_game, execSetupGame },
+ { &setup.internal.menu_engines, execSetupEngines },
+ { &setup.internal.menu_editor, execSetupEditor },
+ { &setup.internal.menu_graphics, execSetupGraphics },
+ { &setup.internal.menu_sound, execSetupSound },
+ { &setup.internal.menu_artwork, execSetupArtwork },
+ { &setup.internal.menu_input, execSetupInput },
+ { &setup.internal.menu_touch, execSetupTouch },
+ { &setup.internal.menu_shortcuts, execSetupShortcuts },
+ { &setup.internal.menu_exit, execExitSetup },
+ { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
- { NULL, NULL }
+ { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
+ { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
+ { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
+ { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
+ { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
+ { &setup.internal.menu_shortcuts_speed, execSetupShortcuts6 },
+
+ { &setup.internal.info_title, execInfoTitleScreen },
+ { &setup.internal.info_elements, execInfoElements },
+ { &setup.internal.info_music, execInfoMusic },
+ { &setup.internal.info_credits, execInfoCredits },
+ { &setup.internal.info_program, execInfoProgram },
+ { &setup.internal.info_version, execInfoVersion },
+ { &setup.internal.info_levelset, execInfoLevelSet },
+ { &setup.internal.info_exit, execExitInfo },
+
+ { NULL, NULL }
};
void setHideRelatedSetupEntries(void)
static struct TokenInfo setup_info_main[] =
{
- { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
- { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
- { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
- { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
- { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
- { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
- { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
- { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
- { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
- { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
+ { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
+ { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
+ { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
+ { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
+ { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
+ { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
+ { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
+ { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_game[] =
{
- { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
- { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
- { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
- { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
- { TYPE_STRING, &network_server_text, "" },
- { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
- { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
- { TYPE_STRING, &scores_type_text, "" },
- { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
- { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
- { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
- { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
- { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
- { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
- { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
- { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
- { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
- { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
- { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
- { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
- { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
- { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
- { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
- { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
- { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
- { TYPE_STRING, &game_speed_text, "" },
- { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
+ { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
+ { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
+ { TYPE_STRING, &network_server_text, "" },
+ { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
+ { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
+ { TYPE_STRING, &scores_type_text, "" },
+ { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
+ { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+#if 1
+ { TYPE_YES_NO_ASK, &setup.allow_skipping_levels, "Allow Skipping Levels:" },
+#else
+ { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
+#endif
+ { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
+ { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
+ { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
+ { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
+ { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
+ { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
+ { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
+ { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
+ { TYPE_STRING, &game_speed_text, "" },
+ { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
#if 1
- { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
- { TYPE_STRING, &scroll_delay_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
#endif
- { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
- { TYPE_STRING, &snapshot_mode_text, "" },
- { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
- { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
+ { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_engines[] =
{
- { TYPE_HEADLINE, NULL, "Emerald Mine" },
- { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
- { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
- { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
- { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_HEADLINE, NULL, "Supaplex" },
- { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, &execSetupChooseGameEngineType, "Default Game Engine:" },
+ { TYPE_STRING, &game_engine_type_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Boulder Dash" },
+ { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
+ { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
+ { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_pushing_graphics, "Use Player Pushing Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_up_down_graphics, "Use Player Up/Down Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_skip_falling_sounds, "Mute Double Falling Sounds:" },
+ { TYPE_SWITCH, &setup.bd_show_invisible_outbox,"Show invisible outbox:" },
+ { TYPE_ENTER_LIST, &execSetupChoosePaletteC64, "Color Palette (C64):" },
+ { TYPE_STRING, &bd_palette_c64_text, "" },
+ { TYPE_ENTER_LIST, &execSetupChoosePaletteC64DTV, "Color Palette (C64DTV):" },
+ { TYPE_STRING, &bd_palette_c64dtv_text, "" },
+ { TYPE_ENTER_LIST, &execSetupChoosePaletteAtari, "Color Palette (Atari):" },
+ { TYPE_STRING, &bd_palette_atari_text, "" },
+ { TYPE_ENTER_LIST, &execSetupChooseColorType, "Preferred Color Type:" },
+ { TYPE_STRING, &bd_color_type_text, "" },
+ { TYPE_SWITCH, &setup.bd_random_colors, "Random Colors:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Emerald Mine" },
+ { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
+ { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
+ { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Supaplex" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_editor[] =
{
#if 0
- { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
- { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
- { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
- { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
- { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
- { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
- { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
- { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
- { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
- { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
+ { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
#endif
- { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
- { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+ { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
#if 0
- { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
#endif
- { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
- { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
- { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
#if 0
- { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
- { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
- { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
+ { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
+ { TYPE_EMPTY, NULL, "" },
#endif
- { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
- { 0, NULL, NULL }
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_graphics[] =
{
#if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
- { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
- { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
- { TYPE_STRING, &window_size_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
- { TYPE_STRING, &scaling_type_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
- { TYPE_STRING, &rendering_mode_text, "" },
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
+ { TYPE_STRING, &window_size_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
+ { TYPE_STRING, &scaling_type_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
+ { TYPE_STRING, &rendering_mode_text, "" },
#endif
#if 0
- { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
- { TYPE_STRING, &scroll_delay_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
#endif
#if !defined(PLATFORM_EMSCRIPTEN)
- { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
- { TYPE_STRING, &vsync_mode_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
+ { TYPE_STRING, &vsync_mode_text, "" },
#endif
- { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
- { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
- { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
- { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
- { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
- { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
- { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_sound[] =
{
- { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
- { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
- { TYPE_SWITCH, &setup.sound_music, "Music:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
- { TYPE_STRING, &volume_simple_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
- { TYPE_STRING, &volume_loops_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
- { TYPE_STRING, &volume_music_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.audio_sample_rate_44100, "44100 Hz audio mixing:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_artwork[] =
{
- { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
- { TYPE_STRING, &graphics_set_name, "" },
- { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
- { TYPE_STRING, &sounds_set_name, "" },
- { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
- { TYPE_STRING, &music_set_name, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
- { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
- { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_input[] =
{
- { TYPE_SWITCH, NULL, "Player:" },
- { TYPE_SWITCH, NULL, "Device:" },
- { TYPE_SWITCH, NULL, "" },
- { TYPE_SKIPPABLE, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_SKIPPABLE, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_SWITCH, NULL, "" },
+ { TYPE_SKIPPABLE, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SKIPPABLE, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_touch[] =
{
- { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
- { TYPE_STRING, &touch_controls_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
- { 0, NULL, NULL }
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
{
- { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
- { TYPE_STRING, &touch_controls_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
- { TYPE_STRING, &grid_size_text[0][0], "" },
- { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
- { TYPE_STRING, &grid_size_text[0][1], "" },
- { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
- { TYPE_STRING, &transparency_text, "" },
- { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
- { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
+ { TYPE_STRING, &grid_size_text[0][0], "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
+ { TYPE_STRING, &grid_size_text[0][1], "" },
+ { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
+ { TYPE_STRING, &transparency_text, "" },
+ { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
{
- { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
- { TYPE_STRING, &touch_controls_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
- { TYPE_STRING, &grid_size_text[1][0], "" },
- { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
- { TYPE_STRING, &grid_size_text[1][1], "" },
- { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
- { TYPE_STRING, &transparency_text, "" },
- { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
- { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
+ { TYPE_STRING, &grid_size_text[1][0], "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
+ { TYPE_STRING, &grid_size_text[1][1], "" },
+ { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
+ { TYPE_STRING, &transparency_text, "" },
+ { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo *setup_info_touch_virtual_buttons[] =
static struct TokenInfo setup_info_touch_wipe_gestures[] =
{
- { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
- { TYPE_STRING, &touch_controls_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
- { TYPE_STRING, &move_distance_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
- { TYPE_STRING, &drop_distance_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
+ { TYPE_STRING, &move_distance_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
+ { TYPE_STRING, &drop_distance_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts[] =
{
- { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
- { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
- { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
- { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
- { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
+ { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
+ { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts6, "Speed Keys" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
- { 0, NULL, NULL }
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_1[] =
{
- { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
- { TYPE_KEY, &setup.shortcut.save_game, "" },
- { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
- { TYPE_KEY, &setup.shortcut.load_game, "" },
- { TYPE_KEYTEXT, NULL, "Restart Game:", },
- { TYPE_KEY, &setup.shortcut.restart_game, "" },
- { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
- { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
- { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
- { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
- { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Restart Game:" },
+ { TYPE_KEY, &setup.shortcut.restart_game, "" },
+ { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
+ { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_2[] =
{
- { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
- { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
- { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
- { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
- { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
- { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
- { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
- { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
- { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
- { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_3[] =
{
- { TYPE_KEYTEXT, NULL, "Eject Tape:", },
- { TYPE_KEY, &setup.shortcut.tape_eject, "" },
- { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
- { TYPE_KEY, &setup.shortcut.tape_extra, "" },
- { TYPE_KEYTEXT, NULL, "Stop Tape:", },
- { TYPE_KEY, &setup.shortcut.tape_stop, "" },
- { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
- { TYPE_KEY, &setup.shortcut.tape_pause, "" },
- { TYPE_KEYTEXT, NULL, "Record Tape:", },
- { TYPE_KEY, &setup.shortcut.tape_record, "" },
- { TYPE_KEYTEXT, NULL, "Play Tape:", },
- { TYPE_KEY, &setup.shortcut.tape_play, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_KEYTEXT, NULL, "Eject Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_eject, "" },
+ { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
+ { TYPE_KEY, &setup.shortcut.tape_extra, "" },
+ { TYPE_KEYTEXT, NULL, "Stop Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_stop, "" },
+ { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Record Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_record, "" },
+ { TYPE_KEYTEXT, NULL, "Play Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_play, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_4[] =
{
- { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
- { TYPE_KEY, &setup.shortcut.sound_simple, "" },
- { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
- { TYPE_KEY, &setup.shortcut.sound_loops, "" },
- { TYPE_KEYTEXT, NULL, "Toggle Music:", },
- { TYPE_KEY, &setup.shortcut.sound_music, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
+ { TYPE_KEY, &setup.shortcut.sound_simple, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
+ { TYPE_KEY, &setup.shortcut.sound_loops, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Music:" },
+ { TYPE_KEY, &setup.shortcut.sound_music, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
- { 0, NULL, NULL }
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_5[] =
{
- { TYPE_KEYTEXT, NULL, "Snap Left:", },
- { TYPE_KEY, &setup.shortcut.snap_left, "" },
- { TYPE_KEYTEXT, NULL, "Snap Right:", },
- { TYPE_KEY, &setup.shortcut.snap_right, "" },
- { TYPE_KEYTEXT, NULL, "Snap Up:", },
- { TYPE_KEY, &setup.shortcut.snap_up, "" },
- { TYPE_KEYTEXT, NULL, "Snap Down:", },
- { TYPE_KEY, &setup.shortcut.snap_down, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+ { TYPE_KEYTEXT, NULL, "Snap Left:" },
+ { TYPE_KEY, &setup.shortcut.snap_left, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Right:" },
+ { TYPE_KEY, &setup.shortcut.snap_right, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Up:" },
+ { TYPE_KEY, &setup.shortcut.snap_up, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Down:" },
+ { TYPE_KEY, &setup.shortcut.snap_down, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
- { 0, NULL, NULL }
+static struct TokenInfo setup_info_shortcuts_6[] =
+{
+ { TYPE_KEYTEXT, NULL, "Fast Playing Speed:" },
+ { TYPE_KEY, &setup.shortcut.speed_fast, "" },
+ { TYPE_KEYTEXT, NULL, "Slow Playing Speed:" },
+ { TYPE_KEY, &setup.shortcut.speed_slow, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
};
static Key getSetupKey(void)
else if (type & TYPE_BOOLEAN_STYLE)
return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
else if (type & TYPE_YES_NO_AUTO)
- return (*(int *)value == AUTO ? FONT_OPTION_ON :
- *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ return (*(int *)value == STATE_AUTO ? FONT_OPTION_ON :
+ *(int *)value == STATE_FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else if (type & TYPE_YES_NO_ASK)
+ return (*(int *)value == STATE_ASK ? FONT_OPTION_ON :
+ *(int *)value == STATE_FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
else if (type & TYPE_PLAYER)
return FONT_VALUE_1;
else
struct TokenInfo *si = &setup_info[si_pos];
boolean font_draw_xoffset_modified = FALSE;
boolean scrollbar_needed = (num_setup_info < max_setup_info);
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (scrollbar_needed ? mx_scrollbar : SX + SXSIZE);
int font_draw_xoffset_old = -1;
- int xoffset = (scrollbar_needed ? -1 : 0);
+ int xoffset = (scrollbar_needed ? 0 : 1);
int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
- int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
int xpos = menu_screen_value_xpos;
int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int font_nr_default = getSetupValueFont(type, value);
int font_width_default = getFontWidth(font_nr_default);
int font_nr = font_nr_default;
- int i;
if (value_string == NULL)
return;
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
- else if (type & TYPE_YES_NO_AUTO)
- {
- xpos = menu_screen_value_xpos - 1;
- }
else if (type & TYPE_PLAYER)
{
int displayed_player_nr = *(int *)value + 1;
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
- // special check if right-side setup values moved left due to scrollbar
- if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
- {
- int max_menu_text_length = 26; // maximum text length for classic menu
- int font_xoffset = getFontDrawOffsetX(font_nr);
- int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
- int text_font_nr = getMenuTextFont(FONT_MENU_2);
- int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
- int text_width = max_menu_text_length * getFontWidth(text_font_nr);
-
- if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
- {
- // when using narrow font, left-shifting text "auto" not needed
- if (type & TYPE_YES_NO_AUTO)
- xpos += 1;
-
- xpos += 1;
- startx = mSX + xpos * 32;
-
- font_nr = getSetupValueFontNarrow(type, font_nr);
- }
- }
+ // always use narrow font for setup values on right screen side
+ if (xpos > MENU_SCREEN_START_XPOS)
+ font_nr = getSetupValueFontNarrow(type, font_nr);
// downward compatibility correction for Juergen Bonhagen's menu settings
if (setup_mode != SETUP_MODE_INPUT)
}
}
- for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
- DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
-
+ DrawBackground(startx, starty, mx_right_border - startx, getFontHeight(font_nr));
DrawText(startx, starty, value_string, font_nr);
if (type & TYPE_PLAYER)
{
*(int *)si->value =
(dx == -1 ?
- (*(int *)si->value == AUTO ? TRUE :
- *(int *)si->value == TRUE ? FALSE : AUTO) :
- (*(int *)si->value == TRUE ? AUTO :
- *(int *)si->value == AUTO ? FALSE : TRUE));
+ (*(int *)si->value == STATE_AUTO ? STATE_TRUE :
+ *(int *)si->value == STATE_TRUE ? STATE_FALSE : STATE_AUTO) :
+ (*(int *)si->value == STATE_TRUE ? STATE_AUTO :
+ *(int *)si->value == STATE_AUTO ? STATE_FALSE : STATE_TRUE));
+ }
+ else if (si->type & TYPE_YES_NO_ASK)
+ {
+ *(int *)si->value =
+ (dx == -1 ?
+ (*(int *)si->value == STATE_ASK ? STATE_TRUE :
+ *(int *)si->value == STATE_TRUE ? STATE_FALSE : STATE_ASK) :
+ (*(int *)si->value == STATE_TRUE ? STATE_ASK :
+ *(int *)si->value == STATE_ASK ? STATE_FALSE : STATE_TRUE));
}
else if (si->type & TYPE_KEY)
{
if (si->value == &setup.fullscreen)
ToggleFullscreenIfNeeded();
+ // audio sample rate may have changed at this point
+ if (si->value == &setup.audio_sample_rate_44100)
+ ToggleAudioSampleRateIfNeeded();
+
// network mode may have changed at this point
if (si->value == &setup.network_mode)
ToggleNetworkModeIfNeeded();
setup_info = setup_info_shortcuts_5;
title_string = STR_SETUP_SHORTCUTS;
}
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_6)
+ {
+ setup_info = setup_info_shortcuts_6;
+ title_string = STR_SETUP_SHORTCUTS;
+ }
// use modified setup info without setup entries marked as hidden
setup_info = getSetupInfoFinal(setup_info);
DrawChooseTree(&scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
DrawChooseTree(&snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
+ DrawChooseTree(&game_engine_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
+ DrawChooseTree(&bd_palette_c64_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
+ DrawChooseTree(&bd_palette_c64dtv_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
+ DrawChooseTree(&bd_palette_atari_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ DrawChooseTree(&bd_color_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
DrawChooseTree(&window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &game_engine_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
+ HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
+ HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64dtv_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
+ HandleChooseTree(mx, my, dx, dy, button, &bd_palette_atari_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &bd_color_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
void HandleGameActions(void)
{
- if (setup.ask_on_game_over)
- CheckGameOver();
-
- if (game.restart_game_message != NULL)
- {
- RequestRestartGame(game.restart_game_message);
-
+ if (CheckRestartGame())
return;
- }
if (game_status != GAME_MODE_PLAYING)
return;
MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-static void UnmapScreenGadgets()
+static void UnmapScreenGadgets(void)
{
int i;
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_NAMES)
- HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
- HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
- HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
- HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SCORES)
- HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
if (game_status == GAME_MODE_NAMES)
- HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
- HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
- HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
- HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SCORES)
- HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
if (game_status == GAME_MODE_NAMES)
- HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_LEVELNR)
- HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
- HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_INFO)
- HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SCORES)
- HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
break;
case SCREEN_CTRL_ID_NETWORK_SERVER:
void HandleScreenGadgetKeys(Key key)
{
- if (key == setup.shortcut.tape_play)
+ if (key == setup.shortcut.tape_play || key == KSYM_Return)
HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
}