return getNextLevelButtonPos() + 1;
}
+void DrawTitleScreenImage(int nr)
+{
+ int graphic = IMG_TITLESCREEN_1 + nr;
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int width = graphic_info[graphic].src_image_width;
+ int height = graphic_info[graphic].src_image_height;
+ int src_x = 0, src_y = 0;
+ int dst_x, dst_y;
+
+ if (bitmap == NULL)
+ return;
+
+ if (width > WIN_XSIZE)
+ {
+ src_x = (width - WIN_XSIZE) / 2;
+ width = WIN_XSIZE;
+ }
+
+ if (height > WIN_YSIZE)
+ {
+ src_y = (height - WIN_YSIZE) / 2;
+ height = WIN_YSIZE;
+ }
+
+ dst_x = (WIN_XSIZE - width) / 2;
+ dst_y = (WIN_YSIZE - height) / 2;
+
+#if 1
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+#else
+ DrawBackground(0, 0, WIN_XSIZE, WIN_YSIZE);
+#endif
+
+ if (DrawingOnBackground(dst_x, dst_y))
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+ else
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+
+ redraw_mask = REDRAW_ALL;
+}
+
+void DrawTitleScreen()
+{
+ KeyboardAutoRepeatOff();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
+
+#if 0
+ CloseDoor(DOOR_CLOSE_1);
+#endif
+
+ HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+#if 1
+ FadeIn(1000);
+#else
+ FadeToFront();
+#endif
+ StopAnimation();
+}
+
void DrawMainMenu()
{
static LevelDirTree *leveldir_last_valid = NULL;
+ boolean levelset_has_changed = FALSE;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
#if 1
char *level_text = "Levelset";
if (!validLevelSeries(leveldir_current))
leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+ if (leveldir_current != leveldir_last_valid)
+ levelset_has_changed = TRUE;
+
/* store valid level series information */
leveldir_last_valid = leveldir_current;
SetDrawtoField(DRAW_BACKBUFFER);
#endif
+ if (levelset_has_changed && graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
+ {
+ game_status = GAME_MODE_TITLE;
+ DrawTitleScreen();
+
+ return;
+ }
+
#if 0
/* map gadgets for main menu screen */
MapTapeButtons();
}
#endif
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
+{
+ static int title_nr = 0;
+ boolean return_to_main_menu = FALSE;
+ boolean use_cross_fading = TRUE;
+ int fade_delay = 1000;
+ int post_delay = 500;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ title_nr = 0;
+
+ DrawTitleScreenImage(title_nr);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ title_nr++;
+
+ if (!use_cross_fading)
+ {
+ FadeOut(fade_delay);
+ Delay(post_delay);
+ }
+
+ if (title_nr < MAX_NUM_TITLE_SCREENS &&
+ graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
+ {
+ Bitmap *drawto_last = drawto;
+
+ if (use_cross_fading)
+ drawto = bitmap_db_title;
+
+ DrawTitleScreenImage(title_nr);
+
+ drawto = drawto_last;
+
+ if (use_cross_fading)
+ FadeCross(bitmap_db_title, fade_delay);
+ else
+ FadeIn(fade_delay);
+ }
+ else
+ {
+ FadeOut(fade_delay);
+ Delay(post_delay);
+
+ return_to_main_menu = TRUE;
+ }
+ }
+
+ if (return_to_main_menu)
+ {
+ RedrawBackground();
+
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+}
+
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static unsigned long level_delay = 0;
static struct TokenInfo setup_info_editor[] =
{
+#if 0
{ TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
{ TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
{ TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
{ TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
{ TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
{ TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }