#include "main.h"
-BOOL ConnectToServer(char *, int);
-void SendToServer_Nickname(char *);
+boolean ConnectToServer(char *, int);
+void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
void SendToServer_NrWanted(int);
void SendToServer_StartPlaying(void);
+void SendToServer_PausePlaying(void);
+void SendToServer_ContinuePlaying(void);
+void SendToServer_StopPlaying(void);
void SendToServer_MovePlayer(byte);
void HandleNetworking(void);