void SendToServer_StartPlaying()
{
- unsigned long new_random_seed = InitRND(level.random_seed);
+ unsigned int new_random_seed = InitRND(level.random_seed);
int dummy = 0; /* !!! HAS NO MEANING ANYMORE !!! */
/* the name of the level must be enough */
LevelDirTree *new_leveldir;
int new_level_nr;
int dummy;
- unsigned long new_random_seed;
+ unsigned int new_random_seed;
char *new_leveldir_identifier;
new_level_nr = (buffer[2] << 8) + buffer[3];