static int p;
p = port;
-#if defined(TARGET_SDL2)
+
server_thread = SDL_CreateThread(NetworkServerThread,
"NetworkServerThread", &p);
-#else
- server_thread = SDL_CreateThread(NetworkServerThread, &p);
-#endif
network_server = TRUE;
}
if (hasPathSeparator(file_info->basename))
Error(ERR_EXIT, "protocol error: invalid filename from network client");
- getNetworkBufferFile(read_buffer, file_info->filename);
+ int num_bytes = getNetworkBufferFile(read_buffer, file_info->filename);
+
+ // if received level file is empty, remove it (as being non-existent)
+ if (num_bytes == 0)
+ remove(file_info->filename);
use_custom_template = getNetworkBuffer8BitInteger(read_buffer);
if (use_custom_template)
Error(ERR_EXIT, "protocol error: invalid filename from network client");
getNetworkBufferFile(read_buffer, tmpl_info->filename);
+
+ // if received level file is empty, use level template file instead
+ if (num_bytes == 0)
+ setString(&file_info->filename, tmpl_info->filename);
}
network_level.leveldir_identifier = leveldir_identifier;