boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed
boolean bd_slime_is_predictable; // BD slime uses predictable random number generator
+ boolean bd_slime_correct_random; // BD slime needs corrected random number generator
int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime
int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime
int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime
+ int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime
+ int bd_acid_eats_element; // BD acid eats this game element when spreading
+ int bd_acid_spread_rate; // BD acid probability of spreading (in percent)
+ int bd_acid_turns_to_element; // BD acid target element after spreading
+
boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
boolean em_explodes_by_fire; // EM style chain explosion behaviour
boolean use_spring_bug; // for compatibility with old levels