int sort_priority;
boolean user_defined;
boolean readonly;
+ int color;
};
struct TapeInfo
extern char *sound_name[];
extern int background_loop[];
extern int num_bg_loops;
+extern char *element_info[];
/* often used screen positions */
#define EL_AUSGANG_AUF 107
-#define EL_UNUSED_108 108
+#define EL_BLACK_ORB 108
#define EL_AMOEBA2DIAM 109
#define EL_MAULWURF 110
#define EL_CHAR_ASCII0 (EL_CHAR_START-32)
#define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
#define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
+#define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
#define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
#define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
+#define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
#define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
#define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
#define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
+#define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
#define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
#define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
#define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
#define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
#define EL_CHAR_END (EL_CHAR_START+79)
-#define EL_CHAR(x) (EL_CHAR_A + x - 'A')
+#define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
+ (x) == 'Ö' ? EL_CHAR_OE : \
+ (x) == 'Ü' ? EL_CHAR_UE : \
+ EL_CHAR_A + (x) - 'A')
#define EL_MAUER_X 200
#define EL_MAUER_Y 201
#define GFX_EDELSTEIN_ROT 152
#define GFX_EDELSTEIN_LILA 154
#define GFX_DYNABOMB_XL 156
+#define GFX_BLACK_ORB 157
#define GFX_SPEED_PILL 158
#define GFX_SONDE 159
/* Zeile 10 (160) */
#define GFX_FIREFLY_U 207
/* only available as size MINI_TILE */
-#define GFX_STEEL_UPPER_LEFT 208
-#define GFX_STEEL_UPPER_RIGHT 209
-#define GFX_STEEL_LOWER_LEFT 210
-#define GFX_STEEL_LOWER_RIGHT 211
-#define GFX_STEEL_HORIZONTAL 212
-#define GFX_STEEL_VERTICAL 213
+#define GFX_VSTEEL_UPPER_LEFT 208
+#define GFX_VSTEEL_UPPER_RIGHT 209
+#define GFX_VSTEEL_LOWER_LEFT 210
+#define GFX_VSTEEL_LOWER_RIGHT 211
+#define GFX_VSTEEL_HORIZONTAL 212
+#define GFX_VSTEEL_VERTICAL 213
+#define GFX_ISTEEL_UPPER_LEFT 214
+#define GFX_ISTEEL_UPPER_RIGHT 215
+#define GFX_ISTEEL_LOWER_LEFT 216
+#define GFX_ISTEEL_LOWER_RIGHT 217
+#define GFX_ISTEEL_HORIZONTAL 218
+#define GFX_ISTEEL_VERTICAL 219
/* elements with graphics borrowed from other elements */
#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
/* graphics from "RocksMore" */
-#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
-#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
-#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
-#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
-#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
-#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
-#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
-#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
-#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
-#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
-#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
-#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
-#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
-#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
-#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
-#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
-#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
-#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
-#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
-#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
-#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
-#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
-#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
-#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
-#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
-#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
-#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
-#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
-#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
-#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
-#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
-#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
-#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
-#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
-#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
-#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
-#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
-#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
-#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
-#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
-
-#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
-#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
-
-#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE +15)
-#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
-#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
-#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE +12)
-#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
-#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE +12)
-
-#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
-#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
-#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
+#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
+#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
+#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
+#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
+#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
+#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
+#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
+#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
+#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
+#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
+#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
+#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
+#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
+#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
+#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
+#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
+#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
+#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
+#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
+#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
+#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
+#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
+#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
+#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
+#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
+#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
+#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
+#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
+#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
+#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
+#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
+#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
+#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
+#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
+#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
+#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
+#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
+#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
+#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
+#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
+
+#define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
+#define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
+
+#define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 8)
+#define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 9)
+#define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 11)
+#define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 12)
+#define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 14)
+#define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 15)
+#define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 8)
+#define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 9)
+#define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 10)
+#define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 11)
+
+#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 15)
+#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
+#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
+#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 12)
+#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 12)
+
+#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
+#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
+#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
-#define PROGRAM_VERSION_STRING "1.2.1"
+#define PROGRAM_VERSION_STRING "1.3.0"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING