/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* main.h *
***********************************************************/
#ifndef MAIN_H
#define MAIN_H
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <errno.h>
+
#ifndef MSDOS
#define XK_MISCELLANY
#define XK_LATIN1
#include <X11/keysymdef.h>
#ifdef XPM_INCLUDE_FILE
+#define USE_XPM_LIBRARY
#include XPM_INCLUDE_FILE
#endif
-#else
+#else /* MSDOS */
#include "msdos.h"
-#endif // von #ifndef MSDOS
+#endif /* MSDOS */
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <errno.h>
+#ifdef DEBUG
+#define DEBUG_TIMING 0
+#endif
-typedef int BOOL;
+typedef unsigned char boolean;
+typedef unsigned char byte;
#ifndef FALSE
-#define FALSE 0
-#define TRUE (!FALSE)
+#define FALSE 0
+#define TRUE (!FALSE)
#endif
#define WIN_XSIZE 672
#ifndef MSDOS
#define WIN_XPOS 0
#define WIN_YPOS 0
-#else
-#define WIN_XPOS (XRES-WIN_XSIZE)/2
-#define WIN_YPOS (YRES-WIN_YSIZE)/2
-#endif
+#else /* MSDOS */
+#define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
+#define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
+#endif /* MSDOS */
#define SCR_FIELDX 17
#define SCR_FIELDY 17
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
-#define MIN_LEV_FIELDX (SCR_FIELDX-2)
-#define MIN_LEV_FIELDY (SCR_FIELDY-2)
+#if 0
+#define MIN_LEV_FIELDX (SCR_FIELDX - 2)
+#define MIN_LEV_FIELDY (SCR_FIELDY - 2)
+#else
+#define MIN_LEV_FIELDX 3
+#define MIN_LEV_FIELDY 3
+#endif
#define STD_LEV_FIELDX 64
#define STD_LEV_FIELDY 32
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
+#define MAX_PLAYERS 4
+
#ifndef MIN
-#define MIN(a,b) ((a)<(b) ? (a) : (b))
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
-#define MAX(a,b) ((a)>(b) ? (a) : (b))
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
#endif
#ifndef ABS
-#define ABS(a) ((a)<0 ? -(a) : (a))
+#define ABS(a) ((a) < 0 ? -(a) : (a))
#endif
#ifndef SIGN
-#define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
+#define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
#endif
-#define SCROLLX(a) ((a)-scroll_x)
-#define SCROLLY(a) ((a)-scroll_y)
-#define UNSCROLLX(a) ((a)+scroll_x)
-#define UNSCROLLY(a) ((a)+scroll_y)
+
+#define SCREENX(a) ((a) - scroll_x)
+#define SCREENY(a) ((a) - scroll_y)
+#define LEVELX(a) ((a) + scroll_x)
+#define LEVELY(a) ((a) + scroll_y)
+#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
#define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
-
-#define IS_PLAYER(x,y) (JX==(x) && JY==(y))
-
-/*
-#define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (lastJX==(x) && lastJY==(y)))
-*/
-
-#define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
-#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
-#define IS_MOVING(x,y) (MovPos[x][y]!=0)
-#define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
-
-#define EP_BIT_AMOEBALIVE (1<<0)
-#define EP_BIT_AMOEBOID (1<<1)
-#define EP_BIT_SCHLUESSEL (1<<2)
-#define EP_BIT_PFORTE (1<<3)
-#define EP_BIT_SOLID (1<<4)
-#define EP_BIT_MASSIV (1<<5)
-#define EP_BIT_SLIPPERY (1<<6)
-#define EP_BIT_ENEMY (1<<7)
-#define EP_BIT_MAUER (1<<8)
-#define EP_BIT_CAN_FALL (1<<9)
-#define EP_BIT_CAN_SMASH (1<<10)
-#define EP_BIT_CAN_CHANGE (1<<11)
-#define EP_BIT_CAN_MOVE (1<<12)
-#define EP_BIT_COULD_MOVE (1<<13)
-#define EP_BIT_DONT_TOUCH (1<<14)
-#define EP_BIT_DONT_GO_TO (1<<15)
-#define EP_BIT_MAMPF2 (1<<16)
-#define EP_BIT_CHAR (1<<17)
-#define EP_BIT_BD_ELEMENT (1<<18)
-#define EP_BIT_SB_ELEMENT (1<<19)
-#define EP_BIT_GEM (1<<20)
-#define EP_BIT_INACTIVE (1<<21)
-#define EP_BIT_EXPLOSIVE (1<<22)
-#define EP_BIT_MAMPF3 (1<<23)
-#define EP_BIT_PUSHABLE (1<<24)
+#define EP_BIT_AMOEBALIVE (1 << 0)
+#define EP_BIT_AMOEBOID (1 << 1)
+#define EP_BIT_SCHLUESSEL (1 << 2)
+#define EP_BIT_PFORTE (1 << 3)
+#define EP_BIT_SOLID (1 << 4)
+#define EP_BIT_MASSIVE (1 << 5)
+#define EP_BIT_SLIPPERY (1 << 6)
+#define EP_BIT_ENEMY (1 << 7)
+#define EP_BIT_MAUER (1 << 8)
+#define EP_BIT_CAN_FALL (1 << 9)
+#define EP_BIT_CAN_SMASH (1 << 10)
+#define EP_BIT_CAN_CHANGE (1 << 11)
+#define EP_BIT_CAN_MOVE (1 << 12)
+#define EP_BIT_COULD_MOVE (1 << 13)
+#define EP_BIT_DONT_TOUCH (1 << 14)
+#define EP_BIT_DONT_GO_TO (1 << 15)
+#define EP_BIT_MAMPF2 (1 << 16)
+#define EP_BIT_CHAR (1 << 17)
+#define EP_BIT_BD_ELEMENT (1 << 18)
+#define EP_BIT_SB_ELEMENT (1 << 19)
+#define EP_BIT_GEM (1 << 20)
+#define EP_BIT_INACTIVE (1 << 21)
+#define EP_BIT_EXPLOSIVE (1 << 22)
+#define EP_BIT_MAMPF3 (1 << 23)
+#define EP_BIT_PUSHABLE (1 << 24)
+#define EP_BIT_PLAYER (1 << 25)
+#define EP_BIT_HAS_CONTENT (1 << 26)
+#define EP_BIT_EATABLE (1 << 27)
+#define EP_BIT_SP_ELEMENT (1 << 28)
#define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
#define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
#define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
#define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
-#define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
+#define IS_MASSIVE(e) (Elementeigenschaften[e] & EP_BIT_MASSIVE)
#define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
#define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
#define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
#define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
#define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
#define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
+#define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
+#define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
+#define IS_EATABLE(e) (Elementeigenschaften[e] & EP_BIT_EATABLE)
+#define IS_SP_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SP_ELEMENT)
+
+#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
+
+#define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
+#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
+
+#define IS_MOVING(x,y) (MovPos[x][y] != 0)
+#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
-#define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
- (e)==EL_EDELSTEIN ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
+#define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
+ (e) == EL_EDELSTEIN ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
EL_FELSBROCKEN)
-#define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
+#define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
EL_FELSBROCKEN)
-#define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
-#define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
-#define TIMESIZE (TimeLeft*100/level.time)
+#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
+#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
+#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
+
/* Pixmaps with Xpm or X11 Bitmap files */
#define PIX_BACK 0
#define PIX_DOOR 1
#define PIX_HEROES 2
#define PIX_TOONS 3
-#define PIX_BIGFONT 4
-#define PIX_SMALLFONT 5
+#define PIX_MORE 4
+#define PIX_BIGFONT 5
+#define PIX_SMALLFONT 6
/* Pixmaps without them */
-#define PIX_DB_BACK 6
-#define PIX_DB_DOOR 7
-#define PIX_DB_FIELD 8
+#define PIX_DB_BACK 7
+#define PIX_DB_DOOR 8
+#define PIX_DB_FIELD 9
-#define NUM_PICTURES 6
-#define NUM_PIXMAPS 9
+#define NUM_PICTURES 7
+#define NUM_PIXMAPS 10
/* boundaries of arrays etc. */
#define MAX_NAMELEN (10+1)
-
#define MAX_LEVNAMLEN 32
-#define MAX_LEVSCORE_ENTRIES 16
-#define NUM_FREE_LVHD_BYTES 18
-#define MAX_TAPELEN 10000
+#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
+#define MAX_LEVDIR_ENTRIES 100
+#define MAX_SCORE_ENTRIES 100
+#define MAX_ELEMENTS 512
+#define MAX_NUM_AMOEBA 100
-#define MAX_LEVDIR_FILENAME (64+1)
-#define MAX_LEVDIR_NAME (16+1)
-#define MAX_LEVDIR_ENTRIES 15
-#define MAX_SCORE_ENTRIES 15
+#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
-#define MAX_FILENAME 256
-#define MAX_NUM_AMOEBA 100
-#define MAX_ELEMENTS 512
+/* fundamental game speed values */
+#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
+#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
+#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
+#define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
struct HiScore
{
int Score;
};
+struct OptionInfo
+{
+ char *display_name;
+ char *server_host;
+ int server_port;
+ char *base_directory;
+ char *level_directory;
+ boolean serveronly;
+ boolean network;
+ boolean verbose;
+};
+
+struct SetupJoystickInfo
+{
+ char *device_name;
+ int xleft, xmiddle, xright;
+ int yupper, ymiddle, ylower;
+ int snap;
+ int bomb;
+};
+
+struct SetupKeyboardInfo
+{
+ KeySym left;
+ KeySym right;
+ KeySym up;
+ KeySym down;
+ KeySym snap;
+ KeySym bomb;
+};
+
+struct SetupInputInfo
+{
+ boolean use_joystick;
+ struct SetupJoystickInfo joy;
+ struct SetupKeyboardInfo key;
+};
+
+struct SetupInfo
+{
+ char *player_name;
+
+ boolean sound;
+ boolean sound_loops;
+ boolean sound_music;
+ boolean sound_simple;
+ boolean toons;
+ boolean double_buffering;
+ boolean direct_draw; /* !double_buffering (redundant!) */
+ boolean scroll_delay;
+ boolean soft_scrolling;
+ boolean fading;
+ boolean autorecord;
+ boolean quick_doors;
+ boolean team_mode;
+
+ struct SetupInputInfo input[MAX_PLAYERS];
+};
+
+struct SetupFileList
+{
+ char *token;
+ char *value;
+ struct SetupFileList *next;
+};
+
struct PlayerInfo
{
- char login_name[MAX_NAMELEN];
- char alias_name[MAX_NAMELEN];
- int handicap;
- unsigned int setup;
- int leveldir_nr;
- int level_nr;
+ boolean present; /* player present in level playfield */
+ boolean connected; /* player connected (locally or via network) */
+ boolean active; /* player (present && connected) */
+
+ int index_nr, client_nr, element_nr;
+
+ byte action; /* action from local input device */
+ byte effective_action; /* action aknowledged from network server
+ or summarized over all configured input
+ devices when in single player mode */
+
+ int joystick_fd; /* file descriptor of player's joystick */
+
+ int jx,jy, last_jx,last_jy;
+ int MovDir, MovPos, GfxPos;
+ int Frame;
+
+ boolean Pushing;
+ boolean gone, LevelSolved, GameOver;
+ boolean snapped;
+
+ unsigned long move_delay;
+ int last_move_dir;
+
+ unsigned long push_delay;
+ unsigned long push_delay_value;
+
+ int frame_reset_delay;
+
+ unsigned long actual_frame_counter;
+
+ int score;
+ int gems_still_needed;
+ int sokobanfields_still_needed;
+ int lights_still_needed;
+ int friends_still_needed;
+ int key[4];
+ int dynamite;
+ int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
};
struct LevelInfo
int time;
int edelsteine;
char name[MAX_LEVNAMLEN];
- int score[MAX_LEVSCORE_ENTRIES];
- int mampfer_inhalt[4][3][3];
+ int score[LEVEL_SCORE_ELEMENTS];
+ int mampfer_inhalt[8][3][3];
int tempo_amoebe;
int dauer_sieb;
int dauer_ablenk;
int amoebe_inhalt;
+ boolean high_speed;
};
struct LevelDirInfo
{
- char filename[MAX_LEVDIR_FILENAME];
- char name[MAX_LEVDIR_NAME];
+ char *filename;
+ char *name;
int levels;
- int readonly;
+ int first_level;
+ int last_level;
+ int sort_priority;
+ boolean user_defined;
+ boolean readonly;
};
-struct RecordingInfo
+struct TapeInfo
{
int level_nr;
- unsigned int random_seed;
+ unsigned long random_seed;
unsigned long date;
unsigned long counter;
unsigned long length;
unsigned long length_seconds;
unsigned int delay_played;
- BOOL pause_before_death;
- BOOL recording, playing, pausing;
- BOOL fast_forward;
- BOOL changed;
+ boolean pause_before_death;
+ boolean recording, playing, pausing;
+ boolean fast_forward;
+ boolean changed;
+ boolean player_participates[MAX_PLAYERS];
struct
{
- unsigned char joystickdata;
- unsigned char delay;
+ byte action[MAX_PLAYERS];
+ byte delay;
} pos[MAX_TAPELEN];
};
-struct JoystickInfo
-{
- int xleft, xright, xmiddle;
- int yupper, ylower, ymiddle;
-};
-
extern Display *display;
extern Visual *visual;
extern int screen;
extern Pixmap pix[];
extern Pixmap clipmask[], tile_clipmask[];
-#ifdef XPM_INCLUDE_FILE
+#ifdef USE_XPM_LIBRARY
extern XpmAttributes xpm_att[];
#endif
extern int sound_device;
extern char *sound_device_name;
extern int joystick_device;
-extern char *joystick_device_name[2];
-extern char *level_directory;
-extern int width, height;
+extern char *joystick_device_name[];
+
+extern char *program_name;
extern int game_status;
-extern int game_emulation;
-extern int button_status, motion_status;
+extern boolean level_editor_test_game;
+extern boolean network_playing;
+extern int button_status;
+extern boolean motion_status;
extern int key_joystick_mapping;
extern int global_joystick_status, joystick_status;
-extern int sound_status, sound_on;
-extern int sound_loops_allowed, sound_loops_on;
-extern int sound_music_on;
-extern int sound_simple_on;
-extern int toons_on;
-extern int direct_draw_on;
-extern int scroll_delay_on;
-extern int soft_scrolling_on;
-extern int fading_on;
-extern int autorecord_on;
-extern int joystick_nr;
-extern int quick_doors;
-
-extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int sound_status;
+extern boolean sound_loops_allowed;
+
+extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
extern int redraw_x1, redraw_y1;
extern int redraw_mask;
extern int redraw_tiles;
-extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-extern long Elementeigenschaften[MAX_ELEMENTS];
+extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
extern int level_nr, leveldir_nr, num_leveldirs;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-extern int FX,FY, ScreenMovPos, ScrollStepSize;
-extern int GameFrameDelay, MoveSpeed;
+extern int FX,FY, ScrollStepSize;
+extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
+extern int BorderElement;
+extern int GameFrameDelay;
+extern int FfwdFrameDelay;
+extern int MoveSpeed;
extern int BX1,BY1, BX2,BY2;
-extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
-extern int PlayerMovDir, PlayerMovPos, PlayerPushing;
-extern int PlayerFrame, PlayerGfxPos;
-extern int PlayerGone,LevelSolved,GameOver;
-extern int FrameCounter,TimeFrames,TimeLeft,Score;
-extern int Gems,SokobanFields,Lights,Friends;
-extern int Dynamite,Key[4],MampferNr;
-extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-extern int SiebAktiv;
+extern int SBX_Left, SBX_Middle, SBX_Right;
+extern int SBY_Upper, SBY_Middle, SBY_Lower;
+extern int ZX,ZY, ExitX,ExitY;
+extern int AllPlayersGone;
+extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+extern int MampferMax, MampferNr;
+extern boolean SiebAktiv;
+extern int SiebCount;
+
+extern int game_emulation;
+
+extern boolean network_player_action_received;
extern struct LevelDirInfo leveldir[];
extern struct LevelInfo level;
-extern struct PlayerInfo player;
+extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
-extern struct RecordingInfo tape;
+extern struct TapeInfo tape;
extern struct SoundInfo Sound[];
extern struct JoystickInfo joystick[];
+extern struct OptionInfo options;
+extern struct SetupInfo setup;
+extern struct SetupFileList *setup_list;
+extern struct SetupFileList *level_setup_list;
extern char *sound_name[];
extern int background_loop[];
extern int num_bg_loops;
-extern char *progname;
-
/* often used screen positions */
#define SX 8
#define DY 60
#define VX DX
#define VY 400
+#define EX DX
+#define EY (VY - 44)
#define TILEX 32
#define TILEY 32
#define MINI_TILEX (TILEX/2)
#define DYSIZE 280
#define VXSIZE DXSIZE
#define VYSIZE 100
+#define EXSIZE DXSIZE
+#define EYSIZE (VXSIZE + 44)
#define FULL_SXSIZE (2+SXSIZE+2)
#define FULL_SYSIZE (2+SYSIZE+2)
#define MICROLEV_XPOS (SX+4*32+16)
#define MINI_GFX_PER_LINE 32
#define MICRO_GFX_PER_LINE 128
#define HEROES_PER_LINE 16
+#define MINI_MORE_STARTX 0
+#define MINI_MORE_STARTY 160
+#define MICRO_MORE_STARTX 0
+#define MICRO_MORE_STARTY 240
+#define MORE_PER_LINE 16
+#define MINI_MORE_PER_LINE 16
+#define MICRO_MORE_PER_LINE 16
#define FONT_CHARS_PER_LINE 16
#define FONT_LINES_PER_FONT 4
#define EL_MORAST_VOLL 17
#define EL_TROPFEN 18
#define EL_BOMBE 19
-#define EL_SIEB_LEER 20
-#define EL_SIEB_VOLL 21
+#define EL_SIEB_INAKTIV 20
+#define EL_SPEED_PILL 21
#define EL_SALZSAEURE 22
#define EL_AMOEBE_NASS 23
#define EL_AMOEBE_NORM 24
#define EL_ERZ_EDEL_BD 58
#define EL_ERZ_EDEL_GELB 59
#define EL_MAMPFER2 60
-#define EL_SIEB2_LEER 61
-#define EL_SIEB2_VOLL 62
+#define EL_SIEB2_INAKTIV 61
+
+#define EL_UNUSED_62 62
+
#define EL_DYNABOMB 63
#define EL_DYNABOMB_NR 64
#define EL_DYNABOMB_SZ 65
#define EL_BADEWANNE3 102
#define EL_BADEWANNE4 103
#define EL_BADEWANNE5 104
-#define EL_SIEB_TOT 105
-#define EL_AUSGANG_ACT 106
+
+#define EL_UNUSED_105 105
+#define EL_UNUSED_106 106
+
#define EL_AUSGANG_AUF 107
-#define EL_SIEB2_TOT 108
+
+#define EL_UNUSED_108 108
+
#define EL_AMOEBA2DIAM 109
#define EL_MAULWURF 110
#define EL_PINGUIN 111
#define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
#define EL_CHAR_END (EL_CHAR_START+79)
-#define EL_UNUSED_200 200
-/* ... */
+#define EL_CHAR(x) (EL_CHAR_A + x - 'A')
+
+#define EL_MAUER_X 200
+#define EL_MAUER_Y 201
+#define EL_MAUER_XY 202
+
+#define EL_UNUSED_203 203
+#define EL_UNUSED_204 204
+#define EL_UNUSED_205 205
+#define EL_UNUSED_206 206
+#define EL_UNUSED_207 207
+#define EL_UNUSED_208 208
+#define EL_UNUSED_209 209
+
+#define EL_SP_START 210
+#define EL_SP_EMPTY (EL_SP_START + 0)
+#define EL_SP_ZONK (EL_SP_START + 1)
+#define EL_SP_BASE (EL_SP_START + 2)
+#define EL_SP_MURPHY (EL_SP_START + 3)
+#define EL_SP_INFOTRON (EL_SP_START + 4)
+#define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
+#define EL_SP_HARD_GRAY (EL_SP_START + 6)
+#define EL_SP_EXIT (EL_SP_START + 7)
+#define EL_SP_DISK_ORANGE (EL_SP_START + 8)
+#define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
+#define EL_SP_PORT1_DOWN (EL_SP_START + 10)
+#define EL_SP_PORT1_LEFT (EL_SP_START + 11)
+#define EL_SP_PORT1_UP (EL_SP_START + 12)
+#define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
+#define EL_SP_PORT2_DOWN (EL_SP_START + 14)
+#define EL_SP_PORT2_LEFT (EL_SP_START + 15)
+#define EL_SP_PORT2_UP (EL_SP_START + 16)
+#define EL_SP_SNIKSNAK (EL_SP_START + 17)
+#define EL_SP_DISK_YELLOW (EL_SP_START + 18)
+#define EL_SP_TERMINAL (EL_SP_START + 19)
+#define EL_SP_DISK_RED (EL_SP_START + 20)
+#define EL_SP_PORT_Y (EL_SP_START + 21)
+#define EL_SP_PORT_X (EL_SP_START + 22)
+#define EL_SP_PORT_XY (EL_SP_START + 23)
+#define EL_SP_ELECTRON (EL_SP_START + 24)
+#define EL_SP_BUG (EL_SP_START + 25)
+#define EL_SP_CHIP_LEFT (EL_SP_START + 26)
+#define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
+#define EL_SP_HARD_BASE1 (EL_SP_START + 28)
+#define EL_SP_HARD_GREEN (EL_SP_START + 29)
+#define EL_SP_HARD_BLUE (EL_SP_START + 30)
+#define EL_SP_HARD_RED (EL_SP_START + 31)
+#define EL_SP_HARD_YELLOW (EL_SP_START + 32)
+#define EL_SP_HARD_BASE2 (EL_SP_START + 33)
+#define EL_SP_HARD_BASE3 (EL_SP_START + 34)
+#define EL_SP_HARD_BASE4 (EL_SP_START + 35)
+#define EL_SP_HARD_BASE5 (EL_SP_START + 36)
+#define EL_SP_HARD_BASE6 (EL_SP_START + 37)
+#define EL_SP_CHIP_UPPER (EL_SP_START + 38)
+#define EL_SP_CHIP_LOWER (EL_SP_START + 39)
+#define EL_SP_END (EL_SP_START + 39)
+
+#define EL_UNUSED_250 250
+#define EL_UNUSED_251 251
+#define EL_UNUSED_252 252
+#define EL_UNUSED_253 253
+#define EL_UNUSED_254 254
#define EL_UNUSED_255 255
-/* "unreal" runtime elements */
-#define EL_BLOCKED 300
-#define EL_EXPLODING 301
-#define EL_CRACKINGNUT 302
-#define EL_BLURB_LEFT 303
-#define EL_BLURB_RIGHT 304
-#define EL_AMOEBING 305
-#define EL_MAUERND 306
-#define EL_BURNING 307
-#define EL_PLAYER_IS_LEAVING 308
+/* "real" (and therefore drawable) runtime elements */
+#define EL_SIEB_LEER 300
+#define EL_SIEB2_LEER 301
+#define EL_SIEB_VOLL 302
+#define EL_SIEB2_VOLL 303
+#define EL_SIEB_TOT 304
+#define EL_SIEB2_TOT 305
+#define EL_AUSGANG_ACT 306
+#define EL_SP_TERMINAL_ACTIVE 307
+#define EL_SP_BUG_ACTIVE 308
+
+/* "unreal" (and therefore not drawable) runtime elements */
+#define EL_BLOCKED 400
+#define EL_EXPLODING 401
+#define EL_CRACKINGNUT 402
+#define EL_BLURB_LEFT 403
+#define EL_BLURB_RIGHT 404
+#define EL_AMOEBING 405
+#define EL_MAUERND 406
+#define EL_BURNING 407
+#define EL_PLAYER_IS_LEAVING 408
/* game graphics:
-** 0 - 255: graphics from "RocksScreen"
-** 256 - 511: graphics from "RocksFont"
-** 512 - 767: graphics from "RocksHeroes"
+** 0 - 255: graphics from "RocksScreen"
+** 256 - 511: graphics from "RocksFont"
+** 512 - 767: graphics from "RocksMore"
+** 768 - 1023: graphics from "RocksHeroes"
*/
#define GFX_START_ROCKSSCREEN 0
#define GFX_END_ROCKSSCREEN 255
#define GFX_START_ROCKSFONT 256
#define GFX_END_ROCKSFONT 511
-#define GFX_START_ROCKSHEROES 512
-#define GFX_END_ROCKSHEROES 767
+#define GFX_START_ROCKSMORE 512
+#define GFX_END_ROCKSMORE 767
+#define GFX_START_ROCKSHEROES 768
+#define GFX_END_ROCKSHEROES 1023
-#define NUM_TILES 768
+#define NUM_TILES 1024
/* graphics from "RocksScreen" */
/* Zeile 0 (0) */
#define GFX_SOKOBAN_FELD_VOLL 123
#define GFX_GEBLUBBER 124
/* Zeile 8 (128) */
-#define GFX_SIEB_LEER 128
-#define GFX_SIEB_VOLL GFX_SIEB_LEER
-#define GFX_SIEB_TOT GFX_SIEB_LEER
+#define GFX_SIEB_INAKTIV 128
+#define GFX_SIEB_LEER GFX_SIEB_INAKTIV
+#define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
+#define GFX_SIEB_TOT GFX_SIEB_INAKTIV
#define GFX_ERZ_EDEL 132
#define GFX_ERZ_DIAM 133
#define GFX_ERZ_EDEL_ROT 134
#define GFX_MAULWURF 145
#define GFX_SCHWEIN 146
#define GFX_DRACHE 147
+#define GFX_MAUER_XY 148
+#define GFX_MAUER_X 149
+#define GFX_MAUER_Y 150
#define GFX_EDELSTEIN_ROT 152
#define GFX_EDELSTEIN_LILA 154
#define GFX_DYNABOMB_XL 156
+#define GFX_SPEED_PILL 158
#define GFX_SONDE 159
/* Zeile 10 (160) */
#define GFX_EDELSTEIN_BD 163
-#define GFX_MAUER_R1 165
+#define GFX_MAUER_RIGHT 165
+#define GFX_MAUER_R1 GFX_MAUER_RIGHT
#define GFX_MAUER_R 167
-#define GFX_MAUER_L1 168
+#define GFX_MAUER_LEFT 168
+#define GFX_MAUER_L1 GFX_MAUER_LEFT
#define GFX_MAUER_L 170
#define GFX_MAUER_LEBT 171
-#define GFX_SIEB2_LEER 172
-#define GFX_SIEB2_VOLL GFX_SIEB2_LEER
-#define GFX_SIEB2_TOT GFX_SIEB2_LEER
+#define GFX_SIEB2_INAKTIV 172
+#define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
+#define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
+#define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
/* Zeile 11 (176) */
#define GFX_AUSGANG_ZU 176
#define GFX_AUSGANG_ACT 177
#define GFX_FIREFLY_L 206
#define GFX_FIREFLY_U 207
-/* CHANGE THIS!!!! (NO REGULAR POSITIONS...) */
-#define GFX_MASK_SPARKLING 210
-/* CHANGE THIS!!!! (NO REGULAR POSITIONS...) */
-
#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
#define GFX_SPIELFIGUR GFX_SPIELER1
-
/* graphics from "RocksHeroes" */
-
-#define GFX_SPIELER_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
-#define GFX_SPIELER_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
-#define GFX_SPIELER_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
-#define GFX_SPIELER_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
-#define GFX_SPIELER_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
-#define GFX_SPIELER_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
-#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
+#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
+#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
+
+#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
-#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
-#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
-#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 8)
-#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE +12)
-#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
-#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE +12)
-#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
-#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
-#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
-#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
+#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
+#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
+#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
+#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
+#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
+#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
+#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
+
+/* graphics from "RocksMore" */
+#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
+#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
+#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
+#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
+#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
+#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
+#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
+#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
+#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
+#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
+#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
+#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
+#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
+#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
+#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
+#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
+#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
+#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
+#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
+#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
+#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
+#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
+#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
+#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
+#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
+#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
+#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
+#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
+#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
+#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
+#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
+#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
+#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
+#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
+#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
+#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
+#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
+#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
+#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
+#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
+
+#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE +15)
+#define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
+#define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
+#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE +12)
+#define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
+#define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE +12)
+
+#define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
+#define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
+#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
#define GFX_CHAR_END (GFX_CHAR_START+79)
-/* score for elements */
-#define SC_EDELSTEIN 0
-#define SC_DIAMANT 1
-#define SC_KAEFER 2
-#define SC_FLIEGER 3
-#define SC_MAMPFER 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_KOKOSNUSS 7
-#define SC_DYNAMIT 8
-#define SC_SCHLUESSEL 9
-#define SC_ZEITBONUS 10
-
/* the names of the sounds */
#define SND_ALCHEMY 0
#define SND_AMOEBE 1
#define SND_WARNTON 49
#define SND_WHOOSH 50
#define SND_ZISCH 51
-
-#define NUM_SOUNDS 52
-
-#define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
- (s)==SND_NJAM || (s)==SND_MIEP)
-#define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
- (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
- (s)==SND_TYGER || (s)==SND_VOYAGER || \
- (s)==SND_TWILIGHT)
-
+#define SND_SP_BASE 52
+#define SND_SP_INFOTRON 53
+#define SND_SP_ZONKDOWN 54
+#define SND_SP_ZONKPUSH 55
+#define SND_SP_BUG 56
+#define SND_SP_BOOM 57
+#define SND_SP_BOOOM 58
+#define SND_SP_EXIT 59
+#define SND_EMPTY 60
+
+#define NUM_SOUNDS 61
+
+/* default input keys */
+#define KEY_UNDEFINDED XK_VoidSymbol
+#define DEFAULT_KEY_LEFT XK_Left
+#define DEFAULT_KEY_RIGHT XK_Right
+#define DEFAULT_KEY_UP XK_Up
+#define DEFAULT_KEY_DOWN XK_Down
+#define DEFAULT_KEY_SNAP XK_Shift_L
+#define DEFAULT_KEY_BOMB XK_Shift_R
+#define DEFAULT_KEY_OKAY XK_Return
+#define DEFAULT_KEY_CANCEL XK_Escape
/* directions for moving */
#define MV_NO_MOVING 0
-#define MV_LEFT 1
-#define MV_RIGHT 2
-#define MV_UP 4
-#define MV_DOWN 8
+#define MV_LEFT (1 << 0)
+#define MV_RIGHT (1 << 1)
+#define MV_UP (1 << 2)
+#define MV_DOWN (1 << 3)
/* font types */
#define FS_SMALL 0
#define FC_SPECIAL2 5
/* values for game_status */
-#define MAINMENU 0
-#define PLAYING 1
-#define LEVELED 2
-#define HELPSCREEN 3
-#define CHOOSELEVEL 4
-#define TYPENAME 5
-#define HALLOFFAME 6
-#define SETUP 7
-#define EXITGAME 8
-
-/* values for game_emulation */
-#define EMU_NONE 0
-#define EMU_BOULDERDASH 1
-#define EMU_SOKOBAN 2
-
+#define EXITGAME 0
+#define MAINMENU 1
+#define PLAYING 2
+#define LEVELED 3
+#define HELPSCREEN 4
+#define CHOOSELEVEL 5
+#define TYPENAME 6
+#define HALLOFFAME 7
+#define SETUP 8
+#define SETUPINPUT 9
+#define CALIBRATION 10
#ifndef GAME_DIR
#define GAME_DIR "."
#endif
-#ifndef GFX_PATH
-#define GFX_PATH GAME_DIR "/graphics"
-#endif
-#ifndef SND_PATH
-#define SND_PATH GAME_DIR "/sounds"
-#endif
-#ifndef LEVEL_PATH
-#define LEVEL_PATH GAME_DIR "/levels"
-#endif
-#ifndef SCORE_PATH
-#define SCORE_PATH LEVEL_PATH
-#endif
-#ifndef NAMES_PATH
-#define NAMES_PATH LEVEL_PATH
-#endif
-#ifndef CONFIG_PATH
-#define CONFIG_PATH GAME_DIR
-#endif
-#ifndef JOYDAT_PATH
-#define JOYDAT_PATH GAME_DIR
-#endif
+#define BASE_PATH GAME_DIR
-#ifndef MSDOS
-#define SCORE_FILENAME "ROCKS.score"
-#define NAMES_FILENAME "ROCKS.names"
-#define LEVDIR_FILENAME "ROCKS.levelinfo"
-#define JOYDAT_FILENAME "ROCKS.joystick"
-#else
-#define SCORE_FILENAME "ROCKS.sco"
-#define NAMES_FILENAME "ROCKS.nam"
-#define LEVDIR_FILENAME "ROCKS.lev"
-#define JOYDAT_FILENAME "ROCKS.joy"
-#endif
+#define GRAPHICS_DIRECTORY "graphics"
+#define SOUNDS_DIRECTORY "sounds"
+#define LEVELS_DIRECTORY "levels"
+#define TAPES_DIRECTORY "tapes"
+#define SCORES_DIRECTORY "scores"
-#define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
-
-#define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
-#define SCORE_PERMS LEVEL_PERMS
-#define NAMES_PERMS LEVEL_PERMS
-#define LEVDIR_PERMS LEVEL_PERMS
-#define LEVREC_PERMS LEVEL_PERMS
-#define JOYDAT_PERMS LEVEL_PERMS
-
-/* old cookies */
-#define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
-
-#define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
-#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
-#define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
-#define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
-#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
-#define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
-#define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
-#define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
-#define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
-#define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
-#define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
-#define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
-
-#define VERSION_STRING "1.2"
+#define VERSION_STRING "1.2.1"
#define GAMETITLE_STRING "Rocks'n'Diamonds"
#define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
-#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
+#define COPYRIGHT_STRING "Copyright ^1995-99 by Holger Schemel"
-/* Leerer Login- und Alias-Name */
-#define EMPTY_LOGIN "NO_LOGIN"
-#define EMPTY_ALIAS "NO_NAME"
+/* default name for empty highscore entry */
+#define EMPTY_PLAYER_NAME "no name"
/* values for button_status */
#define MB_NOT_PRESSED FALSE
#define MB_RIGHT 3
#endif
-/* values for key_status */
-#define KEY_NOT_PRESSED FALSE
-#define KEY_RELEASED FALSE
-#define KEY_PRESSED TRUE
-
/* values for redraw_mask */
-#define REDRAW_ALL (1L<<0)
-#define REDRAW_FIELD (1L<<1)
-#define REDRAW_TILES (1L<<2)
-#define REDRAW_DOOR_1 (1L<<3)
-#define REDRAW_VIDEO_1 (1L<<4)
-#define REDRAW_VIDEO_2 (1L<<5)
-#define REDRAW_VIDEO_3 (1L<<6)
-#define REDRAW_MICROLEV (1L<<7)
-#define REDRAW_FROM_BACKBUFFER (1L<<8)
+#define REDRAW_ALL (1L << 0)
+#define REDRAW_FIELD (1L << 1)
+#define REDRAW_TILES (1L << 2)
+#define REDRAW_DOOR_1 (1L << 3)
+#define REDRAW_VIDEO_1 (1L << 4)
+#define REDRAW_VIDEO_2 (1L << 5)
+#define REDRAW_VIDEO_3 (1L << 6)
+#define REDRAW_MICROLEV (1L << 7)
+#define REDRAW_FROM_BACKBUFFER (1L << 8)
#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
-#define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
+#define REDRAW_DOOR_3 (1L << 9)
+#define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2 | REDRAW_DOOR_3)
#define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
#define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
-/* positions in the game control window */
-#define XX_LEVEL 37
-#define YY_LEVEL 20
-#define XX_EMERALDS 29
-#define YY_EMERALDS 54
-#define XX_DYNAMITE 29
-#define YY_DYNAMITE 89
-#define XX_KEYS 18
-#define YY_KEYS 123
-#define XX_SCORE 15
-#define YY_SCORE 159
-#define XX_TIME 29
-#define YY_TIME 194
-
-#define DX_LEVEL (DX+XX_LEVEL)
-#define DY_LEVEL (DY+YY_LEVEL)
-#define DX_EMERALDS (DX+XX_EMERALDS)
-#define DY_EMERALDS (DY+YY_EMERALDS)
-#define DX_DYNAMITE (DX+XX_DYNAMITE)
-#define DY_DYNAMITE (DY+YY_DYNAMITE)
-#define DX_KEYS (DX+XX_KEYS)
-#define DY_KEYS (DY+YY_KEYS)
-#define DX_SCORE (DX+XX_SCORE)
-#define DY_SCORE (DY+YY_SCORE)
-#define DX_TIME (DX+XX_TIME)
-#define DY_TIME (DY+YY_TIME)
-
-/* Felder in PIX_DOOR */
-/* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
- PAGEX1: 1. Zwischenspeicher für DOOR_1
- PAGEX2: 2. Zwischenspeicher für DOOR_1
- PAGEX3: Pufferspeicher für Animationen
+/* areas in pixmap PIX_DOOR */
+/* meaning in PIX_DB_DOOR: (3 PAGEs)
+ PAGEX1: 1. buffer for DOOR_1
+ PAGEX2: 2. buffer for DOOR_1
+ PAGEX3: buffer for animations
*/
#define DOOR_GFX_PAGESIZE DXSIZE
-#define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEY1 0
#define DOOR_GFX_PAGEY2 DYSIZE
-/* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
+/* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
#define ANIM_NORMAL 0
#define ANIM_OSCILLATE 1
#define ANIM_REVERSE 2
-#endif
+/* values for game_emulation */
+#define EMU_NONE 0
+#define EMU_BOULDERDASH 1
+#define EMU_SOKOBAN 2
+#define EMU_SUPAPLEX 3
+
+#endif /* MAIN_H */