int bd_bomb_explosion_turns_to; // BD bomb explosion changes to specified element
int bd_nitro_explosion_turns_to; // BD nitro pack explosion changes to specified element
int bd_explosion_turns_to; // BD other explosions change to specified element
+ int bd_color_b; // BD engine C64-style cave color (border)
+ int bd_color_0; // BD engine C64-style cave color (background)
+ int bd_color_1; // BD engine C64-style cave color (sand)
+ int bd_color_2; // BD engine C64-style cave color (steel wall)
+ int bd_color_3; // BD engine C64-style cave color (wall)
+ int bd_color_4; // BD engine C64-style cave color (amoeba)
+ int bd_color_5; // BD engine C64-style cave color (slime)
boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
boolean em_explodes_by_fire; // EM style chain explosion behaviour
boolean file_has_custom_elements; // set when level file contains CEs
+ int bd_color_type; // set according to BD colors in level
+
boolean no_valid_file; // set when level file missing or invalid
boolean no_level_file; // set when falling back to level template