/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* main.h *
***********************************************************/
#ifndef MAIN_H
#define MAIN_H
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+
#ifndef MSDOS
#define XK_MISCELLANY
#define XK_LATIN1
#endif
#else
#include "msdos.h"
-#endif // von #ifndef MSDOS
-
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <errno.h>
+#endif /* #ifndef MSDOS */
typedef int BOOL;
+typedef unsigned char byte;
#ifndef FALSE
#define FALSE 0
#define WIN_XPOS 0
#define WIN_YPOS 0
#else
-#define WIN_XPOS (XRES-WIN_XSIZE)/2
-#define WIN_YPOS (YRES-WIN_YSIZE)/2
+#define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
+#define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
#endif
#define SCR_FIELDX 17
#define SCR_FIELDY 17
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
-#define MIN_LEV_FIELDX (SCR_FIELDX-2)
-#define MIN_LEV_FIELDY (SCR_FIELDY-2)
+#define MIN_LEV_FIELDX (SCR_FIELDX - 2)
+#define MIN_LEV_FIELDY (SCR_FIELDY - 2)
#define STD_LEV_FIELDX 64
#define STD_LEV_FIELDY 32
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
+#define MAX_PLAYERS 4
+
#ifndef MIN
-#define MIN(a,b) ((a)<(b) ? (a) : (b))
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
-#define MAX(a,b) ((a)>(b) ? (a) : (b))
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
#endif
#ifndef ABS
-#define ABS(a) ((a)<0 ? -(a) : (a))
+#define ABS(a) ((a) < 0 ? -(a) : (a))
#endif
#ifndef SIGN
-#define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
+#define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
#endif
-#define SCROLLX(a) ((a)-scroll_x)
-#define SCROLLY(a) ((a)-scroll_y)
-#define UNSCROLLX(a) ((a)+scroll_x)
-#define UNSCROLLY(a) ((a)+scroll_y)
+#define SCREENX(a) ((a) - scroll_x)
+#define SCREENY(a) ((a) - scroll_y)
+#define LEVELX(a) ((a) + scroll_x)
+#define LEVELY(a) ((a) + scroll_y)
+#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
#define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
-
-#define IS_PLAYER(x,y) (JX==(x) && JY==(y))
-
-/*
-#define IS_PLAYER(x,y) ((JX==(x) && JY==(y)) || (lastJX==(x) && lastJY==(y)))
-*/
-
-#define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
-#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
-#define IS_MOVING(x,y) (MovPos[x][y]!=0)
-#define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
-
#define EP_BIT_AMOEBALIVE (1<<0)
#define EP_BIT_AMOEBOID (1<<1)
#define EP_BIT_SCHLUESSEL (1<<2)
#define EP_BIT_EXPLOSIVE (1<<22)
#define EP_BIT_MAMPF3 (1<<23)
#define EP_BIT_PUSHABLE (1<<24)
+#define EP_BIT_PLAYER (1<<25)
#define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
#define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
#define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
#define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
+#define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
+
+#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
-#define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
- (e)==EL_EDELSTEIN ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
+#define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
+#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
+
+#define IS_MOVING(x,y) (MovPos[x][y] != 0)
+#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
+
+#define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
+ (e) == EL_EDELSTEIN ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
EL_FELSBROCKEN)
-#define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
+#define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
EL_FELSBROCKEN)
-#define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
-#define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
-#define TIMESIZE (TimeLeft*100/level.time)
+#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
+#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
+#define TIMESIZE (TimeLeft * 100 / level.time)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
+#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
+
/* Pixmaps with Xpm or X11 Bitmap files */
#define PIX_BACK 0
#define PIX_DOOR 1
#define MAX_LEVDIR_ENTRIES 15
#define MAX_SCORE_ENTRIES 15
-#define MAX_FILENAME 256
+#define MAX_OPTION_LEN 256
+#define MAX_FILENAME_LEN 256
#define MAX_NUM_AMOEBA 100
#define MAX_ELEMENTS 512
struct PlayerInfo
{
+ int active, local;
+ int index_nr, client_nr, element_nr;
+
char login_name[MAX_NAMELEN];
char alias_name[MAX_NAMELEN];
int handicap;
unsigned int setup;
int leveldir_nr;
int level_nr;
+
+ int jx,jy, last_jx,last_jy;
+ int MovDir, MovPos, GfxPos;
+ int Pushing, Frame;
+
+ int gone, LevelSolved, GameOver;
+
+ long actual_frame_counter;
+
+ int frame_reset_delay;
+
+ long move_delay;
+ int last_move_dir;
+
+ long push_delay;
+ int push_delay_value;
+
+ int snapped;
+
+ int score;
+ int gems_still_needed;
+ int sokobanfields_still_needed;
+ int lights_still_needed;
+ int friends_still_needed;
+ int key[4];
+ int dynamite;
+ int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
};
struct LevelInfo
struct RecordingInfo
{
int level_nr;
- unsigned int random_seed;
+ unsigned long random_seed;
unsigned long date;
unsigned long counter;
unsigned long length;
BOOL changed;
struct
{
- unsigned char joystickdata;
- unsigned char delay;
+ byte action[MAX_PLAYERS];
+ byte delay;
} pos[MAX_TAPELEN];
};
extern Visual *visual;
extern int screen;
extern Window window;
-extern GC gc, clip_gc[];
-extern XImage *image[];
-extern Pixmap clipmask[];
+extern GC gc, clip_gc[], tile_clip_gc;
extern Pixmap pix[];
-
-
-extern Pixmap test_pix[];
-extern Pixmap test_clipmask[];
-extern int test_picture_count;
-
-
+extern Pixmap clipmask[], tile_clipmask[];
#ifdef XPM_INCLUDE_FILE
extern XpmAttributes xpm_att[];
extern char *joystick_device_name[2];
extern char *level_directory;
extern int width, height;
-extern unsigned long pen_fg, pen_bg;
+
+extern char *program_name;
+extern char *display_name;
+extern char *server_host;
+extern int server_port;
+extern int serveronly;
+extern int network;
+extern int verbose;
extern int game_status;
extern int game_emulation;
+extern int network_playing;
extern int button_status, motion_status;
extern int key_joystick_mapping;
extern int global_joystick_status, joystick_status;
extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int level_nr, leveldir_nr, num_leveldirs;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-extern int FX,FY, ScreenMovPos, ScrollStepSize;
+extern int FX,FY, ScrollStepSize;
+extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
+extern int GameFrameDelay, MoveSpeed;
extern int BX1,BY1, BX2,BY2;
-extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
-extern int PlayerMovDir, PlayerMovPos, PlayerPushing;
-extern int PlayerFrame, PlayerGfxPos;
-extern int PlayerGone,LevelSolved,GameOver;
-extern int FrameCounter,TimeFrames,TimeLeft,Score;
-extern int Gems,SokobanFields,Lights,Friends;
-extern int Dynamite,Key[4],MampferNr;
-extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-extern int SiebAktiv;
+extern int ZX,ZY, ExitX,ExitY;
+extern int AllPlayersGone;
+extern int FrameCounter, TimeFrames, TimeLeft;
+extern int MampferNr, SiebAktiv;
+
+extern byte network_player_action[];
+extern BOOL network_player_action_received;
+extern int TestPlayer;
extern struct LevelDirInfo leveldir[];
extern struct LevelInfo level;
-extern struct PlayerInfo player;
+extern struct PlayerInfo stored_player[];
+extern struct PlayerInfo *local_player;
extern struct HiScore highscore[];
extern struct RecordingInfo tape;
extern struct SoundInfo Sound[];
extern int background_loop[];
extern int num_bg_loops;
-extern char *progname;
-
/* often used screen positions */
#define SX 8
#define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
#define EL_CHAR_END (EL_CHAR_START+79)
-#define EL_UNUSED_200 200
+#define EL_MAUER_X 200
+#define EL_MAUER_Y 201
+#define EL_MAUER_XY 202
+
+#define EL_UNUSED_200 203
/* ... */
#define EL_UNUSED_255 255
#define GFX_START_ROCKSHEROES 512
#define GFX_END_ROCKSHEROES 767
+#define NUM_TILES 768
+
/* graphics from "RocksScreen" */
/* Zeile 0 (0) */
#define GFX_LEERRAUM (-1)
#define GFX_MAULWURF 145
#define GFX_SCHWEIN 146
#define GFX_DRACHE 147
+#define GFX_MAUER_XY 148
+#define GFX_MAUER_X 149
+#define GFX_MAUER_Y 150
#define GFX_EDELSTEIN_ROT 152
#define GFX_EDELSTEIN_LILA 154
#define GFX_DYNABOMB_XL 156
#define GFX_SONDE 159
/* Zeile 10 (160) */
#define GFX_EDELSTEIN_BD 163
-#define GFX_MAUER_R1 165
+#define GFX_MAUER_RIGHT 165
+#define GFX_MAUER_R1 GFX_MAUER_RIGHT
#define GFX_MAUER_R 167
-#define GFX_MAUER_L1 168
+#define GFX_MAUER_LEFT 168
+#define GFX_MAUER_L1 GFX_MAUER_LEFT
#define GFX_MAUER_L 170
#define GFX_MAUER_LEBT 171
#define GFX_SIEB2_LEER 172
/* graphics from "RocksHeroes" */
-#define GFX_SPIELER_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
-#define GFX_SPIELER_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
-#define GFX_SPIELER_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
-#define GFX_SPIELER_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
-#define GFX_SPIELER_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
-#define GFX_SPIELER_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
-#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
+#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
+#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
+
+#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
-#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
-#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
-#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 8)
-#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE +12)
-#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
-#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE +12)
-#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
-#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
-#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
-#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
+#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
+#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
+#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
+#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
+#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
+#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
+#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
/* directions for moving */
#define MV_NO_MOVING 0
-#define MV_LEFT 1
-#define MV_RIGHT 2
-#define MV_UP 4
-#define MV_DOWN 8
+#define MV_LEFT (1<<0)
+#define MV_RIGHT (1<<1)
+#define MV_UP (1<<2)
+#define MV_DOWN (1<<3)
/* font types */
#define FS_SMALL 0
/* old cookies */
#define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
+#define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
#define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
#define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
#define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
-#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
+#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
#define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
#define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
#define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
#define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
#define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
-#define VERSION_STRING "1.1"
+#define VERSION_STRING "1.2"
#define GAMETITLE_STRING "Rocks'n'Diamonds"
#define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"