#define SND_UNDEFINED (-1)
#define MUS_UNDEFINED (-1)
-#define DEFAULT_FULLSCREEN_MODE "800x600"
-
#define WIN_XSIZE_DEFAULT 672
#define WIN_YSIZE_DEFAULT 560
#define GFX_SPECIAL_ARG_DEFAULT 0
#define GFX_SPECIAL_ARG_LOADING 1
#define GFX_SPECIAL_ARG_TITLE_INITIAL 2
-#define GFX_SPECIAL_ARG_TITLE 3
-#define GFX_SPECIAL_ARG_MAIN 4
-#define GFX_SPECIAL_ARG_LEVELS 5
-#define GFX_SPECIAL_ARG_LEVELNR 6
-#define GFX_SPECIAL_ARG_SCORES 7
-#define GFX_SPECIAL_ARG_EDITOR 8
-#define GFX_SPECIAL_ARG_INFO 9
-#define GFX_SPECIAL_ARG_SETUP 10
-#define GFX_SPECIAL_ARG_PLAYING 11
-#define GFX_SPECIAL_ARG_DOOR 12
-#define GFX_SPECIAL_ARG_TAPE 13
-#define GFX_SPECIAL_ARG_PANEL 14
-#define GFX_SPECIAL_ARG_PREVIEW 15
-#define GFX_SPECIAL_ARG_CRUMBLED 16
-#define GFX_SPECIAL_ARG_TYPENAME 17
-#define GFX_SPECIAL_ARG_MENU 18
-#define GFX_SPECIAL_ARG_TOONS 19
-#define GFX_SPECIAL_ARG_FADING 20
-#define GFX_SPECIAL_ARG_QUIT 21
-
-#define NUM_SPECIAL_GFX_ARGS 22
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
+#define GFX_SPECIAL_ARG_TITLE 8
+#define GFX_SPECIAL_ARG_TITLE_1 9
+#define GFX_SPECIAL_ARG_TITLE_2 10
+#define GFX_SPECIAL_ARG_TITLE_3 11
+#define GFX_SPECIAL_ARG_TITLE_4 12
+#define GFX_SPECIAL_ARG_TITLE_5 13
+#define GFX_SPECIAL_ARG_MAIN 14
+#define GFX_SPECIAL_ARG_LEVELS 15
+#define GFX_SPECIAL_ARG_LEVELNR 16
+#define GFX_SPECIAL_ARG_SCORES 17
+#define GFX_SPECIAL_ARG_EDITOR 18
+#define GFX_SPECIAL_ARG_INFO 19
+#define GFX_SPECIAL_ARG_SETUP 20
+#define GFX_SPECIAL_ARG_PLAYING 21
+#define GFX_SPECIAL_ARG_DOOR 22
+#define GFX_SPECIAL_ARG_TAPE 23
+#define GFX_SPECIAL_ARG_PANEL 24
+#define GFX_SPECIAL_ARG_PREVIEW 25
+#define GFX_SPECIAL_ARG_CRUMBLED 26
+#define GFX_SPECIAL_ARG_MAINONLY 27
+#define GFX_SPECIAL_ARG_TYPENAME 28
+#define GFX_SPECIAL_ARG_SUBMENU 29
+#define GFX_SPECIAL_ARG_MENU 30
+#define GFX_SPECIAL_ARG_TOONS 31
+#define GFX_SPECIAL_ARG_FADING 32
+#define GFX_SPECIAL_ARG_QUIT 33
+
+#define NUM_SPECIAL_GFX_ARGS 34
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define FONT_INPUT_2_ACTIVE 24
#define FONT_INPUT_1 25
#define FONT_INPUT_2 26
-#define FONT_OPTION_OFF 27
-#define FONT_OPTION_ON 28
-#define FONT_VALUE_1 29
-#define FONT_VALUE_2 30
-#define FONT_VALUE_OLD 31
-#define FONT_LEVEL_NUMBER_ACTIVE 32
-#define FONT_LEVEL_NUMBER 33
-#define FONT_TAPE_RECORDER 34
-#define FONT_GAME_INFO 35
-#define FONT_INFO_ELEMENTS 36
-#define FONT_INFO_LEVELSET 37
-
-#define NUM_FONTS 38
+#define FONT_OPTION_OFF_NARROW 27
+#define FONT_OPTION_OFF 28
+#define FONT_OPTION_ON_NARROW 29
+#define FONT_OPTION_ON 30
+#define FONT_VALUE_1 31
+#define FONT_VALUE_2 32
+#define FONT_VALUE_OLD 33
+#define FONT_VALUE_NARROW 34
+#define FONT_LEVEL_NUMBER_ACTIVE 35
+#define FONT_LEVEL_NUMBER 36
+#define FONT_TAPE_RECORDER 37
+#define FONT_GAME_INFO 38
+#define FONT_INFO_ELEMENTS 39
+#define FONT_INFO_LEVELSET 40
+
+#define NUM_FONTS 41
#define NUM_INITIAL_FONTS 4
/* values for toon animation configuration */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_LOADING 1
#define GAME_MODE_TITLE_INITIAL 2
-#define GAME_MODE_TITLE 3
-#define GAME_MODE_MAIN 4
-#define GAME_MODE_LEVELS 5
-#define GAME_MODE_LEVELNR 6
-#define GAME_MODE_SCORES 7
-#define GAME_MODE_EDITOR 8
-#define GAME_MODE_INFO 9
-#define GAME_MODE_SETUP 10
-#define GAME_MODE_PLAYING 11
-#define GAME_MODE_PSEUDO_DOOR 12
-#define GAME_MODE_PSEUDO_TAPE 13
-#define GAME_MODE_PSEUDO_PANEL 14
-#define GAME_MODE_PSEUDO_PREVIEW 15
-#define GAME_MODE_PSEUDO_CRUMBLED 16
-#define GAME_MODE_PSEUDO_TYPENAME 17
-#define GAME_MODE_PSEUDO_MENU 18
-#define GAME_MODE_PSEUDO_TOONS 19
-#define GAME_MODE_PSEUDO_FADING 20
-#define GAME_MODE_QUIT 21
-
-#define NUM_GAME_MODES 22
+#define GAME_MODE_TITLE_INITIAL_1 3
+#define GAME_MODE_TITLE_INITIAL_2 4
+#define GAME_MODE_TITLE_INITIAL_3 5
+#define GAME_MODE_TITLE_INITIAL_4 6
+#define GAME_MODE_TITLE_INITIAL_5 7
+#define GAME_MODE_TITLE 8
+#define GAME_MODE_TITLE_1 9
+#define GAME_MODE_TITLE_2 10
+#define GAME_MODE_TITLE_3 11
+#define GAME_MODE_TITLE_4 12
+#define GAME_MODE_TITLE_5 13
+#define GAME_MODE_MAIN 14
+#define GAME_MODE_LEVELS 15
+#define GAME_MODE_LEVELNR 16
+#define GAME_MODE_SCORES 17
+#define GAME_MODE_EDITOR 18
+#define GAME_MODE_INFO 19
+#define GAME_MODE_SETUP 20
+#define GAME_MODE_PLAYING 21
+#define GAME_MODE_PSEUDO_DOOR 22
+#define GAME_MODE_PSEUDO_TAPE 23
+#define GAME_MODE_PSEUDO_PANEL 24
+#define GAME_MODE_PSEUDO_PREVIEW 25
+#define GAME_MODE_PSEUDO_CRUMBLED 26
+#define GAME_MODE_PSEUDO_MAINONLY 27
+#define GAME_MODE_PSEUDO_TYPENAME 28
+#define GAME_MODE_PSEUDO_SUBMENU 29
+#define GAME_MODE_PSEUDO_MENU 30
+#define GAME_MODE_PSEUDO_TOONS 31
+#define GAME_MODE_PSEUDO_FADING 32
+#define GAME_MODE_QUIT 33
+
+#define NUM_GAME_MODES 34
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
#define PROGRAM_VERSION_MINOR 0
#define PROGRAM_VERSION_PATCH 0
#define PROGRAM_VERSION_BUILD 0
+#define PROGRAM_VERSION_EXTRA " RC2"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2015 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2016 by Holger Schemel"
#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
/* global animation graphic and control definitions */
int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+
+ /* global animation sound and music definitions */
+ int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+ int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
};
struct GraphicInfo
extern Bitmap *bitmap_db_panel;
extern Bitmap *bitmap_db_door_1;
extern Bitmap *bitmap_db_door_2;
-extern Bitmap *bitmap_db_toons;
extern DrawBuffer *fieldbuffer;
extern DrawBuffer *drawto_field;
extern struct ViewportInfo viewport;
extern struct TitleFadingInfo fading;
extern struct TitleFadingInfo fading_none;
+extern struct TitleFadingInfo title_initial_first_default;
extern struct TitleFadingInfo title_initial_default;
+extern struct TitleFadingInfo title_first_default;
extern struct TitleFadingInfo title_default;
-extern struct TitleMessageInfo titlescreen_initial_default;
+extern struct TitleMessageInfo titlescreen_initial_first_default;
extern struct TitleMessageInfo titlescreen_initial_first[];
+extern struct TitleMessageInfo titlescreen_initial_default;
extern struct TitleMessageInfo titlescreen_initial[];
-extern struct TitleMessageInfo titlescreen_default;
+extern struct TitleMessageInfo titlescreen_first_default;
extern struct TitleMessageInfo titlescreen_first[];
+extern struct TitleMessageInfo titlescreen_default;
extern struct TitleMessageInfo titlescreen[];
-extern struct TitleMessageInfo titlemessage_initial_default;
+extern struct TitleMessageInfo titlemessage_initial_first_default;
extern struct TitleMessageInfo titlemessage_initial_first[];
+extern struct TitleMessageInfo titlemessage_initial_default;
extern struct TitleMessageInfo titlemessage_initial[];
-extern struct TitleMessageInfo titlemessage_default;
+extern struct TitleMessageInfo titlemessage_first_default;
extern struct TitleMessageInfo titlemessage_first[];
+extern struct TitleMessageInfo titlemessage_default;
extern struct TitleMessageInfo titlemessage[];
extern struct TitleMessageInfo readme;
extern struct InitInfo init, init_last;