#include "libgame/libgame.h"
#include "game_em/game_em.h"
+#include "game_sp/game_sp.h"
#include "conf_gfx.h" /* include auto-generated data structure definitions */
#include "conf_snd.h" /* include auto-generated data structure definitions */
#include "conf_mus.h" /* include auto-generated data structure definitions */
+
#define IMG_UNDEFINED (-1)
#define IMG_EMPTY IMG_EMPTY_SPACE
-#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
+#define IMG_SP_EMPTY IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
#define IMG_CHAR_START IMG_CHAR_SPACE
#define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
#define SND_UNDEFINED (-1)
#define MUS_UNDEFINED (-1)
+#if 0
#define WIN_XSIZE 672
#define WIN_YSIZE 560
+#endif
#define DEFAULT_FULLSCREEN_MODE "800x600"
+#if 0
#define SCR_FIELDX 17
#define SCR_FIELDY 17
+#endif
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
#define MIN_LEV_FIELDX 3
#define MAX_INITIAL_INVENTORY_SIZE 8
/* often used screen positions */
+#if 0
#define SX 8
#define SY 8
#define REAL_SX (SX - 2)
#define VY 400
#define EX DX
#define EY (VY - 44)
+#endif
#define TILESIZE 32
#define TILEX TILESIZE
#define TILEY TILESIZE
#define EL_QUICKSAND_FAST_EMPTY 861
#define EL_QUICKSAND_FAST_FULL 862
-#define NUM_FILE_ELEMENTS 863
+#define EL_FROM_LEVEL_TEMPLATE 863
+
+#define NUM_FILE_ELEMENTS 864
/* "real" (and therefore drawable) runtime elements */
#define GFX_SPECIAL_ARG_SETUP 9
#define GFX_SPECIAL_ARG_PLAYING 10
#define GFX_SPECIAL_ARG_DOOR 11
-#define GFX_SPECIAL_ARG_PANEL 12
-#define GFX_SPECIAL_ARG_PREVIEW 13
-#define GFX_SPECIAL_ARG_CRUMBLED 14
+#define GFX_SPECIAL_ARG_TAPE 12
+#define GFX_SPECIAL_ARG_PANEL 13
+#define GFX_SPECIAL_ARG_PREVIEW 14
+#define GFX_SPECIAL_ARG_CRUMBLED 15
-#define NUM_SPECIAL_GFX_ARGS 15
+#define NUM_SPECIAL_GFX_ARGS 16
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GFX_SPECIAL_ARG_SETUP_SOUND 4
#define GFX_SPECIAL_ARG_SETUP_ARTWORK 5
#define GFX_SPECIAL_ARG_SETUP_INPUT 6
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 7
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 8
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 9
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 7
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 8
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 9
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 11
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 12
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 13
-#define NUM_SPECIAL_GFX_SETUP_ARGS 11
+#define NUM_SPECIAL_GFX_SETUP_ARGS 14
/* values for image configuration suffixes */
#define GFX_ARG_ALIGN 43
#define GFX_ARG_VALIGN 44
#define GFX_ARG_SORT_PRIORITY 45
+#define GFX_ARG_CLASS 46
+#define GFX_ARG_STYLE 47
+#define GFX_ARG_ACTIVE_XOFFSET 48
+#define GFX_ARG_ACTIVE_YOFFSET 49
+#define GFX_ARG_PRESSED_XOFFSET 50
+#define GFX_ARG_PRESSED_YOFFSET 51
-#define NUM_GFX_ARGS 46
+#define NUM_GFX_ARGS 52
/* values for sound configuration suffixes */
#define GAME_MODE_SETUP 9
#define GAME_MODE_PLAYING 10
#define GAME_MODE_PSEUDO_DOOR 11
-#define GAME_MODE_PSEUDO_PANEL 12
-#define GAME_MODE_PSEUDO_PREVIEW 13
-#define GAME_MODE_PSEUDO_CRUMBLED 14
+#define GAME_MODE_PSEUDO_TAPE 12
+#define GAME_MODE_PSEUDO_PANEL 13
+#define GAME_MODE_PSEUDO_PREVIEW 14
+#define GAME_MODE_PSEUDO_CRUMBLED 15
/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME 15
-#define GAME_MODE_QUIT 16
+#define GAME_MODE_PSEUDO_TYPENAME 16
+#define GAME_MODE_QUIT 17
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
/* program information and versioning definitions */
#define PROGRAM_VERSION_MAJOR 3
-#define PROGRAM_VERSION_MINOR 2
-#define PROGRAM_VERSION_PATCH 6
-#define PROGRAM_VERSION_BUILD 1
+#define PROGRAM_VERSION_MINOR 3
+#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_BUILD 2
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2008 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2010 by Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment"
#define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
#define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
#define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
+#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
-#define NUM_ENGINE_TYPES 3
+#define NUM_ENGINE_TYPES 4
struct BorderInfo
int anim_mode;
};
+struct ViewportInfo
+{
+ struct RectWithBorder window;
+ struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
+ struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
+ struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
+};
+
struct HiScore
{
char Name[MAX_PLAYER_NAME_LEN + 1];
int year;
int month;
int day;
+
+ enum
+ {
+ DATE_SRC_CLOCK,
+ DATE_SRC_LEVELFILE
+ } src;
};
struct LevelInfo
/* level stored in native format for the alternative native game engines */
struct LevelInfo_EM *native_em_level;
+ struct LevelInfo_SP *native_sp_level;
int file_version; /* file format version the level is stored with */
int game_version; /* game release version the level was created with */
boolean shifted_relocation; /* no level centering when relocating player */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */
+ boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
boolean continuous_snapping; /* repeated snapping without releasing key */
boolean block_snap_field; /* snapping blocks field to show animation */
int align, valign; /* optional setting for drawing title screens */
int sort_priority; /* optional setting for drawing title screens */
+ int class;
+ int style;
+
+ int active_xoffset;
+ int active_yoffset;
+ int pressed_xoffset;
+ int pressed_yoffset;
+
boolean use_image_size; /* use image size as default width and height */
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
};
+extern Bitmap *bitmap_db_store;
extern Bitmap *bitmap_db_cross;
extern Bitmap *bitmap_db_field;
extern Bitmap *bitmap_db_panel;
extern int key_joystick_mapping;
+#if 1
+extern boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
+#else
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+#endif
extern int redraw_x1, redraw_y1;
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int lev_fieldx, lev_fieldy;
extern int scroll_x, scroll_y;
+extern int WIN_XSIZE, WIN_YSIZE;
+extern int SCR_FIELDX, SCR_FIELDY;
+extern int SX, SY;
+extern int REAL_SX, REAL_SY;
+extern int DX, DY;
+extern int VX, VY;
+extern int EX, EY;
+extern int dDX, dDY;
+
extern int FX, FY;
extern int ScrollStepSize;
extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
extern struct TapeInfo tape;
extern struct GlobalInfo global;
extern struct BorderInfo border;
+extern struct ViewportInfo viewport;
extern struct TitleFadingInfo fading;
extern struct TitleFadingInfo fading_none;
extern struct TitleFadingInfo title_initial_default;
extern struct TitleMessageInfo titlemessage_default;
extern struct TitleMessageInfo titlemessage[];
extern struct TitleMessageInfo readme;
-extern struct InitInfo init;
+extern struct InitInfo init, init_last;
extern struct MenuInfo menu;
extern struct DoorInfo door_1, door_2;
extern struct PreviewInfo preview;