#define BUTTON_ACTIVE(b) (ActiveButton[b])
#define FONT_ACTIVE(f) (ActiveFont[f])
-
/* fundamental game speed values */
#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
struct EditorPaletteElementInfo element_right;
};
+struct EditorDrawingAreaInfo
+{
+ int tile_size;
+};
+
struct EditorInfo
{
struct EditorSettingsInfo settings;
struct EditorButtonInfo button;
struct EditorInputInfo input;
struct EditorPaletteInfo palette;
+ struct EditorDrawingAreaInfo drawingarea;
};
struct ViewportInfo
{
- struct RectWithBorder window;
+ struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
boolean use_time_orb_bug; /* for compatibility with old levels */
boolean instant_relocation; /* no visual delay when relocating player */
boolean shifted_relocation; /* no level centering when relocating player */
+ boolean lazy_relocation; /* only redraw off-screen player relocation */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */
boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
extern DrawBuffer *drawto_field;
extern int game_status;
+extern boolean game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;