/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* main.h *
***********************************************************/
#ifndef MAIN_H
#define MAIN_H
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+
+#ifndef MSDOS
#define XK_MISCELLANY
#define XK_LATIN1
#include <X11/Xlib.h>
#include <X11/Xutil.h>
+#include <X11/Xatom.h>
#include <X11/Xos.h>
#include <X11/Intrinsic.h>
#include <X11/keysymdef.h>
#ifdef XPM_INCLUDE_FILE
#include XPM_INCLUDE_FILE
-#else
-#include "YOU HAVE TO SET 'XPM_INCLUDE_FILE' IN THE 'Makefile'!!!"
#endif
+#else
+#include "msdos.h"
+#endif /* #ifndef MSDOS */
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <errno.h>
-
-typedef int BOOL;
+typedef unsigned char boolean;
+typedef unsigned char byte;
-#define TRUE 1
-#define FALSE 0
+#ifndef FALSE
+#define FALSE 0
+#define TRUE (!FALSE)
+#endif
-#define WIN_XPOS 0
-#define WIN_YPOS 0
#define WIN_XSIZE 672
#define WIN_YSIZE 560
+#ifndef MSDOS
+#define WIN_XPOS 0
+#define WIN_YPOS 0
+#else
+#define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
+#define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
+#endif
#define SCR_FIELDX 17
#define SCR_FIELDY 17
+#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
+#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
-#define MIN_LEV_FIELDX (SCR_FIELDX-2)
-#define MIN_LEV_FIELDY (SCR_FIELDY-2)
+#define MIN_LEV_FIELDX (SCR_FIELDX - 2)
+#define MIN_LEV_FIELDY (SCR_FIELDY - 2)
#define STD_LEV_FIELDX 64
#define STD_LEV_FIELDY 32
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
-#define MIN(a,b) ((a)<(b) ? (a) : (b))
-#define MAX(a,b) ((a)>(b) ? (a) : (b))
-#define ABS(a) ((a)<0 ? -(a) : (a))
-#define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
-#define SCROLLX(a) ((a)-scroll_x)
-#define SCROLLY(a) ((a)-scroll_y)
-#define UNSCROLLX(a) ((a)+scroll_x)
-#define UNSCROLLY(a) ((a)+scroll_y)
-#define IN_SCR_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
-#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
+#define MAX_PLAYERS 4
-#define IS_PLAYER(x,y) (JX==(x) && JY==(y))
-#define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
-#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
-#define IS_MOVING(x,y) (MovPos[x][y]!=0)
-#define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
+#ifndef MIN
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+#endif
+#ifndef MAX
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
+#endif
+#ifndef ABS
+#define ABS(a) ((a) < 0 ? -(a) : (a))
+#endif
+#ifndef SIGN
+#define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
+#endif
+#define SCREENX(a) ((a) - scroll_x)
+#define SCREENY(a) ((a) - scroll_y)
+#define LEVELX(a) ((a) + scroll_x)
+#define LEVELY(a) ((a) + scroll_y)
+#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
+#define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
+#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
#define EP_BIT_AMOEBALIVE (1<<0)
#define EP_BIT_AMOEBOID (1<<1)
-#define EP_BIT_BADEWANNOID (1<<2)
-#define EP_BIT_SCHLUESSEL (1<<3)
-#define EP_BIT_PFORTE (1<<4)
-#define EP_BIT_SOLID (1<<5)
-#define EP_BIT_MASSIV (1<<6)
-#define EP_BIT_SLIPPERY (1<<7)
-#define EP_BIT_ENEMY (1<<8)
-#define EP_BIT_MAUER (1<<9)
-#define EP_BIT_CAN_FALL (1<<10)
-#define EP_BIT_CAN_SMASH (1<<11)
-#define EP_BIT_CAN_CHANGE (1<<12)
-#define EP_BIT_CAN_MOVE (1<<13)
-#define EP_BIT_COULD_MOVE (1<<14)
-#define EP_BIT_DONT_TOUCH (1<<15)
-#define EP_BIT_DONT_GO_TO (1<<16)
-#define EP_BIT_MAMPF2 (1<<17)
-#define EP_BIT_CHAR (1<<18)
-#define EP_BIT_BD_ELEMENT (1<<19)
-#define EP_BIT_SB_ELEMENT (1<<20)
-#define EP_BIT_GEM (1<<21)
-#define EP_BIT_INACTIVE (1<<22)
+#define EP_BIT_SCHLUESSEL (1<<2)
+#define EP_BIT_PFORTE (1<<3)
+#define EP_BIT_SOLID (1<<4)
+#define EP_BIT_MASSIV (1<<5)
+#define EP_BIT_SLIPPERY (1<<6)
+#define EP_BIT_ENEMY (1<<7)
+#define EP_BIT_MAUER (1<<8)
+#define EP_BIT_CAN_FALL (1<<9)
+#define EP_BIT_CAN_SMASH (1<<10)
+#define EP_BIT_CAN_CHANGE (1<<11)
+#define EP_BIT_CAN_MOVE (1<<12)
+#define EP_BIT_COULD_MOVE (1<<13)
+#define EP_BIT_DONT_TOUCH (1<<14)
+#define EP_BIT_DONT_GO_TO (1<<15)
+#define EP_BIT_MAMPF2 (1<<16)
+#define EP_BIT_CHAR (1<<17)
+#define EP_BIT_BD_ELEMENT (1<<18)
+#define EP_BIT_SB_ELEMENT (1<<19)
+#define EP_BIT_GEM (1<<20)
+#define EP_BIT_INACTIVE (1<<21)
+#define EP_BIT_EXPLOSIVE (1<<22)
+#define EP_BIT_MAMPF3 (1<<23)
+#define EP_BIT_PUSHABLE (1<<24)
+#define EP_BIT_PLAYER (1<<25)
#define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
-#define IS_BADEWANNOID(e) (Elementeigenschaften[e] & EP_BIT_BADEWANNOID)
#define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
#define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
#define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
#define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
#define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
#define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
+#define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
+#define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
+#define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
+#define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
+
+#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
+
+#define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
+#define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
-#define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
- (e)==EL_EDELSTEIN ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
- (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
+#define IS_MOVING(x,y) (MovPos[x][y] != 0)
+#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
+
+#define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
+ (e) == EL_EDELSTEIN ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
+ (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
EL_FELSBROCKEN)
-#define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
+#define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
EL_FELSBROCKEN)
-#define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
-#define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
-#define TIMESIZE (TimeLeft*100/level.time)
+#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
+#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
+#define TIMESIZE (TimeLeft * 100 / level.time)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
+#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
+
/* Pixmaps with Xpm or X11 Bitmap files */
#define PIX_BACK 0
#define PIX_DOOR 1
-#define PIX_TOONS 2
-#define PIX_BIGFONT 3
-#define PIX_SMALLFONT 4
+#define PIX_HEROES 2
+#define PIX_TOONS 3
+#define PIX_BIGFONT 4
+#define PIX_SMALLFONT 5
/* Pixmaps without them */
-#define PIX_DB_BACK 5
-#define PIX_DB_DOOR 6
+#define PIX_DB_BACK 6
+#define PIX_DB_DOOR 7
+#define PIX_DB_FIELD 8
-#define NUM_PICTURES 5
-#define NUM_PIXMAPS 7
+#define NUM_PICTURES 6
+#define NUM_PIXMAPS 9
/* boundaries of arrays etc. */
#define MAX_NAMELEN (10+1)
#define MAX_LEVDIR_ENTRIES 15
#define MAX_SCORE_ENTRIES 15
-#define MAX_FILENAME 256
+#define MAX_OPTION_LEN 256
+#define MAX_FILENAME_LEN 256
#define MAX_NUM_AMOEBA 100
#define MAX_ELEMENTS 512
-struct PictureFile
-{
- char *picture_filename;
- char *picturemask_filename;
-};
-
struct HiScore
{
char Name[MAX_NAMELEN];
int Score;
};
+struct OptionInfo
+{
+ char *display_name;
+ char *server_host;
+ int server_port;
+ boolean serveronly;
+ boolean network;
+ boolean verbose;
+};
+
+struct SetupJoystickInfo
+{
+ int snap;
+ int bomb;
+};
+
+struct SetupKeyboardInfo
+{
+ KeySym left;
+ KeySym right;
+ KeySym up;
+ KeySym down;
+ KeySym snap;
+ KeySym bomb;
+};
+
+struct SetupInfo
+{
+ boolean sound_on;
+ boolean sound_loops_on;
+ boolean sound_music_on;
+ boolean sound_simple_on;
+ boolean toons_on;
+ boolean direct_draw_on;
+ boolean scroll_delay_on;
+ boolean soft_scrolling_on;
+ boolean fading_on;
+ boolean autorecord_on;
+ boolean quick_doors;
+ struct
+ {
+ boolean use_joystick;
+ int joystick_nr;
+ struct SetupJoystickInfo joy;
+ struct SetupKeyboardInfo key;
+ } input[MAX_PLAYERS];
+};
+
+struct SetupFileInfo
+{
+ char *token;
+ char *value;
+ struct SetupFileInfo *next;
+};
+
struct PlayerInfo
{
+ boolean present; /* player present in level playfield */
+ boolean connected; /* player connected locally or via network */
+ boolean local; /* player connected locally */
+ boolean active; /* player (present && connected) */
+
+ int index_nr, client_nr, element_nr;
+
+ byte action;
+
char login_name[MAX_NAMELEN];
char alias_name[MAX_NAMELEN];
int handicap;
unsigned int setup;
int leveldir_nr;
int level_nr;
+
+ int jx,jy, last_jx,last_jy;
+ int MovDir, MovPos, GfxPos;
+ int Frame;
+
+ boolean Pushing;
+ boolean gone, LevelSolved, GameOver;
+ boolean snapped;
+
+ long move_delay;
+ int last_move_dir;
+
+ long push_delay;
+ int push_delay_value;
+
+ int frame_reset_delay;
+
+ long actual_frame_counter;
+
+ int score;
+ int gems_still_needed;
+ int sokobanfields_still_needed;
+ int lights_still_needed;
+ int friends_still_needed;
+ int key[4];
+ int dynamite;
+ int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
};
struct LevelInfo
struct RecordingInfo
{
int level_nr;
- unsigned int random_seed;
+ unsigned long random_seed;
unsigned long date;
unsigned long counter;
unsigned long length;
unsigned long length_seconds;
unsigned int delay_played;
- BOOL pause_before_death;
- BOOL changed;
- BOOL recording, playing, pausing;
- BOOL fast_forward;
+ boolean pause_before_death;
+ boolean recording, playing, pausing;
+ boolean fast_forward;
+ boolean changed;
struct
{
- unsigned char joystickdata;
- unsigned char delay;
+ byte action[MAX_PLAYERS];
+ byte delay;
} pos[MAX_TAPELEN];
};
};
extern Display *display;
+extern Visual *visual;
extern int screen;
extern Window window;
-extern GC gc, clip_gc[];
-extern XImage *image[];
-extern Pixmap clipmask[];
+extern GC gc, clip_gc[], tile_clip_gc;
extern Pixmap pix[];
+extern Pixmap clipmask[], tile_clipmask[];
+
+#ifdef XPM_INCLUDE_FILE
extern XpmAttributes xpm_att[];
-extern Drawable drawto, drawto_field, backbuffer;
+#endif
+
+extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
extern Colormap cmap;
extern int sound_pipe[2];
extern char *joystick_device_name[2];
extern char *level_directory;
extern int width, height;
-extern unsigned long pen_fg, pen_bg;
+
+extern char *program_name;
extern int game_status;
extern int game_emulation;
-extern int button_status, motion_status;
+extern boolean network_playing;
+extern int button_status;
+extern boolean motion_status;
extern int key_joystick_mapping;
extern int global_joystick_status, joystick_status;
-extern int sound_status, sound_on;
-extern int sound_loops_allowed, sound_loops_on;
-extern int sound_music_on;
-extern int sound_simple_on;
-extern int toons_on;
-extern int direct_draw_on;
-extern int scroll_delay_on;
-extern int fading_on;
-extern int autorecord_on;
-extern int joystick_nr;
-extern int quick_doors;
-
-extern BOOL redraw[SCR_FIELDX][SCR_FIELDY];
+extern int sound_status;
+extern boolean sound_loops_allowed;
+
+extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int redraw_x1, redraw_y1;
extern int redraw_mask;
extern int redraw_tiles;
-extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-extern long Elementeigenschaften[MAX_ELEMENTS];
+extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
extern int level_nr, leveldir_nr, num_leveldirs;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-extern int LevelSolved,GameOver, JX,JY, ZX,ZY;
-extern int FrameCounter,TimeFrames,TimeLeft,Score;
-extern int Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr;
-extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-extern int SiebAktiv;
+extern int FX,FY, ScrollStepSize;
+extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
+extern int GameFrameDelay;
+extern int FfwdFrameDelay;
+extern int MoveSpeed;
+extern int BX1,BY1, BX2,BY2;
+extern int ZX,ZY, ExitX,ExitY;
+extern int AllPlayersGone;
+extern int FrameCounter, TimeFrames, TimeLeft;
+extern int MampferNr, SiebAktiv;
+
+extern boolean network_player_action_received;
+extern int TestPlayer;
extern struct LevelDirInfo leveldir[];
extern struct LevelInfo level;
-extern struct PlayerInfo player;
+extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
extern struct RecordingInfo tape;
+extern struct SoundInfo Sound[];
extern struct JoystickInfo joystick[];
+extern struct OptionInfo options;
+extern struct SetupInfo setup;
+extern char *sound_name[];
extern int background_loop[];
extern int num_bg_loops;
-extern char *progname;
-
/* often used screen positions */
#define SX 8
#define MIDPOSY (SCR_FIELDY/2)
#define SXSIZE (SCR_FIELDX*TILEX)
#define SYSIZE (SCR_FIELDY*TILEY)
+#define FXSIZE ((SCR_FIELDX+2)*TILEX)
+#define FYSIZE ((SCR_FIELDY+2)*TILEY)
#define DXSIZE 100
#define DYSIZE 280
#define VXSIZE DXSIZE
#define GFX_PER_LINE 16
#define MINI_GFX_PER_LINE 32
#define MICRO_GFX_PER_LINE 128
+#define HEROES_PER_LINE 16
#define FONT_CHARS_PER_LINE 16
#define FONT_LINES_PER_FONT 4
#define EL_KAEFER 9
#define EL_FLIEGER 10
#define EL_MAMPFER 11
-#define EL_ZOMBIE 12
+#define EL_ROBOT 12
#define EL_BETON 13
#define EL_DIAMANT 14
#define EL_AMOEBE_TOT 15
#define EL_AUSGANG_AUF 107
#define EL_SIEB2_TOT 108
#define EL_AMOEBA2DIAM 109
+#define EL_MAULWURF 110
+#define EL_PINGUIN 111
+#define EL_SONDE 112
+#define EL_PFEIL_L 113
+#define EL_PFEIL_R 114
+#define EL_PFEIL_O 115
+#define EL_PFEIL_U 116
+#define EL_SCHWEIN 117
+#define EL_DRACHE 118
+
+#define EL_UNUSED_119 119
#define EL_CHAR_START 120
#define EL_CHAR_ASCII0 (EL_CHAR_START-32)
#define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
#define EL_CHAR_END (EL_CHAR_START+79)
+#define EL_MAUER_X 200
+#define EL_MAUER_Y 201
+#define EL_MAUER_XY 202
+
+#define EL_UNUSED_200 203
+/* ... */
+#define EL_UNUSED_255 255
+
/* "unreal" runtime elements */
#define EL_BLOCKED 300
#define EL_EXPLODING 301
#define EL_BLURB_RIGHT 304
#define EL_AMOEBING 305
#define EL_MAUERND 306
+#define EL_BURNING 307
+#define EL_PLAYER_IS_LEAVING 308
+
+/* game graphics:
+** 0 - 255: graphics from "RocksScreen"
+** 256 - 511: graphics from "RocksFont"
+** 512 - 767: graphics from "RocksHeroes"
+*/
-/* names for the graphic objects */
+#define GFX_START_ROCKSSCREEN 0
+#define GFX_END_ROCKSSCREEN 255
+#define GFX_START_ROCKSFONT 256
+#define GFX_END_ROCKSFONT 511
+#define GFX_START_ROCKSHEROES 512
+#define GFX_END_ROCKSHEROES 767
+
+#define NUM_TILES 768
+
+/* graphics from "RocksScreen" */
/* Zeile 0 (0) */
#define GFX_LEERRAUM (-1)
#define GFX_ERDREICH 0
#define GFX_BADEWANNE3 32
#define GFX_BADEWANNE4 33
#define GFX_BADEWANNE5 34
-#define GFX_SPIELFIGUR 35
+#define GFX_SMILEY 35
#define GFX_PFORTE1 36
#define GFX_PFORTE2 37
#define GFX_PFORTE3 38
#define GFX_KAEFER_U 75
/* Zeile 5 (80) */
#define GFX_MAMPFER 80
-#define GFX_ZOMBIE 84
+#define GFX_ROBOT 84
#define GFX_PACMAN 88
#define GFX_PACMAN_R 88
#define GFX_PACMAN_O 89
#define GFX_BIRNE_EIN 113
#define GFX_ZEIT_VOLL 114
#define GFX_ZEIT_LEER 115
+#define GFX_SPIELER1 116
+#define GFX_SPIELER2 117
+#define GFX_SPIELER3 118
+#define GFX_SPIELER4 119
#define GFX_AMOEBE_VOLL 120
#define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
#define GFX_SOKOBAN_OBJEKT 121
#define GFX_KUGEL_GELB 142
#define GFX_KUGEL_GRAU 143
/* Zeile 9 (144) */
-#define GFX_BLURB_LEFT 144
-#define GFX_BLURB_RIGHT 148
+#define GFX_PINGUIN 144
+#define GFX_MAULWURF 145
+#define GFX_SCHWEIN 146
+#define GFX_DRACHE 147
+#define GFX_MAUER_XY 148
+#define GFX_MAUER_X 149
+#define GFX_MAUER_Y 150
#define GFX_EDELSTEIN_ROT 152
#define GFX_EDELSTEIN_LILA 154
#define GFX_DYNABOMB_XL 156
+#define GFX_SONDE 159
/* Zeile 10 (160) */
#define GFX_EDELSTEIN_BD 163
-#define GFX_MAUER_R1 165
+#define GFX_MAUER_RIGHT 165
+#define GFX_MAUER_R1 GFX_MAUER_RIGHT
#define GFX_MAUER_R 167
-#define GFX_MAUER_L1 168
+#define GFX_MAUER_LEFT 168
+#define GFX_MAUER_L1 GFX_MAUER_LEFT
#define GFX_MAUER_L 170
#define GFX_MAUER_LEBT 171
#define GFX_SIEB2_LEER 172
#define GFX_FIREFLY_L 206
#define GFX_FIREFLY_U 207
-#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
-
-#define GFX_SPIELER1 116
-#define GFX_SPIELER2 117
-#define GFX_SPIELER3 118
-#define GFX_SPIELER4 119
-
-/* nicht in "RocksScreen" sondern woanders :) */
-#define GFX_CHAR_START 256
+#define GFX_SCHLUESSEL GFX_SCHLUESSEL1
+#define GFX_SPIELFIGUR GFX_SPIELER1
+
+
+/* graphics from "RocksHeroes" */
+
+#define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
+#define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
+#define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
+#define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
+#define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
+#define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
+#define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
+#define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
+#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
+#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
+#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
+
+#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
+#define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
+#define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
+#define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
+#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
+#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
+#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
+#define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
+#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
+#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
+#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
+#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
+#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
+#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
+#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
+#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
+#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
+#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
+#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
+#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
+
+/* graphics from "RocksFont" */
+#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
#define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
#define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
#define SC_KAEFER 2
#define SC_FLIEGER 3
#define SC_MAMPFER 4
-#define SC_ZOMBIE 5
+#define SC_ROBOT 5
#define SC_PACMAN 6
#define SC_KOKOSNUSS 7
#define SC_DYNAMIT 8
(s)==SND_NETWORK || (s)==SND_CZARDASZ || \
(s)==SND_TYGER || (s)==SND_VOYAGER || \
(s)==SND_TWILIGHT)
-extern char *sound_name[NUM_SOUNDS];
-/* this structure contains the sound data for the sound server */
-extern struct SoundInfo Sound[NUM_SOUNDS];
+/* default input keys */
+#define KEY_UNDEFINDED XK_VoidSymbol
+#define DEFAULT_KEY_LEFT XK_Left
+#define DEFAULT_KEY_RIGHT XK_Right
+#define DEFAULT_KEY_UP XK_Up
+#define DEFAULT_KEY_DOWN XK_Down
+#define DEFAULT_KEY_SNAP XK_Shift_L
+#define DEFAULT_KEY_BOMB XK_Shift_R
+#define DEFAULT_KEY_OKAY XK_Return
+#define DEFAULT_KEY_CANCEL XK_Escape
/* directions for moving */
#define MV_NO_MOVING 0
-#define MV_LEFT 1
-#define MV_RIGHT 2
-#define MV_UP 4
-#define MV_DOWN 8
+#define MV_LEFT (1<<0)
+#define MV_RIGHT (1<<1)
+#define MV_UP (1<<2)
+#define MV_DOWN (1<<3)
/* font types */
#define FS_SMALL 0
#define TYPENAME 5
#define HALLOFFAME 6
#define SETUP 7
-#define EXITGAME 8
+#define SETUPINPUT 8
+#define EXITGAME 9
/* values for game_emulation */
#define EMU_NONE 0
#define EMU_BOULDERDASH 1
#define EMU_SOKOBAN 2
-/* values for the joystick */
-#define JOYSTICK_OFF 0
-#define JOYSTICK_AVAILABLE 1
-#ifdef __FreeBSD__
-#include <machine/joystick.h>
-#define DEV_JOYSTICK_0 "/dev/joy0"
-#define DEV_JOYSTICK_1 "/dev/joy1"
-#else
-#define DEV_JOYSTICK_0 "/dev/js0"
-#define DEV_JOYSTICK_1 "/dev/js1"
-#endif
-
-/* get these values from the program 'js' from the joystick package, */
-/* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */
-#define JOYSTICK_XLEFT 30
-#define JOYSTICK_XRIGHT 1250
-#define JOYSTICK_XMIDDLE 530
-#define JOYSTICK_YUPPER 40
-#define JOYSTICK_YLOWER 1440
-#define JOYSTICK_YMIDDLE 680
-#define JOYSTICK_PERCENT 25
-#define JOY_LEFT MV_LEFT
-#define JOY_RIGHT MV_RIGHT
-#define JOY_UP MV_UP
-#define JOY_DOWN MV_DOWN
-#define JOY_BUTTON_1 16
-#define JOY_BUTTON_2 32
-#define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2)
-#define JOY_BUTTON_NOT_PRESSED 0
-#define JOY_BUTTON_PRESSED 1
-#define JOY_BUTTON_NEW_PRESSED 2
-#define JOY_BUTTON_NEW_RELEASED 3
-
-#ifdef NO_JOYSTICK
-#define JOYSTICK_STATUS JOYSTICK_OFF
-#else
-#define JOYSTICK_STATUS JOYSTICK_AVAILABLE
-#endif
#ifndef GAME_DIR
#define GAME_DIR "."
#ifndef JOYDAT_PATH
#define JOYDAT_PATH GAME_DIR
#endif
+#ifndef SETUP_PATH
+#define SETUP_PATH GAME_DIR
+#endif
+#ifndef MSDOS
#define SCORE_FILENAME "ROCKS.score"
#define NAMES_FILENAME "ROCKS.names"
#define LEVDIR_FILENAME "ROCKS.levelinfo"
#define JOYDAT_FILENAME "ROCKS.joystick"
+#define SETUP_FILENAME "ROCKS.setup"
+#else
+#define SCORE_FILENAME "ROCKS.sco"
+#define NAMES_FILENAME "ROCKS.nam"
+#define LEVDIR_FILENAME "ROCKS.lev"
+#define JOYDAT_FILENAME "ROCKS.joy"
+#define SETUP_FILENAME "ROCKS.set"
+#endif
#define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
#define LEVDIR_PERMS LEVEL_PERMS
#define LEVREC_PERMS LEVEL_PERMS
#define JOYDAT_PERMS LEVEL_PERMS
+#define SETUP_PERMS LEVEL_PERMS
/* old cookies */
#define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
+#define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
#define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
#define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
#define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
-#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
+#define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
#define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
+#define SETUP_COOKIE "ROCKSNDIAMONDS_SETUP_FILE_VERSION_1.2"
#define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
#define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
#define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
#define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
#define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
#define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
+#define SETUP_COOKIE_LEN (strlen(SETUP_COOKIE)+1)
-#define VERSION_STRING "1.1"
+#define VERSION_STRING "1.2"
#define GAMETITLE_STRING "Rocks'n'Diamonds"
#define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
-#define COPYRIGHT_STRING "Copyright ^1995-97 by Holger Schemel"
+#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
/* Leerer Login- und Alias-Name */
#define EMPTY_LOGIN "NO_LOGIN"
#define MB_PRESSED TRUE
#define MB_MENU_CHOICE FALSE
#define MB_MENU_MARK TRUE
+#define MB_MENU_INITIALIZE (-1)
#define MB_LEFT 1
+#ifdef MSDOS
+#define MB_MIDDLE 4
+#define MB_RIGHT 2
+#else
#define MB_MIDDLE 2
#define MB_RIGHT 3
+#endif
/* values for key_status */
#define KEY_NOT_PRESSED FALSE
#define KEY_RELEASED FALSE
#define KEY_PRESSED TRUE
-/* values for focus_status */
-#define FOCUS_OUT FALSE
-#define FOCUS_IN TRUE
-
/* values for redraw_mask */
#define REDRAW_ALL (1L<<0)
#define REDRAW_FIELD (1L<<1)
#define REDRAW_VIDEO_2 (1L<<5)
#define REDRAW_VIDEO_3 (1L<<6)
#define REDRAW_MICROLEV (1L<<7)
+#define REDRAW_FROM_BACKBUFFER (1L<<8)
#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
#define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
#define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
-#define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2
+#define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
/* positions in the game control window */
#define XX_LEVEL 37
#define DOOR_GFX_PAGEY1 0
#define DOOR_GFX_PAGEY2 DYSIZE
+/* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
+#define ANIM_NORMAL 0
+#define ANIM_OSCILLATE 1
+#define ANIM_REVERSE 2
+
#endif