#define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
(e) <= EL_DC_STEELWALL_2_SINGLE)
+// !!! IMPROVE THIS !!!
+#define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
+
#define MM_WALL_BASE(e) ((e) & 0xfff0)
#define MM_WALL_BITS(e) ((e) & 0x000f)
GFX_SPECIAL_ARG_TITLE_4,
GFX_SPECIAL_ARG_TITLE_5,
GFX_SPECIAL_ARG_MAIN,
+ GFX_SPECIAL_ARG_NAMES,
GFX_SPECIAL_ARG_LEVELS,
GFX_SPECIAL_ARG_LEVELNR,
GFX_SPECIAL_ARG_SCORES,
GFX_SPECIAL_ARG_PREVIEW,
GFX_SPECIAL_ARG_CRUMBLED,
GFX_SPECIAL_ARG_MAINONLY,
+ GFX_SPECIAL_ARG_NAMESONLY,
GFX_SPECIAL_ARG_TYPENAME,
+ GFX_SPECIAL_ARG_TYPENAMES,
GFX_SPECIAL_ARG_SUBMENU,
GFX_SPECIAL_ARG_MENU,
GFX_SPECIAL_ARG_TOONS,
#define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
#define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
#define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
+#define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
#define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
#define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
#define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
#define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
#define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
#define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
+#define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
#define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
+#define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
#define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
#define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
#define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
// program information and versioning definitions
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 2
-#define PROGRAM_VERSION_MINOR 0
-#define PROGRAM_VERSION_PATCH 3
+#define PROGRAM_VERSION_MINOR 1
+#define PROGRAM_VERSION_PATCH 1
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
int anim_status_next;
boolean use_envelope_request;
+
+ char **user_names;
};
struct ElementChangeInfo
extern DrawBuffer *drawto_field;
extern int game_status;
-extern boolean game_status_last_screen;
+extern int game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;