#define EP_BIT_SP_ELEMENT (1 << 28)
#define EP_BIT_QUICK_GATE (1 << 29)
#define EP_BIT_OVER_PLAYER (1 << 30)
+#define EP_BIT_ACTIVE_BOMB (1 << 31)
#define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
#define IS_SP_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SP_ELEMENT)
#define IS_QUICK_GATE(e) (Elementeigenschaften[e] & EP_BIT_QUICK_GATE)
#define IS_OVER_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_OVER_PLAYER)
+#define IS_ACTIVE_BOMB(e) (Elementeigenschaften[e] & EP_BIT_ACTIVE_BOMB)
#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define FONT3_YSIZE 14
#define FONT4_XSIZE 16
#define FONT4_YSIZE 16
+#define FONT5_XSIZE 10
+#define FONT5_YSIZE 14
#define GFX_STARTX SX
#define GFX_STARTY SY
#define EL_KOKOSNUSS 25
#define EL_LIFE 26
#define EL_LIFE_ASYNC 27
-#define EL_DYNAMIT 28
+#define EL_DYNAMITE_ACTIVE 28
#define EL_BADEWANNE 29
#define EL_ABLENK_AUS 30
#define EL_ABLENK_EIN 31
#define EL_PFORTE2X 41
#define EL_PFORTE3X 42
#define EL_PFORTE4X 43
-#define EL_DYNAMIT_AUS 44
+#define EL_DYNAMITE_INACTIVE 44
#define EL_PACMAN 45
#define EL_UNSICHTBAR 46
#define EL_BIRNE_AUS 47
#define EL_MAMPFER2 60
#define EL_SIEB2_INAKTIV 61
#define EL_INVISIBLE_STEEL 62
-#define EL_DYNABOMB 63
+
+#define EL_UNUSED_63 63
+
#define EL_DYNABOMB_NR 64
#define EL_DYNABOMB_SZ 65
#define EL_DYNABOMB_XL 66
#define EL_EM_KEY_2 310
#define EL_EM_KEY_3 311
#define EL_EM_KEY_4 312
+#define EL_DYNABOMB_ACTIVE_1 313
+#define EL_DYNABOMB_ACTIVE_2 314
+#define EL_DYNABOMB_ACTIVE_3 315
+#define EL_DYNABOMB_ACTIVE_4 316
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_BLOCKED 400
#define FC_YELLOW 3
#define FC_SPECIAL1 4
#define FC_SPECIAL2 5
+#define FC_SPECIAL3 6
/* values for game_status */
#define EXITGAME 0