#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
+#define FORCE_FIELD_ON(p) ((p)->force_field_passive_time_left > 0)
/* Pixmaps with graphic file */
#define PIX_BACK 0
int key[4];
int dynamite;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
+ int force_field_passive_time_left;
+ int force_field_active_time_left;
};
struct LevelInfo
#define MICRO_SP_PER_LINE 64
#define MINI_DC_STARTX 256
-#define MINI_DC_STARTY 0
-#define MICRO_DC_STARTX 256
+#define MINI_DC_STARTY 256
+#define MICRO_DC_STARTX 384
#define MICRO_DC_STARTY 384
-#define DC_PER_LINE 8
-#define MINI_DC_PER_LINE 8
-#define MICRO_DC_PER_LINE 8
+#define DC_PER_LINE 16
+#define MINI_DC_PER_LINE 16
+#define MICRO_DC_PER_LINE 16
#define FONT_CHARS_PER_LINE 16
#define FONT_LINES_PER_FONT 4
#define EL_SOKOBAN_OBJEKT 67
#define EL_SOKOBAN_FELD_LEER 68
#define EL_SOKOBAN_FELD_VOLL 69
-#define EL_BUTTERFLY_R 70
-#define EL_BUTTERFLY_O 71
-#define EL_BUTTERFLY_L 72
-#define EL_BUTTERFLY_U 73
-#define EL_FIREFLY_R 74
-#define EL_FIREFLY_O 75
-#define EL_FIREFLY_L 76
-#define EL_FIREFLY_U 77
-#define EL_BUTTERFLY_1 EL_BUTTERFLY_U
-#define EL_BUTTERFLY_2 EL_BUTTERFLY_L
-#define EL_BUTTERFLY_3 EL_BUTTERFLY_O
-#define EL_BUTTERFLY_4 EL_BUTTERFLY_R
-#define EL_FIREFLY_1 EL_FIREFLY_L
-#define EL_FIREFLY_2 EL_FIREFLY_U
-#define EL_FIREFLY_3 EL_FIREFLY_R
-#define EL_FIREFLY_4 EL_FIREFLY_O
+#define EL_BUTTERFLY_RIGHT 70
+#define EL_BUTTERFLY_UP 71
+#define EL_BUTTERFLY_LEFT 72
+#define EL_BUTTERFLY_DOWN 73
+#define EL_FIREFLY_RIGHT 74
+#define EL_FIREFLY_UP 75
+#define EL_FIREFLY_LEFT 76
+#define EL_FIREFLY_DOWN 77
+#define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
+#define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
+#define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
+#define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
+#define EL_FIREFLY_1 EL_FIREFLY_LEFT
+#define EL_FIREFLY_2 EL_FIREFLY_DOWN
+#define EL_FIREFLY_3 EL_FIREFLY_RIGHT
+#define EL_FIREFLY_4 EL_FIREFLY_UP
#define EL_BUTTERFLY 78
#define EL_FIREFLY 79
#define EL_SPIELER1 80
#define EL_SPIELER2 81
#define EL_SPIELER3 82
#define EL_SPIELER4 83
-#define EL_KAEFER_R 84
-#define EL_KAEFER_O 85
-#define EL_KAEFER_L 86
-#define EL_KAEFER_U 87
-#define EL_FLIEGER_R 88
-#define EL_FLIEGER_O 89
-#define EL_FLIEGER_L 90
-#define EL_FLIEGER_U 91
-#define EL_PACMAN_R 92
-#define EL_PACMAN_O 93
-#define EL_PACMAN_L 94
-#define EL_PACMAN_U 95
+#define EL_KAEFER_RIGHT 84
+#define EL_KAEFER_UP 85
+#define EL_KAEFER_LEFT 86
+#define EL_KAEFER_DOWN 87
+#define EL_FLIEGER_RIGHT 88
+#define EL_FLIEGER_UP 89
+#define EL_FLIEGER_LEFT 90
+#define EL_FLIEGER_DOWN 91
+#define EL_PACMAN_RIGHT 92
+#define EL_PACMAN_UP 93
+#define EL_PACMAN_LEFT 94
+#define EL_PACMAN_DOWN 95
#define EL_EDELSTEIN_ROT 96
#define EL_EDELSTEIN_LILA 97
#define EL_ERZ_EDEL_ROT 98
#define EL_BLACK_ORB 108
#define EL_AMOEBA2DIAM 109
-#define EL_MAULWURF 110
+#define EL_MOLE 110
#define EL_PINGUIN 111
#define EL_SONDE 112
-#define EL_PFEIL_L 113
-#define EL_PFEIL_R 114
-#define EL_PFEIL_O 115
-#define EL_PFEIL_U 116
+#define EL_PFEIL_LEFT 113
+#define EL_PFEIL_RIGHT 114
+#define EL_PFEIL_UP 115
+#define EL_PFEIL_DOWN 116
#define EL_SCHWEIN 117
#define EL_DRACHE 118
#define EL_DOOR_WHITE 260
#define EL_DOOR_WHITE_GRAY 261
#define EL_KEY_WHITE 262
-#define EL_FORCE_FIELD 263
+#define EL_FORCE_FIELD_PASSIVE 263
#define EL_EXTRA_TIME 264
#define EL_SWITCHGATE_OPEN 265
#define EL_SWITCHGATE_CLOSED 266
#define EL_BELT1_LEFT 271
#define EL_BELT1_MIDDLE 272
#define EL_BELT1_RIGHT 273
-#define EL_BELT1_SWITCH_L 274
-#define EL_BELT1_SWITCH_M 275
-#define EL_BELT1_SWITCH_R 276
+#define EL_BELT1_SWITCH_LEFT 274
+#define EL_BELT1_SWITCH_MIDDLE 275
+#define EL_BELT1_SWITCH_RIGHT 276
#define EL_BELT2_LEFT 277
#define EL_BELT2_MIDDLE 278
#define EL_BELT2_RIGHT 279
-#define EL_BELT2_SWITCH_L 280
-#define EL_BELT2_SWITCH_M 281
-#define EL_BELT2_SWITCH_R 282
+#define EL_BELT2_SWITCH_LEFT 280
+#define EL_BELT2_SWITCH_MIDDLE 281
+#define EL_BELT2_SWITCH_RIGHT 282
#define EL_BELT3_LEFT 283
#define EL_BELT3_MIDDLE 284
#define EL_BELT3_RIGHT 285
-#define EL_BELT3_SWITCH_L 286
-#define EL_BELT3_SWITCH_M 287
-#define EL_BELT3_SWITCH_R 288
+#define EL_BELT3_SWITCH_LEFT 286
+#define EL_BELT3_SWITCH_MIDDLE 287
+#define EL_BELT3_SWITCH_RIGHT 288
#define EL_BELT4_LEFT 289
#define EL_BELT4_MIDDLE 290
#define EL_BELT4_RIGHT 291
-#define EL_BELT4_SWITCH_L 292
-#define EL_BELT4_SWITCH_M 293
-#define EL_BELT4_SWITCH_R 294
+#define EL_BELT4_SWITCH_LEFT 292
+#define EL_BELT4_SWITCH_MIDDLE 293
+#define EL_BELT4_SWITCH_RIGHT 294
#define EL_LANDMINE 295
#define EL_ENVELOPE 296
#define EL_LIGHT_SWITCH_OFF 297
#define EL_MOLE_DOWN 314
#define EL_STEEL_SLANTED 315
#define EL_SAND_INVISIBLE 316
+#define EL_DX_UNKNOWN_15 317
+#define EL_DX_UNKNOWN_42 318
+
+#define EL_UNUSED_319 319
+#define EL_UNUSED_320 320
+
+#define EL_FORCE_FIELD_ACTIVE 321
/* "real" (and therefore drawable) runtime elements */
#define EL_SIEB_LEER 500
#define EL_BLURB_LEFT 603
#define EL_BLURB_RIGHT 604
#define EL_AMOEBING 605
-#define EL_MAUERND 606
-#define EL_BURNING 607
-#define EL_PLAYER_IS_LEAVING 608
+#define EL_DEAMOEBING 606
+#define EL_MAUERND 607
+#define EL_BURNING 608
+#define EL_PLAYER_IS_LEAVING 609
/* game graphics:
** 0 - 255: graphics from "RocksScreen"
#define GFX_DYNAMIT_AUS 48
#define GFX_DYNAMIT 49
#define GFX_FLIEGER 56
-#define GFX_FLIEGER_R 56
-#define GFX_FLIEGER_O 57
-#define GFX_FLIEGER_L 58
-#define GFX_FLIEGER_U 59
+#define GFX_FLIEGER_RIGHT 56
+#define GFX_FLIEGER_UP 57
+#define GFX_FLIEGER_LEFT 58
+#define GFX_FLIEGER_DOWN 59
/* Zeile 4 (64) */
#define GFX_EXPLOSION 64
#define GFX_KAEFER 72
-#define GFX_KAEFER_R 72
-#define GFX_KAEFER_O 73
-#define GFX_KAEFER_L 74
-#define GFX_KAEFER_U 75
+#define GFX_KAEFER_RIGHT 72
+#define GFX_KAEFER_UP 73
+#define GFX_KAEFER_LEFT 74
+#define GFX_KAEFER_DOWN 75
/* Zeile 5 (80) */
#define GFX_MAMPFER 80
#define GFX_ROBOT 84
#define GFX_PACMAN 88
-#define GFX_PACMAN_R 88
-#define GFX_PACMAN_O 89
-#define GFX_PACMAN_L 90
-#define GFX_PACMAN_U 91
+#define GFX_PACMAN_RIGHT 88
+#define GFX_PACMAN_UP 89
+#define GFX_PACMAN_LEFT 90
+#define GFX_PACMAN_DOWN 91
/* Zeile 6 (96) */
#define GFX_ABLENK 96
#define GFX_ABLENK_EIN GFX_ABLENK
#define GFX_KUGEL_GRAU 143
/* Zeile 9 (144) */
#define GFX_PINGUIN 144
-#define GFX_MAULWURF 145
+#define GFX_MOLE 145
#define GFX_SCHWEIN 146
#define GFX_DRACHE 147
#define GFX_MAUER_XY 148
#define GFX_DYNABOMB_NR 188
#define GFX_DYNABOMB_SZ 191
/* Zeile 12 (192) */
-#define GFX_PFEIL_L 192
-#define GFX_PFEIL_R 193
-#define GFX_PFEIL_O 194
-#define GFX_PFEIL_U 195
+#define GFX_PFEIL_LEFT 192
+#define GFX_PFEIL_RIGHT 193
+#define GFX_PFEIL_UP 194
+#define GFX_PFEIL_DOWN 195
#define GFX_BUTTERFLY 196
#define GFX_FIREFLY 198
-#define GFX_BUTTERFLY_R 200
-#define GFX_BUTTERFLY_O 201
-#define GFX_BUTTERFLY_L 202
-#define GFX_BUTTERFLY_U 203
-#define GFX_FIREFLY_R 204
-#define GFX_FIREFLY_O 205
-#define GFX_FIREFLY_L 206
-#define GFX_FIREFLY_U 207
+#define GFX_BUTTERFLY_RIGHT 200
+#define GFX_BUTTERFLY_UP 201
+#define GFX_BUTTERFLY_LEFT 202
+#define GFX_BUTTERFLY_DOWN 203
+#define GFX_FIREFLY_RIGHT 204
+#define GFX_FIREFLY_UP 205
+#define GFX_FIREFLY_LEFT 206
+#define GFX_FIREFLY_DOWN 207
/* only available as size MINI_TILE */
#define GFX_VSTEEL_UPPER_LEFT 208
#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
-#define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
-#define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
-#define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
-#define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
+#define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
+#define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
+#define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
+#define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
#define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
#define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
#define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
-#define GFX_BELT1_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
-#define GFX_BELT2_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
-#define GFX_BELT3_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
-#define GFX_BELT4_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
-#define GFX_BELT1_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
-#define GFX_BELT2_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
-#define GFX_BELT3_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
-#define GFX_BELT4_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
-#define GFX_BELT1_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
-#define GFX_BELT2_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
-#define GFX_BELT3_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
-#define GFX_BELT4_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
+#define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
+#define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
+#define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
+#define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
+#define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
+#define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
+#define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
+#define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
+#define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
+#define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
+#define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
+#define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 4)
#define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
#define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
#define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
+#define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
+#define GFX_FORCE_FIELD_PASSIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
+#define GFX_FORCE_FIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
+
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
#define GFX_DOOR_WHITE GFX_CHAR_FRAGE
#define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
#define GFX_KEY_WHITE GFX_CHAR_FRAGE
-#define GFX_FORCE_FIELD GFX_CHAR_FRAGE
-#define GFX_EXTRA_TIME GFX_CHAR_FRAGE
#define GFX_TIME_GATE GFX_CHAR_FRAGE
#define GFX_TIME_GATE_WHEEL GFX_CHAR_FRAGE
#define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
#define GFX_SIGN_EXIT GFX_CHAR_FRAGE
#define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
#define GFX_SIGN_OTHER GFX_CHAR_FRAGE
-#define GFX_MOLE_LEFT GFX_CHAR_FRAGE
-#define GFX_MOLE_RIGHT GFX_CHAR_FRAGE
-#define GFX_MOLE_UP GFX_CHAR_FRAGE
-#define GFX_MOLE_DOWN GFX_CHAR_FRAGE
+#define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
+#define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
/* the names of the sounds */
#define SND_ALCHEMY 0