#define CE_OTHER_GETS_PUSHED 13
#define CE_OTHER_GETS_COLLECTED 14
#define CE_OTHER_GETS_DROPPED 15
+#define CE_BY_PLAYER 16 /* obsolete; map'd to CE_BY_DIRECT_ACTION */
+#define CE_BY_COLLISION 17 /* obsolete; map'd to CE_BY_DIRECT_ACTION */
+#define CE_BY_OTHER_ACTION 18 /* activates other element events */
+#define CE_BY_DIRECT_ACTION 19 /* activates direct element events */
+#define CE_OTHER_GETS_DIGGED 20
-/* values for activating change events (also stored in level file!) */
-#define CE_BY_PLAYER 16
-#define CE_BY_COLLISION 17
-#define CE_BY_OTHER 18
-
-#define NUM_CHANGE_EVENTS 19
+#define NUM_CHANGE_EVENTS 21
#define CE_BITMASK_DEFAULT 0
#define MAX_ENVELOPE_YSIZE 20
#define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
#define MIN_CHANGE_PAGES 1
-#define MAX_CHANGE_PAGES 10
+#define MAX_CHANGE_PAGES 16
/* values for elements with content */
#define MIN_ELEMENT_CONTENTS 1
#define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
#define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
-#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 46)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 47)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define GFX_ARG_GLOBAL_SYNC 15
#define GFX_ARG_CRUMBLED_LIKE 16
#define GFX_ARG_DIGGABLE_LIKE 17
-#define GFX_ARG_STEP_OFFSET 18
-#define GFX_ARG_STEP_DELAY 19
-#define GFX_ARG_DIRECTION 20
-#define GFX_ARG_POSITION 21
-#define GFX_ARG_DRAW_XOFFSET 22
-#define GFX_ARG_DRAW_YOFFSET 23
-#define GFX_ARG_NAME 24
+#define GFX_ARG_BORDER_SIZE 18
+#define GFX_ARG_STEP_OFFSET 19
+#define GFX_ARG_STEP_DELAY 20
+#define GFX_ARG_DIRECTION 21
+#define GFX_ARG_POSITION 22
+#define GFX_ARG_DRAW_XOFFSET 23
+#define GFX_ARG_DRAW_YOFFSET 24
+#define GFX_ARG_DRAW_MASKED 25
+#define GFX_ARG_NAME 26
-#define NUM_GFX_ARGS 25
+#define NUM_GFX_ARGS 27
/* values for sound configuration suffixes */
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 0
-#define PROGRAM_VERSION_PATCH 3
+#define PROGRAM_VERSION_PATCH 5
#define PROGRAM_VERSION_RELEASE 0
-#define PROGRAM_VERSION_STRING "3.0.3"
+#define PROGRAM_VERSION_STRING "3.0.5"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
/* ---------- internal values used in level editor ---------- */
- int player_action; /* touched/pressed/pushed by player */
- int collide_action; /* collision/impact/smashed */
- int other_action; /* various change actions */
+ int direct_action; /* change triggered by actions on element */
+ int other_action; /* change triggered by other element actions */
};
struct ElementInfo
boolean anim_global_sync;
int crumbled_like; /* element for cloning crumble graphics */
int diggable_like; /* element for cloning digging graphics */
+ int border_size; /* border size for "crumbled" graphics */
int step_offset; /* optional step offset of toon animations */
int step_delay; /* optional step delay of toon animations */
int draw_x, draw_y; /* optional offset for drawing fonts chars */
+ int draw_masked; /* optional setting for drawing envelope gfx */
+
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
GC clip_gc; /* single-graphic-only clip gc for X11 */
extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern boolean Changing[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA];