char *filename;
char *name;
int levels;
+ int first_level;
+ int last_level;
int sort_priority;
boolean user_defined;
boolean readonly;
/* game graphics:
** 0 - 255: graphics from "RocksScreen"
-** 256 - 511: graphics from "RocksMore"
-** 512 - 767: graphics from "RocksFont"
+** 256 - 511: graphics from "RocksFont"
+** 512 - 767: graphics from "RocksMore"
** 768 - 1023: graphics from "RocksHeroes"
*/
#define GFX_START_ROCKSSCREEN 0
#define GFX_END_ROCKSSCREEN 255
-#define GFX_START_ROCKSMORE 256
-#define GFX_END_ROCKSMORE 511
-#define GFX_START_ROCKSFONT 512
-#define GFX_END_ROCKSFONT 767
+#define GFX_START_ROCKSFONT 256
+#define GFX_END_ROCKSFONT 511
+#define GFX_START_ROCKSMORE 512
+#define GFX_END_ROCKSMORE 767
#define GFX_START_ROCKSHEROES 768
#define GFX_END_ROCKSHEROES 1023
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
-#define VERSION_STRING "1.2.0"
+#define VERSION_STRING "1.2.1"
#define GAMETITLE_STRING "Rocks'n'Diamonds"
#define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
-#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
+#define COPYRIGHT_STRING "Copyright ^1995-99 by Holger Schemel"
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"