GFX_ARG_DRAW_ORDER,
GFX_ARG_INIT_DELAY_FIXED,
GFX_ARG_INIT_DELAY_RANDOM,
+ GFX_ARG_INIT_DELAY_ACTION,
GFX_ARG_ANIM_DELAY_FIXED,
GFX_ARG_ANIM_DELAY_RANDOM,
+ GFX_ARG_ANIM_DELAY_ACTION,
GFX_ARG_POST_DELAY_FIXED,
GFX_ARG_POST_DELAY_RANDOM,
+ GFX_ARG_POST_DELAY_ACTION,
GFX_ARG_INIT_EVENT,
GFX_ARG_INIT_EVENT_ACTION,
GFX_ARG_ANIM_EVENT,
GFX_ARG_FADE_DELAY,
GFX_ARG_POST_DELAY,
GFX_ARG_AUTO_DELAY,
+ GFX_ARG_AUTO_DELAY_UNIT,
GFX_ARG_ALIGN,
GFX_ARG_VALIGN,
GFX_ARG_SORT_PRIORITY,
// program information and versioning definitions
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 1
-#define PROGRAM_VERSION_MINOR 2
+#define PROGRAM_VERSION_MINOR 3
#define PROGRAM_VERSION_PATCH 1
#define PROGRAM_VERSION_EXTRA ""
struct TextPosInfo yes;
struct TextPosInfo no;
struct TextPosInfo confirm;
+
struct TextPosInfo player_1;
struct TextPosInfo player_2;
struct TextPosInfo player_3;
struct TextPosInfo player_4;
+
+ struct TextPosInfo touch_yes;
+ struct TextPosInfo touch_no;
+ struct TextPosInfo touch_confirm;
};
struct MenuMainButtonInfo
struct TextPosInfo network_players;
};
+struct MenuSetupButtonInfo
+{
+ struct MenuPosInfo prev_player;
+ struct MenuPosInfo next_player;
+
+ struct MenuPosInfo touch_back;
+ struct MenuPosInfo touch_next;
+ struct MenuPosInfo touch_back2;
+ struct MenuPosInfo touch_next2;
+};
+
+struct MenuSetupInfo
+{
+ struct MenuSetupButtonInfo button;
+};
+
struct TitleFadingInfo
{
int fade_mode;
int fade_delay;
int post_delay;
int auto_delay;
+ int auto_delay_unit;
};
struct TitleMessageInfo
int fade_delay;
int post_delay;
int auto_delay;
+ int auto_delay_unit;
};
struct InitInfo
int music[NUM_SPECIAL_GFX_ARGS];
struct MenuMainInfo main;
+ struct MenuSetupInfo setup;
};
struct DoorInfo
int init_delay_fixed; // optional initial delay values for global
int init_delay_random; // animations (pause interval before start)
+ int init_delay_action; // optional action called on animation start
int anim_delay_fixed; // optional delay values for bored/sleeping
int anim_delay_random; // and global animations (animation length)
+ int anim_delay_action; // optional action called on animation end
int post_delay_fixed; // optional delay values after bored/global
int post_delay_random; // animations (pause before next animation)
+ int post_delay_action; // optional action called after post delay
int init_event; // optional event triggering animation start
int init_event_action; // optional action called on animation start
int fade_delay; // optional setting for drawing title screens
int post_delay; // optional setting for drawing title screens
int auto_delay; // optional setting for drawing title screens
+ int auto_delay_unit; // optional setting for drawing title screens
int align, valign; // optional setting for drawing title screens
int sort_priority; // optional setting for drawing title screens