boolean game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
-
-#if defined(TARGET_SDL)
boolean network_server = FALSE;
SDL_Thread *server_thread;
-#endif
int key_joystick_mapping = 0;
int BX2, BY2;
int SBX_Left, SBX_Right;
int SBY_Upper, SBY_Lower;
-int ZX, ZY;
-int ExitX, ExitY;
-int AllPlayersGone;
int TimeFrames, TimePlayed, TimeLeft, TapeTime;
{ ".TOONS", GFX_SPECIAL_ARG_TOONS, },
{ ".SCORESOLD", GFX_SPECIAL_ARG_SCORESOLD, },
{ ".SCORESNEW", GFX_SPECIAL_ARG_SCORESNEW, },
+ { ".NO_TITLE", GFX_SPECIAL_ARG_NO_TITLE, },
{ ".FADING", GFX_SPECIAL_ARG_FADING, },
{ ".QUIT", GFX_SPECIAL_ARG_QUIT, },