#include "events.h"
#include "config.h"
-Bitmap *bitmap_db_store;
-Bitmap *bitmap_db_cross;
Bitmap *bitmap_db_field;
Bitmap *bitmap_db_panel;
Bitmap *bitmap_db_door_1;
Bitmap *bitmap_db_door_2;
+Bitmap *bitmap_db_store_1;
+Bitmap *bitmap_db_store_2;
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
+int MenuFrameDelay = MENU_FRAME_DELAY;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
int BX1, BY1;
" \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n"
" \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n"
+ " \"autowarp LEVELDIR [NR ...]\" warp level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
" \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
" \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"