// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// main.c
// ============================================================================
#include "events.h"
#include "config.h"
-Bitmap *bitmap_db_field;
-Bitmap *bitmap_db_panel;
-Bitmap *bitmap_db_door_1;
-Bitmap *bitmap_db_door_2;
-Bitmap *bitmap_db_store_1;
-Bitmap *bitmap_db_store_2;
-DrawBuffer *fieldbuffer;
-DrawBuffer *drawto_field;
+Bitmap *bitmap_db_field;
+Bitmap *bitmap_db_door_1;
+Bitmap *bitmap_db_door_2;
+Bitmap *bitmap_db_store_1;
+Bitmap *bitmap_db_store_2;
+DrawBuffer *fieldbuffer;
+DrawBuffer *drawto_field;
-int game_status = -1;
-boolean game_status_last_screen = -1;
-boolean level_editor_test_game = FALSE;
-boolean network_playing = FALSE;
+int game_status = -1;
+int game_status_last_screen = -1;
+boolean level_editor_test_game = FALSE;
+boolean score_info_tape_play = FALSE;
+boolean network_playing = FALSE;
-#if defined(TARGET_SDL)
-boolean network_server = FALSE;
-SDL_Thread *server_thread;
-#endif
-
-int key_joystick_mapping = 0;
+int key_joystick_mapping = 0;
-short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short AmoebaCnt[MAX_NUM_AMOEBA];
-short AmoebaCnt2[MAX_NUM_AMOEBA];
-short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaCnt[MAX_NUM_AMOEBA];
+short AmoebaCnt2[MAX_NUM_AMOEBA];
+short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int ActiveElement[MAX_NUM_ELEMENTS];
-int ActiveButton[NUM_IMAGE_FILES];
-int ActiveFont[NUM_FONTS];
+int ActiveElement[MAX_NUM_ELEMENTS];
+int ActiveButton[NUM_IMAGE_FILES];
+int ActiveFont[NUM_FONTS];
-int lev_fieldx, lev_fieldy;
-int scroll_x, scroll_y;
+int lev_fieldx, lev_fieldy;
+int scroll_x, scroll_y;
-int WIN_XSIZE = WIN_XSIZE_DEFAULT;
-int WIN_YSIZE = WIN_YSIZE_DEFAULT;
+int WIN_XSIZE = WIN_XSIZE_DEFAULT;
+int WIN_YSIZE = WIN_YSIZE_DEFAULT;
-int SCR_FIELDX = SCR_FIELDX_DEFAULT;
-int SCR_FIELDY = SCR_FIELDY_DEFAULT;
+int SCR_FIELDX = SCR_FIELDX_DEFAULT;
+int SCR_FIELDY = SCR_FIELDY_DEFAULT;
-int REAL_SX = 6, REAL_SY = 6;
-int SX = 8, SY = 8;
-int DX = 566, DY = 60;
-int VX = 566, VY = 400;
-int EX = 566, EY = 356;
-int dDX, dDY;
+int REAL_SX = 6, REAL_SY = 6;
+int SX = 8, SY = 8;
+int DX = 566, DY = 60;
+int VX = 566, VY = 400;
+int EX = 566, EY = 356;
+int dDX, dDY;
-int FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
-int FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
-int SXSIZE = SXSIZE_DEFAULT;
-int SYSIZE = SYSIZE_DEFAULT;
+int FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
+int SXSIZE = SXSIZE_DEFAULT;
+int SYSIZE = SYSIZE_DEFAULT;
-int FADE_SX = 6, FADE_SY = 6;
-int FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
-int FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FADE_SX = 6, FADE_SY = 6;
+int FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2;
-int DXSIZE = 100;
-int DYSIZE = 280;
-int VXSIZE = 100;
-int VYSIZE = 100;
-int EXSIZE = 100;
-int EYSIZE = 144;
-int TILESIZE_VAR = TILESIZE;
+int DXSIZE = 100;
+int DYSIZE = 280;
+int VXSIZE = 100;
+int VYSIZE = 100;
+int EXSIZE = 100;
+int EYSIZE = 144;
+int TILESIZE_VAR = TILESIZE;
-int FX, FY;
-int ScrollStepSize;
-int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
-int ScreenGfxPos = 0;
-int BorderElement = EL_STEELWALL;
-int MenuFrameDelay = MENU_FRAME_DELAY;
-int GameFrameDelay = GAME_FRAME_DELAY;
-int FfwdFrameDelay = FFWD_FRAME_DELAY;
-int BX1, BY1;
-int BX2, BY2;
-int SBX_Left, SBX_Right;
-int SBY_Upper, SBY_Lower;
-int ZX, ZY;
-int ExitX, ExitY;
-int AllPlayersGone;
+int FX, FY;
+int ScrollStepSize;
+int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
+int BorderElement = EL_STEELWALL;
+int MenuFrameDelay = MENU_FRAME_DELAY;
+int GameFrameDelay = GAME_FRAME_DELAY;
+int FfwdFrameDelay = FFWD_FRAME_DELAY;
+int BX1, BY1;
+int BX2, BY2;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
-int TimeFrames, TimePlayed, TimeLeft, TapeTime;
+int TimeFrames, TimePlayed, TimeLeft;
+int TapeTimeFrames, TapeTime;
-boolean network_player_action_received = FALSE;
+boolean network_player_action_received = FALSE;
-struct LevelSetInfo levelset;
-struct LevelInfo level, level_template;
-struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
-struct HiScore highscore[MAX_SCORE_ENTRIES];
-struct TapeInfo tape;
-struct SetupInfo setup;
-struct GameInfo game;
-struct GlobalInfo global;
-struct BorderInfo border;
-struct ViewportInfo viewport;
-struct TitleFadingInfo fading;
-struct TitleFadingInfo title_initial_first_default;
-struct TitleFadingInfo title_initial_default;
-struct TitleFadingInfo title_first_default;
-struct TitleFadingInfo title_default;
-struct TitleMessageInfo titlescreen_initial_first_default;
-struct TitleMessageInfo titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo titlescreen_initial_default;
-struct TitleMessageInfo titlescreen_initial[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo titlescreen_first_default;
-struct TitleMessageInfo titlescreen_first[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo titlescreen_default;
-struct TitleMessageInfo titlescreen[MAX_NUM_TITLE_IMAGES];
-struct TitleMessageInfo titlemessage_initial_first_default;
-struct TitleMessageInfo titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo titlemessage_initial_default;
-struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo titlemessage_first_default;
-struct TitleMessageInfo titlemessage_first[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo titlemessage_default;
-struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
-struct TitleMessageInfo readme;
-struct InitInfo init, init_last;
-struct MenuInfo menu;
-struct DoorInfo door_1, door_2;
-struct RequestInfo request;
-struct PreviewInfo preview;
-struct EditorInfo editor;
+struct LevelInfo level, level_template;
+struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
+struct ScoreInfo scores, server_scores;
+struct TapeInfo tape;
+struct GameInfo game;
+struct GlobalInfo global;
+struct BorderInfo border;
+struct ViewportInfo viewport;
+struct TitleFadingInfo fading;
+struct TitleFadingInfo title_initial_first_default;
+struct TitleFadingInfo title_initial_default;
+struct TitleFadingInfo title_first_default;
+struct TitleFadingInfo title_default;
+struct TitleMessageInfo titlescreen_initial_first_default;
+struct TitleMessageInfo titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_initial_default;
+struct TitleMessageInfo titlescreen_initial[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_first_default;
+struct TitleMessageInfo titlescreen_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_default;
+struct TitleMessageInfo titlescreen[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlemessage_initial_first_default;
+struct TitleMessageInfo titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_initial_default;
+struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_first_default;
+struct TitleMessageInfo titlemessage_first[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_default;
+struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo readme;
+struct InitInfo init, init_last;
+struct MenuInfo menu;
+struct DoorInfo door_1, door_2;
+struct RequestInfo request;
+struct PreviewInfo preview;
+struct EditorInfo editor;
-struct GraphicInfo *graphic_info = NULL;
-struct SoundInfo *sound_info = NULL;
-struct MusicInfo *music_info = NULL;
-struct MusicFileInfo *music_file_info = NULL;
-struct HelpAnimInfo *helpanim_info = NULL;
+struct GraphicInfo *graphic_info = NULL;
+struct SoundInfo *sound_info = NULL;
+struct MusicInfo *music_info = NULL;
+struct MusicFileInfo *music_file_info = NULL;
+struct HelpAnimInfo *helpanim_info = NULL;
-SetupFileHash *helptext_info = NULL;
-SetupFileHash *image_config_hash = NULL;
-SetupFileHash *element_token_hash = NULL;
-SetupFileHash *graphic_token_hash = NULL;
-SetupFileHash *font_token_hash = NULL;
-SetupFileHash *hide_setup_hash = NULL;
+SetupFileHash *helptext_info = NULL;
+SetupFileHash *image_config_hash = NULL;
+SetupFileHash *sound_config_hash = NULL;
+SetupFileHash *element_token_hash = NULL;
+SetupFileHash *graphic_token_hash = NULL;
+SetupFileHash *font_token_hash = NULL;
+SetupFileHash *hide_setup_hash = NULL;
+SetupFileHash *anim_url_hash = NULL;
-/* ------------------------------------------------------------------------- */
-/* element definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// element definitions
+// ----------------------------------------------------------------------------
struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1];
-/* this contains predefined structure elements to initialize "element_info" */
+// this contains predefined structure elements to initialize "element_info"
struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
{
- /* keyword to start parser: "ELEMENT_INFO_START" <-- do not change! */
+ // keyword to start parser: "ELEMENT_INFO_START" <-- do not change!
- /* ----------------------------------------------------------------------- */
- /* "real" level file elements */
- /* ----------------------------------------------------------------------- */
+ // --------------------------------------------------------------------------
+ // "real" level file elements
+ // --------------------------------------------------------------------------
{
"empty_space",
{
"bd_butterfly.right",
"bd_butterfly",
- "butterfly (starts moving right)"},
+ "butterfly (starts moving right)"
+ },
{
"bd_butterfly.up",
"bd_butterfly",
{
"bd_butterfly.left",
"bd_butterfly",
- "butterfly (starts moving left)"},
+ "butterfly (starts moving left)"
+ },
{
"bd_butterfly.down",
"bd_butterfly",
- "butterfly (starts moving down)"},
+ "butterfly (starts moving down)"
+ },
{
"bd_firefly.right",
"bd_firefly",
{
"spaceship.right",
"spaceship",
- "spaceship (starts moving right)"},
+ "spaceship (starts moving right)"
+ },
{
"spaceship.up",
"spaceship",
{
"spaceship.left",
"spaceship",
- "spaceship (starts moving left)"},
+ "spaceship (starts moving left)"
+ },
{
"spaceship.down",
"spaceship",
- "spaceship (starts moving down)"},
+ "spaceship (starts moving down)"
+ },
{
"pacman.right",
"pacman",
"letter ''"
},
{
- "char_unused",
+ "char_button",
"char",
"letter 'button'"
},
{
- "char_unused",
+ "char_up",
"char",
"letter 'up'"
},
{
- "char_unused",
+ "char_down",
"char",
"letter 'down'"
},
{
"emc_steelwall_1",
"steelwall",
- "steel wall"
+ "steel wall 1 (EMC style)"
},
{
"emc_steelwall_2",
"steelwall",
- "steel wall"
+ "steel wall 2 (EMC style)"
},
{
"emc_steelwall_3",
"steelwall",
- "steel wall"
+ "steel wall 3 (EMC style)"
},
{
"emc_steelwall_4",
"steelwall",
- "steel wall"
+ "steel wall 4 (EMC style)"
},
{
"emc_wall_1",
"wall",
- "normal wall"
+ "normal wall 1 (EMC style)"
},
{
"emc_wall_2",
"wall",
- "normal wall"
+ "normal wall 2 (EMC style)"
},
{
"emc_wall_3",
"wall",
- "normal wall"
+ "normal wall 3 (EMC style)"
},
{
"emc_wall_4",
"wall",
- "normal wall"
+ "normal wall 4 (EMC style)"
},
{
"emc_wall_5",
"wall",
- "normal wall"
+ "normal wall 5 (EMC style)"
},
{
"emc_wall_6",
"wall",
- "normal wall"
+ "normal wall 6 (EMC style)"
},
{
"emc_wall_7",
"wall",
- "normal wall"
+ "normal wall 7 (EMC style)"
},
{
"emc_wall_8",
"wall",
- "normal wall"
+ "normal wall 8 (EMC style)"
},
{
"tube_any",
{
"emc_wall_9",
"wall",
- "normal wall"
+ "normal wall 9 (EMC style)"
},
{
"emc_wall_10",
"wall",
- "normal wall"
+ "normal wall 10 (EMC style)"
},
{
"emc_wall_11",
"wall",
- "normal wall"
+ "normal wall 11 (EMC style)"
},
{
"emc_wall_12",
"wall",
- "normal wall"
+ "normal wall 12 (EMC style)"
},
{
"emc_wall_13",
"wall",
- "normal wall"
+ "normal wall 13 (EMC style)"
},
{
"emc_wall_14",
"wall",
- "normal wall"
+ "normal wall 14 (EMC style)"
},
{
"emc_wall_15",
"wall",
- "normal wall"
+ "normal wall 15 (EMC style)"
},
{
"emc_wall_16",
"wall",
- "normal wall"
+ "normal wall 16 (EMC style)"
},
{
"emc_wall_slippery_1",
"wall",
- "slippery wall"
+ "slippery wall 1 (EMC style)"
},
{
"emc_wall_slippery_2",
"wall",
- "slippery wall"
+ "slippery wall 2 (EMC style)"
},
{
"emc_wall_slippery_3",
"wall",
- "slippery wall"
+ "slippery wall 3 (EMC style)"
},
{
"emc_wall_slippery_4",
"wall",
- "slippery wall"
+ "slippery wall 4 (EMC style)"
},
{
"emc_fake_grass",
"steel letter ''"
},
{
- "steel_char_unused",
+ "steel_char_button",
"steel_char",
"steel letter 'button'"
},
{
- "steel_char_unused",
+ "steel_char_up",
"steel_char",
"steel letter 'up'"
},
{
- "steel_char_unused",
+ "steel_char_down",
"steel_char",
"steel letter 'down'"
},
{
"dc_steelwall_1_left",
"steelwall",
- "steel wall (left)"
+ "steel wall 1 (left)"
},
{
"dc_steelwall_1_right",
"steelwall",
- "steel wall (right)"
+ "steel wall 1 (right)"
},
{
"dc_steelwall_1_top",
"steelwall",
- "steel wall (top)"
+ "steel wall 1 (top)"
},
{
"dc_steelwall_1_bottom",
"steelwall",
- "steel wall (bottom)"
+ "steel wall 1 (bottom)"
},
{
"dc_steelwall_1_horizontal",
"steelwall",
- "steel wall (top/bottom)"
+ "steel wall 1 (top/bottom)"
},
{
"dc_steelwall_1_vertical",
"steelwall",
- "steel wall (left/right)"
+ "steel wall 1 (left/right)"
},
{
"dc_steelwall_1_topleft",
"steelwall",
- "steel wall (top/left)"
+ "steel wall 1 (top/left)"
},
{
"dc_steelwall_1_topright",
"steelwall",
- "steel wall (top/right)"
+ "steel wall 1 (top/right)"
},
{
"dc_steelwall_1_bottomleft",
"steelwall",
- "steel wall (bottom/left)"
+ "steel wall 1 (bottom/left)"
},
{
"dc_steelwall_1_bottomright",
"steelwall",
- "steel wall (bottom/right)"
+ "steel wall 1 (bottom/right)"
},
{
"dc_steelwall_1_topleft_2",
"steelwall",
- "steel wall (top/left corner)"
+ "steel wall 1 (top/left corner)"
},
{
"dc_steelwall_1_topright_2",
"steelwall",
- "steel wall (top/right corner)"
+ "steel wall 1 (top/right corner)"
},
{
"dc_steelwall_1_bottomleft_2",
"steelwall",
- "steel wall (bottom/left corner)"
+ "steel wall 1 (bottom/left corner)"
},
{
"dc_steelwall_1_bottomright_2",
"steelwall",
- "steel wall (bottom/right corner)"
+ "steel wall 1 (bottom/right corner)"
},
{
"dc_steelwall_2_left",
"steelwall",
- "steel wall (left)"
+ "steel wall 2 (left)"
},
{
"dc_steelwall_2_right",
"steelwall",
- "steel wall (right)"
+ "steel wall 2 (right)"
},
{
"dc_steelwall_2_top",
"steelwall",
- "steel wall (top)"
+ "steel wall 2 (top)"
},
{
"dc_steelwall_2_bottom",
"steelwall",
- "steel wall (bottom)"
+ "steel wall 2 (bottom)"
},
{
"dc_steelwall_2_horizontal",
"steelwall",
- "steel wall (horizontal)"
+ "steel wall 2 (horizontal)"
},
{
"dc_steelwall_2_vertical",
"steelwall",
- "steel wall (vertical)"
+ "steel wall 2 (vertical)"
},
{
"dc_steelwall_2_middle",
"steelwall",
- "steel wall (middle)"
+ "steel wall 2 (middle)"
},
{
"dc_steelwall_2_single",
"steelwall",
- "steel wall (single)"
+ "steel wall 2 (single)"
},
{
"dc_switchgate_switch_up",
{
"mm_kettle",
"mm_kettle",
- "magic kettle"
+ "magic cauldron"
},
{
"mm_bomb",
{
"mm_steel_wall_1",
"mm_steel_wall",
- "steel wall"
+ "steel wall 1 (MM style)"
},
{
"mm_steel_wall_2",
"mm_steel_wall",
- "steel wall"
+ "steel wall 2 (MM style)"
},
{
"mm_steel_wall_3",
"mm_steel_wall",
- "steel wall"
+ "steel wall 3 (MM style)"
},
{
"mm_steel_wall_4",
"mm_steel_wall",
- "steel wall"
+ "steel wall 4 (MM style)"
},
{
"mm_steel_wall_5",
"mm_steel_wall",
- "steel wall"
+ "steel wall 5 (MM style)"
},
{
"mm_steel_wall_6",
"mm_steel_wall",
- "steel wall"
+ "steel wall 6 (MM style)"
},
{
"mm_steel_wall_7",
"mm_steel_wall",
- "steel wall"
+ "steel wall 7 (MM style)"
},
{
"mm_steel_wall_8",
"mm_steel_wall",
- "steel wall"
+ "steel wall 8 (MM style)"
},
{
"mm_steel_wall_9",
"mm_steel_wall",
- "steel wall"
+ "steel wall 9 (MM style)"
},
{
"mm_steel_wall_10",
"mm_steel_wall",
- "steel wall"
+ "steel wall 10 (MM style)"
},
{
"mm_steel_wall_11",
"mm_steel_wall",
- "steel wall"
+ "steel wall 11 (MM style)"
},
{
"mm_steel_wall_12",
"mm_steel_wall",
- "steel wall"
+ "steel wall 12 (MM style)"
},
{
"mm_steel_wall_13",
"mm_steel_wall",
- "steel wall"
+ "steel wall 13 (MM style)"
},
{
"mm_steel_wall_14",
"mm_steel_wall",
- "steel wall"
+ "steel wall 14 (MM style)"
},
{
"mm_steel_wall_15",
"mm_steel_wall",
- "steel wall"
+ "steel wall 15 (MM style)"
},
{
"mm_steel_wall_16",
"mm_steel_wall",
- "steel wall"
+ "steel wall 16 (MM style)"
},
{
"mm_wooden_wall_1",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 1 (MM style)"
},
{
"mm_wooden_wall_2",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 2 (MM style)"
},
{
"mm_wooden_wall_3",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 3 (MM style)"
},
{
"mm_wooden_wall_4",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 4 (MM style)"
},
{
"mm_wooden_wall_5",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 5 (MM style)"
},
{
"mm_wooden_wall_6",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 6 (MM style)"
},
{
"mm_wooden_wall_7",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 7 (MM style)"
},
{
"mm_wooden_wall_8",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 8 (MM style)"
},
{
"mm_wooden_wall_9",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 9 (MM style)"
},
{
"mm_wooden_wall_10",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 10 (MM style)"
},
{
"mm_wooden_wall_11",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 11 (MM style)"
},
{
"mm_wooden_wall_12",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 12 (MM style)"
},
{
"mm_wooden_wall_13",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 13 (MM style)"
},
{
"mm_wooden_wall_14",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 14 (MM style)"
},
{
"mm_wooden_wall_15",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 15 (MM style)"
},
{
"mm_wooden_wall_16",
"mm_wooden_wall",
- "wooden wall"
+ "wooden wall 16 (MM style)"
},
{
"mm_ice_wall_1",
"mm_ice_wall",
- "ice wall"
+ "ice wall 1"
},
{
"mm_ice_wall_2",
"mm_ice_wall",
- "ice wall"
+ "ice wall 2"
},
{
"mm_ice_wall_3",
"mm_ice_wall",
- "ice wall"
+ "ice wall 3"
},
{
"mm_ice_wall_4",
"mm_ice_wall",
- "ice wall"
+ "ice wall 4"
},
{
"mm_ice_wall_5",
"mm_ice_wall",
- "ice wall"
+ "ice wall 5"
},
{
"mm_ice_wall_6",
"mm_ice_wall",
- "ice wall"
+ "ice wall 6"
},
{
"mm_ice_wall_7",
"mm_ice_wall",
- "ice wall"
+ "ice wall 7"
},
{
"mm_ice_wall_8",
"mm_ice_wall",
- "ice wall"
+ "ice wall 8"
},
{
"mm_ice_wall_9",
"mm_ice_wall",
- "ice wall"
+ "ice wall 9"
},
{
"mm_ice_wall_10",
"mm_ice_wall",
- "ice wall"
+ "ice wall 10"
},
{
"mm_ice_wall_11",
"mm_ice_wall",
- "ice wall"
+ "ice wall 11"
},
{
"mm_ice_wall_12",
"mm_ice_wall",
- "ice wall"
+ "ice wall 12"
},
{
"mm_ice_wall_13",
"mm_ice_wall",
- "ice wall"
+ "ice wall 13"
},
{
"mm_ice_wall_14",
"mm_ice_wall",
- "ice wall"
+ "ice wall 14"
},
{
"mm_ice_wall_15",
"mm_ice_wall",
- "ice wall"
+ "ice wall 15"
},
{
"mm_ice_wall_16",
"mm_ice_wall",
- "ice wall"
+ "ice wall 16"
},
{
"mm_amoeba_wall_1",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 1"
},
{
"mm_amoeba_wall_2",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 2"
},
{
"mm_amoeba_wall_3",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 3"
},
{
"mm_amoeba_wall_4",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 4"
},
{
"mm_amoeba_wall_5",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 5"
},
{
"mm_amoeba_wall_6",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 6"
},
{
"mm_amoeba_wall_7",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 7"
},
{
"mm_amoeba_wall_8",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 8"
},
{
"mm_amoeba_wall_9",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 9"
},
{
"mm_amoeba_wall_10",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 10"
},
{
"mm_amoeba_wall_11",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 11"
},
{
"mm_amoeba_wall_12",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 12"
},
{
"mm_amoeba_wall_13",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 13"
},
{
"mm_amoeba_wall_14",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 14"
},
{
"mm_amoeba_wall_15",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 15"
},
{
"mm_amoeba_wall_16",
"mm_amoeba_wall",
- "amoeba wall"
+ "amoeba wall 16"
},
{
"mm_wooden_block",
{
"mm_mirror_fixed_2",
"mm_mirror_fixed",
- "fixed mirror (0\xb0)"
+ "fixed mirror (45\xb0)"
},
{
"mm_mirror_fixed_3",
"mm_mirror_fixed",
- "fixed mirror (0\xb0)"
+ "fixed mirror (90\xb0)"
},
{
"mm_mirror_fixed_4",
"mm_mirror_fixed",
- "fixed mirror (0\xb0)"
+ "fixed mirror (135\xb0)"
},
{
"mm_steel_lock",
"extra energy ball (empty)"
},
{
- "mm_unused_156",
- "unused",
- "(not used)"
+ "mm_envelope_1",
+ "mm_envelope",
+ "mail envelope 1 (MM style)"
},
{
- "mm_unused_157",
- "unused",
- "(not used)"
+ "mm_envelope_2",
+ "mm_envelope",
+ "mail envelope 2 (MM style)"
},
{
- "mm_unused_158",
- "unused",
- "(not used)"
+ "mm_envelope_3",
+ "mm_envelope",
+ "mail envelope 3 (MM style)"
},
{
- "mm_unused_159",
- "unused",
- "(not used)"
+ "mm_envelope_4",
+ "mm_envelope",
+ "mail envelope 4 (MM style)"
},
{
"df_mirror_1",
{
"df_wooden_grid_fixed_1",
"df_wooden_grid_fixed",
- "fixed wooden polarizer (0\xb0)"
+ "fixed wooden polarizer (DF) (0\xb0)"
},
{
"df_wooden_grid_fixed_2",
"df_wooden_grid_fixed",
- "fixed wooden polarizer (22.5\xb0)"
+ "fixed wooden polarizer (DF) (22.5\xb0)"
},
{
"df_wooden_grid_fixed_3",
"df_wooden_grid_fixed",
- "fixed wooden polarizer (45\xb0)"
+ "fixed wooden polarizer (DF) (45\xb0)"
},
{
"df_wooden_grid_fixed_4",
"df_wooden_grid_fixed",
- "fixed wooden polarizer (67.5\xb0)"
+ "fixed wooden polarizer (DF) (67.5\xb0)"
},
{
"df_wooden_grid_fixed_5",
"df_wooden_grid_fixed",
- "fixed wooden polarizer (90\xb0)"
+ "fixed wooden polarizer (DF) (90\xb0)"
},
{
"df_wooden_grid_fixed_6",
"df_wooden_grid_fixed",
- "fixed wooden polarizer (112.5\xb0)"
+ "fixed wooden polarizer (DF) (112.5\xb0)"
},
{
"df_wooden_grid_fixed_7",
"df_wooden_grid_fixed",
- "fixed wooden polarizer (135\xb0)"
+ "fixed wooden polarizer (DF) (135\xb0)"
},
{
"df_wooden_grid_fixed_8",
"df_wooden_grid_fixed",
- "fixed wooden polarizer (157.5\xb0)"
+ "fixed wooden polarizer (DF) (157.5\xb0)"
},
{
"df_steel_grid_fixed_1",
"df_steel_grid_fixed",
- "fixed steel polarizer (0\xb0)"
+ "fixed steel polarizer (DF) (0\xb0)"
},
{
"df_steel_grid_fixed_2",
"df_steel_grid_fixed",
- "fixed steel polarizer (22.5\xb0)"
+ "fixed steel polarizer (DF) (22.5\xb0)"
},
{
"df_steel_grid_fixed_3",
"df_steel_grid_fixed",
- "fixed steel polarizer (45\xb0)"
+ "fixed steel polarizer (DF) (45\xb0)"
},
{
"df_steel_grid_fixed_4",
"df_steel_grid_fixed",
- "fixed steel polarizer (67.5\xb0)"
+ "fixed steel polarizer (DF) (67.5\xb0)"
},
{
"df_steel_grid_fixed_5",
"df_steel_grid_fixed",
- "fixed steel polarizer (90\xb0)"
+ "fixed steel polarizer (DF) (90\xb0)"
},
{
"df_steel_grid_fixed_6",
"df_steel_grid_fixed",
- "fixed steel polarizer (112.5\xb0)"
+ "fixed steel polarizer (DF) (112.5\xb0)"
},
{
"df_steel_grid_fixed_7",
"df_steel_grid_fixed",
- "fixed steel polarizer (135\xb0)"
+ "fixed steel polarizer (DF) (135\xb0)"
},
{
"df_steel_grid_fixed_8",
"df_steel_grid_fixed",
- "fixed steel polarizer (157.5\xb0)"
+ "fixed steel polarizer (DF) (157.5\xb0)"
},
{
"df_wooden_wall_1",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 1 (DF style)"
},
{
"df_wooden_wall_2",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 2 (DF style)"
},
{
"df_wooden_wall_3",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 3 (DF style)"
},
{
"df_wooden_wall_4",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 4 (DF style)"
},
{
"df_wooden_wall_5",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 5 (DF style)"
},
{
"df_wooden_wall_6",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 6 (DF style)"
},
{
"df_wooden_wall_7",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 7 (DF style)"
},
{
"df_wooden_wall_8",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 8 (DF style)"
},
{
"df_wooden_wall_9",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 9 (DF style)"
},
{
"df_wooden_wall_10",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 10 (DF style)"
},
{
"df_wooden_wall_11",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 11 (DF style)"
},
{
"df_wooden_wall_12",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 12 (DF style)"
},
{
"df_wooden_wall_13",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 13 (DF style)"
},
{
"df_wooden_wall_14",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 14 (DF style)"
},
{
"df_wooden_wall_15",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 15 (DF style)"
},
{
"df_wooden_wall_16",
"df_wooden_wall",
- "wooden wall (DF style)"
+ "wooden wall 16 (DF style)"
},
{
"df_steel_wall_1",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 1 (DF style)"
},
{
"df_steel_wall_2",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 2 (DF style)"
},
{
"df_steel_wall_3",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 3 (DF style)"
},
{
"df_steel_wall_4",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 4 (DF style)"
},
{
"df_steel_wall_5",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 5 (DF style)"
},
{
"df_steel_wall_6",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 6 (DF style)"
},
{
"df_steel_wall_7",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 7 (DF style)"
},
{
"df_steel_wall_8",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 8 (DF style)"
},
{
"df_steel_wall_9",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 9 (DF style)"
},
{
"df_steel_wall_10",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 10 (DF style)"
},
{
"df_steel_wall_11",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 11 (DF style)"
},
{
"df_steel_wall_12",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 12 (DF style)"
},
{
"df_steel_wall_13",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 13 (DF style)"
},
{
"df_steel_wall_14",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 14 (DF style)"
},
{
"df_steel_wall_15",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 15 (DF style)"
},
{
"df_steel_wall_16",
"df_steel_wall",
- "steel wall (DF style)"
+ "steel wall 16 (DF style)"
},
{
"df_empty_space",
{
"mm_steel_wall",
"mm_steel_wall",
- "steel wall",
+ "steel wall (MM style)",
},
{
"mm_wooden_wall",
"mm_wooden_wall",
- "wooden wall",
+ "wooden wall (MM style)",
},
{
"mm_ice_wall",
"df_wooden_wall",
"wooden wall (DF style)",
},
-
- /* ----------------------------------------------------------------------- */
- /* "real" (and therefore drawable) runtime elements */
- /* ----------------------------------------------------------------------- */
-
{
- "dynabomb_player_1.active",
- "dynabomb",
- "-"
+ "spring.left",
+ "spring",
+ "spring (starts moving left)"
},
{
- "dynabomb_player_2.active",
- "dynabomb",
- "-"
+ "spring.right",
+ "spring",
+ "spring (starts moving right)"
},
{
- "dynabomb_player_3.active",
- "dynabomb",
- "-"
+ "empty_space_1",
+ "empty_space",
+ "empty space 1"
},
{
- "dynabomb_player_4.active",
- "dynabomb",
- "-"
+ "empty_space_2",
+ "empty_space",
+ "empty space 2"
},
{
- "sp_disk_red.active",
- "dynamite",
- "-"
+ "empty_space_3",
+ "empty_space",
+ "empty space 3"
},
{
- "switchgate.opening",
- "switchgate",
- "-"
+ "empty_space_4",
+ "empty_space",
+ "empty space 4"
},
{
- "switchgate.closing",
- "switchgate",
- "-"
+ "empty_space_5",
+ "empty_space",
+ "empty space 5"
},
{
- "timegate.opening",
- "timegate",
- "-"
+ "empty_space_6",
+ "empty_space",
+ "empty space 6"
},
{
- "timegate.closing",
- "timegate",
- "-"
+ "empty_space_7",
+ "empty_space",
+ "empty space 7"
},
{
- "pearl.breaking",
- "pearl",
- "-"
+ "empty_space_8",
+ "empty_space",
+ "empty space 8"
},
{
- "trap.active",
- "trap",
- "-"
+ "empty_space_9",
+ "empty_space",
+ "empty space 9"
},
{
- "invisible_steelwall.active",
- "steelwall",
- "-"
+ "empty_space_10",
+ "empty_space",
+ "empty space 10"
},
{
- "invisible_wall.active",
- "wall",
- "-"
+ "empty_space_11",
+ "empty_space",
+ "empty space 11"
},
{
- "invisible_sand.active",
- "sand",
- "-"
+ "empty_space_12",
+ "empty_space",
+ "empty space 12"
},
{
- "conveyor_belt_1_left.active",
- "conveyor_belt",
- "-"
+ "empty_space_13",
+ "empty_space",
+ "empty space 13"
},
{
- "conveyor_belt_1_middle.active",
- "conveyor_belt",
- "-"
+ "empty_space_14",
+ "empty_space",
+ "empty space 14"
},
{
- "conveyor_belt_1_right.active",
- "conveyor_belt",
- "-"
+ "empty_space_15",
+ "empty_space",
+ "empty space 15"
},
{
- "conveyor_belt_2_left.active",
- "conveyor_belt",
- "-"
+ "empty_space_16",
+ "empty_space",
+ "empty space 16"
},
{
- "conveyor_belt_2_middle.active",
- "conveyor_belt",
- "-"
+ "df_mirror_fixed_1",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (0\xb0)"
},
{
- "conveyor_belt_2_right.active",
- "conveyor_belt",
- "-"
+ "df_mirror_fixed_2",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (11.25\xb0)"
},
{
- "conveyor_belt_3_left.active",
- "conveyor_belt",
- "-"
+ "df_mirror_fixed_3",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (22.5\xb0)"
},
{
- "conveyor_belt_3_middle.active",
- "conveyor_belt",
- "-"
+ "df_mirror_fixed_4",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (33.75\xb0)"
},
{
- "conveyor_belt_3_right.active",
- "conveyor_belt",
- "-"
+ "df_mirror_fixed_5",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (45\xb0)"
},
{
- "conveyor_belt_4_left.active",
- "conveyor_belt",
- "-"
+ "df_mirror_fixed_6",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (56.25\xb0)"
},
{
- "conveyor_belt_4_middle.active",
- "conveyor_belt",
- "-"
+ "df_mirror_fixed_7",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (67.5\xb0)"
},
{
- "conveyor_belt_4_right.active",
- "conveyor_belt",
- "-"
+ "df_mirror_fixed_8",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (78.75\xb0)"
},
{
- "exit.opening",
- "exit",
- "-"
+ "df_mirror_fixed_9",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (90\xb0)"
},
{
- "exit.closing",
- "exit",
- "-"
+ "df_mirror_fixed_10",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (101.25\xb0)"
},
{
- "steel_exit.opening",
- "steel_exit",
- "-"
+ "df_mirror_fixed_11",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (112.5\xb0)"
},
{
- "steel_exit.closing",
- "steel_exit",
- "-"
+ "df_mirror_fixed_12",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (123.75\xb0)"
},
{
- "em_exit.opening",
- "em_exit",
- "-"
+ "df_mirror_fixed_13",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (135\xb0)"
},
{
- "em_exit.closing",
- "em_exit",
- "-"
+ "df_mirror_fixed_14",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (146.25\xb0)"
},
{
- "em_steel_exit.opening",
- "em_steel_exit",
- "-"
+ "df_mirror_fixed_15",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (157.5\xb0)"
},
{
- "em_steel_exit.closing",
- "em_steel_exit",
- "-"
+ "df_mirror_fixed_16",
+ "df_mirror_fixed",
+ "fixed mirror (DF style) (168.75\xb0)"
},
{
- "sp_exit.opening",
- "sp_exit",
- "-"
+ "df_slope_1",
+ "df_slope",
+ "slope (DF style) (45\xb0)"
},
{
- "sp_exit.closing",
- "sp_exit",
- "-"
+ "df_slope_2",
+ "df_slope",
+ "slope (DF style) (135\xb0)"
},
{
- "sp_exit_open",
- "sp_exit",
- "-"
+ "df_slope_3",
+ "df_slope",
+ "slope (DF style) (225\xb0)"
},
{
- "sp_terminal.active",
- "sp_terminal",
- "-"
+ "df_slope_4",
+ "df_slope",
+ "slope (DF style) (315\xb0)"
},
{
- "sp_buggy_base.activating",
- "sp_buggy_base",
- "-"
+ "bd_player",
+ "bd_player",
+ "player"
},
{
- "sp_buggy_base.active",
- "sp_buggy_base",
- "-"
+ "bd_sand",
+ "bd_sand",
+ "sand"
},
{
- "sp_murphy_clone",
- "murphy_clone",
- "-"
+ "bd_sand_2",
+ "bd_sand",
+ "sand 2"
},
{
- "amoeba.dropping",
- "amoeba",
- "-"
+ "bd_sand_ball",
+ "bd_sand_ball",
+ "sand ball"
},
{
- "quicksand.emptying",
- "quicksand",
- "-"
+ "bd_sand_loose",
+ "bd_sand_loose",
+ "sand (loose)"
},
{
- "quicksand_fast.emptying",
- "quicksand",
- "-"
+ "bd_sand_sloped_up_right",
+ "bd_sand_sloped",
+ "sand (sloped up right)"
},
{
- "magic_wall.active",
- "magic_wall",
- "-"
+ "bd_sand_sloped_up_left",
+ "bd_sand_sloped",
+ "sand (sloped up left)"
},
{
- "bd_magic_wall.active",
- "magic_wall",
- "-"
+ "bd_sand_sloped_down_left",
+ "bd_sand_sloped",
+ "sand (sloped down left)"
},
{
- "dc_magic_wall.active",
- "magic_wall",
- "-"
+ "bd_sand_sloped_down_right",
+ "bd_sand_sloped",
+ "sand (sloped down right)"
},
{
- "magic_wall_full",
- "magic_wall",
- "-"
+ "bd_sand_glued",
+ "bd_sane_glued",
+ "glued sand"
},
{
- "bd_magic_wall_full",
- "magic_wall",
- "-"
+ "bd_wall_sloped_up_right",
+ "bd_wall_sloped",
+ "wall (sloped up right)"
},
{
- "dc_magic_wall_full",
- "magic_wall",
- "-"
+ "bd_wall_sloped_up_left",
+ "bd_wall_sloped",
+ "wall (sloped up left)"
},
{
- "magic_wall.emptying",
- "magic_wall",
- "-"
+ "bd_wall_sloped_down_left",
+ "bd_wall_sloped",
+ "wall (sloped down left)"
},
{
- "bd_magic_wall.emptying",
- "magic_wall",
- "-"
+ "bd_wall_sloped_down_right",
+ "bd_wall_sloped",
+ "wall (sloped down right)"
},
{
- "dc_magic_wall.emptying",
- "magic_wall",
- "-"
+ "bd_wall_non_sloped",
+ "bd_wall",
+ "wall (non sloped)"
+ },
+ {
+ "bd_wall_diggable",
+ "bd_wall_diggable",
+ "diggable wall"
+ },
+ {
+ "bd_wall_diamond",
+ "bd_wall",
+ "wall with diamond"
+ },
+ {
+ "bd_wall_key_1",
+ "bd_wall_key",
+ "wall with key 1"
+ },
+ {
+ "bd_wall_key_2",
+ "bd_wall_key",
+ "wall with key 2"
+ },
+ {
+ "bd_wall_key_3",
+ "bd_wall_key",
+ "wall with key 3"
+ },
+ {
+ "bd_falling_wall",
+ "bd_falling_wall",
+ "falling wall"
+ },
+ {
+ "bd_steelwall",
+ "bd_steelwall",
+ "steel wall"
+ },
+ {
+ "bd_steelwall_sloped_up_right",
+ "bd_steelwall_sloped",
+ "steel wall (sloped up right)"
+ },
+ {
+ "bd_steelwall_sloped_up_left",
+ "bd_steelwall_sloped",
+ "steel wall (sloped up left)"
+ },
+ {
+ "bd_steelwall_sloped_down_left",
+ "bd_steelwall_sloped",
+ "steel wall (sloped down left)"
+ },
+ {
+ "bd_steelwall_sloped_down_right",
+ "bd_steelwall_sloped",
+ "steel wall (sloped down right)"
+ },
+ {
+ "bd_steelwall_explodable",
+ "bd_steelwall_explodable",
+ "explodable steel wall"
+ },
+ {
+ "bd_steelwall_diggable",
+ "bd_steelwall_diggable",
+ "diggable steel wall"
+ },
+ {
+ "bd_expandable_wall_horizontal",
+ "bd_expandable_wall",
+ "expandable wall (horizontal)"
+ },
+ {
+ "bd_expandable_wall_vertical",
+ "bd_expandable_wall",
+ "expandable wall (vertical)"
+ },
+ {
+ "bd_expandable_wall_any",
+ "bd_expandable_wall",
+ "expandable wall (any direction)"
+ },
+ {
+ "bd_expandable_steelwall_horizontal",
+ "bd_expandable_steelwall",
+ "expandable steelwall (horizontal)"
+ },
+ {
+ "bd_expandable_steelwall_vertical",
+ "bd_expandable_steelwall",
+ "expandable steelwall (vertical)"
+ },
+ {
+ "bd_expandable_steelwall_any",
+ "bd_expandable_steelwall",
+ "expandable steelwall (any direction)"
+ },
+ {
+ "bd_expandable_wall_switch_horizontal",
+ "bd_expandable_wall_switch",
+ "switch for expandable wall (horizontal)"
+ },
+ {
+ "bd_expandable_wall_switch_vertical",
+ "bd_expandable_wall_switch",
+ "switch for expandable wall (vertical)"
+ },
+ {
+ "bd_inbox",
+ "bd_inbox",
+ "inbox"
+ },
+ {
+ "bd_exit_closed",
+ "bd_exit",
+ "closed exit"
+ },
+ {
+ "bd_exit_open",
+ "bd_exit",
+ "open exit"
+ },
+ {
+ "bd_invisible_exit_closed",
+ "bd_invisible_exit",
+ "invisible exit (closed)"
+ },
+ {
+ "bd_invisible_exit_open",
+ "bd_invisible_exit",
+ "invisible exit (open)"
+ },
+ {
+ "bd_flying_rock",
+ "bd_flying_rock",
+ "flying rock"
+ },
+ {
+ "bd_mega_rock",
+ "bd_mega_rock",
+ "mega rock"
+ },
+ {
+ "bd_rock_glued",
+ "bd_rock_glued",
+ "glued rock"
+ },
+ {
+ "bd_flying_diamond",
+ "bd_flying_diamond",
+ "flying diamond"
+ },
+ {
+ "bd_diamond_glued",
+ "bd_diamond_glued",
+ "glued diamond"
+ },
+ {
+ "bd_diamond_key",
+ "bd_diamond_key",
+ "diamond key"
+ },
+ {
+ "bd_trapped_diamond",
+ "bd_trapped_diamond",
+ "trapped diamond"
+ },
+ {
+ "bd_nut",
+ "bd_nut",
+ "nut with diamond"
+ },
+ {
+ "bd_amoeba_2",
+ "bd_amoeba",
+ "amoeba 2 (BD style)"
+ },
+ {
+ "bd_bladder",
+ "bd_bladder",
+ "bladder"
+ },
+ {
+ "bd_bladder_spender",
+ "bd_bladder_spender",
+ "bladder spender"
+ },
+ {
+ "bd_creature_switch",
+ "bd_creature_switch",
+ "switch for creature (off)"
+ },
+ {
+ "bd_creature_switch.active",
+ "bd_creature_switch",
+ "switch for creature (on)"
+ },
+ {
+ "bd_biter_switch_1",
+ "bd_biter_switch",
+ "switch for biter"
+ },
+ {
+ "bd_biter_switch_2",
+ "bd_biter_switch",
+ "switch for biter"
+ },
+ {
+ "bd_biter_switch_3",
+ "bd_biter_switch",
+ "switch for biter"
+ },
+ {
+ "bd_biter_switch_4",
+ "bd_biter_switch",
+ "switch for biter"
+ },
+ {
+ "bd_replicator",
+ "bd_replicator",
+ "replicator"
+ },
+ {
+ "bd_replicator.active",
+ "bd_replicator",
+ "replicator (active)"
+ },
+ {
+ "bd_replicator_switch",
+ "bd_replicator_switch",
+ "switch for replicator (off)"
+ },
+ {
+ "bd_replicator_switch.active",
+ "bd_replicator_switch",
+ "switch for replicator (on)"
+ },
+ {
+ "bd_conveyor_left",
+ "bd_conveyor",
+ "conveyor belt (left)"
+ },
+ {
+ "bd_conveyor_left.active",
+ "bd_conveyor",
+ "conveyor belt (left) (active)"
+ },
+ {
+ "bd_conveyor_right",
+ "bd_conveyor",
+ "conveyor belt (right)"
+ },
+ {
+ "bd_conveyor_right.active",
+ "bd_conveyor",
+ "conveyor belt (right) (active)"
+ },
+ {
+ "bd_conveyor_switch",
+ "bd_conveyor_switch",
+ "switch for conveyor belt (off)"
+ },
+ {
+ "bd_conveyor_switch.active",
+ "bd_conveyor_switch",
+ "switch for conveyor belt (on)"
+ },
+ {
+ "bd_conveyor_dir_switch_left",
+ "bd_conveyor_dir_switch",
+ "switch for conveyor belt direction (left)"
+ },
+ {
+ "bd_conveyor_dir_switch_right",
+ "bd_conveyor_dir_switch",
+ "switch for conveyor belt direction (right)"
+ },
+ {
+ "bd_gravity_switch",
+ "bd_gravity_switch",
+ "gravity switch"
+ },
+ {
+ "bd_gravity_switch.active",
+ "bd_gravity_switch",
+ "gravity switch (active)"
+ },
+ {
+ "bd_acid",
+ "bd_acid",
+ "acid"
+ },
+ {
+ "bd_box",
+ "bd_box",
+ "box"
+ },
+ {
+ "bd_time_penalty",
+ "bd_time_penalty",
+ "time penalty"
+ },
+ {
+ "bd_gravestone",
+ "bd_gravestone",
+ "gravestone"
+ },
+ {
+ "bd_clock",
+ "bd_clock",
+ "clock"
+ },
+ {
+ "bd_pot",
+ "bd_pot",
+ "pot"
+ },
+ {
+ "bd_pneumatic_hammer",
+ "bd_pneumatic_hammer",
+ "pneumatic hammer"
+ },
+ {
+ "bd_teleporter",
+ "bd_teleporter",
+ "teleporter"
+ },
+ {
+ "bd_skeleton",
+ "bd_skeleton",
+ "skeleton"
+ },
+ {
+ "bd_water",
+ "bd_water",
+ "water"
+ },
+ {
+ "bd_key_1",
+ "bd_key",
+ "key 1"
+ },
+ {
+ "bd_key_2",
+ "bd_key",
+ "key 2"
+ },
+ {
+ "bd_key_3",
+ "bd_key",
+ "key 3"
+ },
+ {
+ "bd_gate_1",
+ "bd_gate",
+ "door 1"
+ },
+ {
+ "bd_gate_2",
+ "bd_gate",
+ "door 2"
+ },
+ {
+ "bd_gate_3",
+ "bd_gate",
+ "door 3"
+ },
+ {
+ "bd_lava",
+ "bd_lava",
+ "lava"
+ },
+ {
+ "bd_sweet",
+ "bd_sweet",
+ "sweet"
+ },
+ {
+ "bd_voodoo_doll",
+ "bd_voodoo_doll",
+ "voodoo doll"
+ },
+ {
+ "bd_slime",
+ "bd_slime",
+ "slime"
+ },
+ {
+ "bd_waiting_rock",
+ "bd_waiting_rock",
+ "waiting rock"
+ },
+ {
+ "bd_chasing_rock",
+ "bd_chasing_rock",
+ "chasing rock"
+ },
+ {
+ "bd_ghost",
+ "bd_ghost",
+ "ghost"
+ },
+ {
+ "bd_cow",
+ "bd_cow",
+ "cow (random start direction)"
+ },
+ {
+ "bd_cow.left",
+ "bd_cow",
+ "cow (starts moving left)"
+ },
+ {
+ "bd_cow.up",
+ "bd_cow",
+ "cow (starts moving up)"
+ },
+ {
+ "bd_cow.right",
+ "bd_cow",
+ "cow (starts moving right)"
+ },
+ {
+ "bd_cow.down",
+ "bd_cow",
+ "cow (starts moving down)"
+ },
+ {
+ "bd_butterfly_2",
+ "bd_butterfly",
+ "butterfly 2 (random start direction)"
+ },
+ {
+ "bd_butterfly_2.right",
+ "bd_butterfly",
+ "butterfly 2 (starts moving right)"
+ },
+ {
+ "bd_butterfly_2.up",
+ "bd_butterfly",
+ "butterfly 2 (starts moving up)"
+ },
+ {
+ "bd_butterfly_2.left",
+ "bd_butterfly",
+ "butterfly 2 (starts moving left)"
+ },
+ {
+ "bd_butterfly_2.down",
+ "bd_butterfly",
+ "butterfly 2 (starts moving down)"
+ },
+ {
+ "bd_firefly_2",
+ "bd_firefly",
+ "firefly 2 (random start direction)"
+ },
+ {
+ "bd_firefly_2.right",
+ "bd_firefly",
+ "firefly 2 (starts moving right)"
+ },
+ {
+ "bd_firefly_2.up",
+ "bd_firefly",
+ "firefly 2 (starts moving up)"
+ },
+ {
+ "bd_firefly_2.left",
+ "bd_firefly",
+ "firefly 2 (starts moving left)"
+ },
+ {
+ "bd_firefly_2.down",
+ "bd_firefly",
+ "firefly 2 (starts moving down)"
+ },
+ {
+ "bd_stonefly",
+ "bd_stonefly",
+ "stonefly (random start direction)"
+ },
+ {
+ "bd_stonefly.right",
+ "bd_stonefly",
+ "stonefly (starts moving right)"
+ },
+ {
+ "bd_stonefly.up",
+ "bd_stonefly",
+ "stonefly (starts moving up)"
+ },
+ {
+ "bd_stonefly.left",
+ "bd_stonefly",
+ "stonefly (starts moving left)"
+ },
+ {
+ "bd_stonefly.down",
+ "bd_stonefly",
+ "stonefly (starts moving down)"
+ },
+ {
+ "bd_biter",
+ "bd_biter",
+ "biter (random start direction)"
+ },
+ {
+ "bd_biter.right",
+ "bd_biter",
+ "biter (starts moving right)"
+ },
+ {
+ "bd_biter.up",
+ "bd_biter",
+ "biter (starts moving up)"
+ },
+ {
+ "bd_biter.left",
+ "bd_biter",
+ "biter (starts moving left)"
+ },
+ {
+ "bd_biter.down",
+ "bd_biter",
+ "biter (starts moving down)"
+ },
+ {
+ "bd_dragonfly",
+ "bd_dragonfly",
+ "dragonfly (random start direction)"
+ },
+ {
+ "bd_dragonfly.right",
+ "bd_dragonfly",
+ "dragonfly (starts moving right)"
+ },
+ {
+ "bd_dragonfly.up",
+ "bd_dragonfly",
+ "dragonfly (starts moving up)"
+ },
+ {
+ "bd_dragonfly.left",
+ "bd_dragonfly",
+ "dragonfly (starts moving left)"
+ },
+ {
+ "bd_dragonfly.down",
+ "bd_dragonfly",
+ "dragonfly (starts moving down)"
+ },
+ {
+ "bd_bomb",
+ "bd_bomb",
+ "bomb"
+ },
+ {
+ "bd_nitro_pack",
+ "bd_nitro_pack",
+ "nitro pack"
+ },
+ {
+ "bd_player_with_bomb",
+ "bd_player",
+ "player with bomb",
+ },
+ {
+ "bd_player_glued",
+ "bd_player",
+ "glued player",
+ },
+ {
+ "bd_player_stirring",
+ "bd_player",
+ "stirring player"
+ },
+ {
+ "bd_fake_bonus",
+ "bd_fake_bonus",
+ "fake bonus"
+ },
+ {
+ "bd_covered",
+ "bd_covered",
+ "covered"
+ },
+
+ // --------------------------------------------------------------------------
+ // "real" (and therefore drawable) runtime elements
+ // --------------------------------------------------------------------------
+
+ {
+ "dynabomb_player_1.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_2.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_3.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_4.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "sp_disk_red.active",
+ "dynamite",
+ "-"
+ },
+ {
+ "switchgate.opening",
+ "switchgate",
+ "-"
+ },
+ {
+ "switchgate.closing",
+ "switchgate",
+ "-"
+ },
+ {
+ "timegate.opening",
+ "timegate",
+ "-"
+ },
+ {
+ "timegate.closing",
+ "timegate",
+ "-"
+ },
+ {
+ "pearl.breaking",
+ "pearl",
+ "-"
+ },
+ {
+ "trap.active",
+ "trap",
+ "-"
+ },
+ {
+ "invisible_steelwall.active",
+ "steelwall",
+ "-"
+ },
+ {
+ "invisible_wall.active",
+ "wall",
+ "-"
+ },
+ {
+ "invisible_sand.active",
+ "sand",
+ "-"
+ },
+ {
+ "conveyor_belt_1_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_1_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_1_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "exit.opening",
+ "exit",
+ "-"
+ },
+ {
+ "exit.closing",
+ "exit",
+ "-"
+ },
+ {
+ "steel_exit.opening",
+ "steel_exit",
+ "-"
+ },
+ {
+ "steel_exit.closing",
+ "steel_exit",
+ "-"
+ },
+ {
+ "em_exit.opening",
+ "em_exit",
+ "-"
+ },
+ {
+ "em_exit.closing",
+ "em_exit",
+ "-"
+ },
+ {
+ "em_steel_exit.opening",
+ "em_steel_exit",
+ "-"
+ },
+ {
+ "em_steel_exit.closing",
+ "em_steel_exit",
+ "-"
+ },
+ {
+ "sp_exit.opening",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_exit.closing",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_exit_open",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_terminal.active",
+ "sp_terminal",
+ "-"
+ },
+ {
+ "sp_buggy_base.activating",
+ "sp_buggy_base",
+ "-"
+ },
+ {
+ "sp_buggy_base.active",
+ "sp_buggy_base",
+ "-"
+ },
+ {
+ "sp_murphy_clone",
+ "murphy_clone",
+ "-"
+ },
+ {
+ "amoeba.dropping",
+ "amoeba",
+ "-"
+ },
+ {
+ "quicksand.emptying",
+ "quicksand",
+ "-"
+ },
+ {
+ "quicksand_fast.emptying",
+ "quicksand",
+ "-"
+ },
+ {
+ "magic_wall.active",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall.active",
+ "magic_wall",
+ "-"
+ },
+ {
+ "dc_magic_wall.active",
+ "magic_wall",
+ "-"
+ },
+ {
+ "magic_wall_full",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall_full",
+ "magic_wall",
+ "-"
+ },
+ {
+ "dc_magic_wall_full",
+ "magic_wall",
+ "-"
+ },
+ {
+ "magic_wall.emptying",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall.emptying",
+ "magic_wall",
+ "-"
+ },
+ {
+ "dc_magic_wall.emptying",
+ "magic_wall",
+ "-"
},
{
"magic_wall_dead",
"mm_exit",
"-"
},
+ {
+ "mm_gray_ball.active",
+ "mm_gray_ball",
+ "-",
+ },
{
"mm_gray_ball.opening",
"mm_gray_ball",
"mm_pacman",
"pac man (eating down)"
},
+ {
+ "mm_bomb.active",
+ "mm_bomb",
+ "active bomb (MM style)"
+ },
+ {
+ "df_mine.active",
+ "df_mine",
+ "active mine"
+ },
- /* ----------------------------------------------------------------------- */
- /* "unreal" (and therefore not drawable) runtime elements */
- /* ----------------------------------------------------------------------- */
+ // --------------------------------------------------------------------------
+ // "unreal" (and therefore not drawable) runtime elements
+ // --------------------------------------------------------------------------
{
"blocked",
"-"
},
- /* ----------------------------------------------------------------------- */
- /* dummy elements (never used as game elements, only used as graphics) */
- /* ----------------------------------------------------------------------- */
+ // --------------------------------------------------------------------------
+ // dummy elements (never used as game elements, only used as graphics)
+ // --------------------------------------------------------------------------
{
"steelwall_topleft",
"-",
"-"
},
- {
- "mm_mask_mcduffin.right",
- "-",
- "-"
- },
- {
- "mm_mask_mcduffin.up",
- "-",
- "-"
- },
- {
- "mm_mask_mcduffin.left",
- "-",
- "-"
- },
- {
- "mm_mask_mcduffin.down",
- "-",
- "-"
- },
- {
- "mm_mask_grid_1",
- "-",
- "-"
- },
- {
- "mm_mask_grid_2",
- "-",
- "-"
- },
- {
- "mm_mask_grid_3",
- "-",
- "-"
- },
- {
- "mm_mask_grid_4",
- "-",
- "-"
- },
- {
- "mm_mask_rectangle",
- "-",
- "-"
- },
- {
- "mm_mask_circle",
- "-",
- "-"
- },
{
"[default]",
"default",
"internal",
"hide Boulder Dash elements"
},
+ {
+ "internal_cascade_bd_native",
+ "internal",
+ "show native Boulder Dash elements"
+ },
+ {
+ "internal_cascade_bd_native.active",
+ "internal",
+ "hide native Boulder Dash elements"
+ },
{
"internal_cascade_em",
"internal",
"internal",
"hide group elements"
},
+ {
+ "internal_cascade_es",
+ "internal",
+ "show empty space elements"
+ },
+ {
+ "internal_cascade_es.active",
+ "internal",
+ "hide empty space elements"
+ },
{
"internal_cascade_ref",
"internal",
"hide elements used in this level"
},
- /* keyword to stop parser: "ELEMENT_INFO_END" <-- do not change! */
+ // keyword to stop parser: "ELEMENT_INFO_END" <-- do not change!
{
NULL,
};
-/* ------------------------------------------------------------------------- */
-/* element action and direction definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// element action and direction definitions
+// ----------------------------------------------------------------------------
struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
{
{ ".part_32", ACTION_PART_32, FALSE },
{ ".other", ACTION_OTHER, FALSE },
- /* empty suffix always matches -- check as last entry in InitSoundInfo() */
+ // empty suffix always matches -- check as last entry in InitSoundInfo()
{ "", ACTION_DEFAULT, TRUE },
{ NULL, 0, 0 }
struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
{
{ ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, },
+ { ".LOADING_INITIAL", GFX_SPECIAL_ARG_LOADING_INITIAL, },
{ ".LOADING", GFX_SPECIAL_ARG_LOADING, },
{ ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, },
{ ".TITLE_INITIAL_1", GFX_SPECIAL_ARG_TITLE_INITIAL_1, },
{ ".TITLE_4", GFX_SPECIAL_ARG_TITLE_4, },
{ ".TITLE_5", GFX_SPECIAL_ARG_TITLE_5, },
{ ".MAIN", GFX_SPECIAL_ARG_MAIN, },
+ { ".NAMES", GFX_SPECIAL_ARG_NAMES, },
{ ".LEVELS", GFX_SPECIAL_ARG_LEVELS },
{ ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR },
{ ".SCORES", GFX_SPECIAL_ARG_SCORES, },
+ { ".SCOREINFO", GFX_SPECIAL_ARG_SCOREINFO, },
{ ".EDITOR", GFX_SPECIAL_ARG_EDITOR, },
{ ".INFO", GFX_SPECIAL_ARG_INFO, },
{ ".SETUP", GFX_SPECIAL_ARG_SETUP, },
{ ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, },
{ ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, },
{ ".MAINONLY", GFX_SPECIAL_ARG_MAINONLY, },
+ { ".NAMESONLY", GFX_SPECIAL_ARG_NAMESONLY, },
+ { ".SCORESONLY", GFX_SPECIAL_ARG_SCORESONLY, },
{ ".TYPENAME", GFX_SPECIAL_ARG_TYPENAME, },
+ { ".TYPENAMES", GFX_SPECIAL_ARG_TYPENAMES, },
{ ".SUBMENU", GFX_SPECIAL_ARG_SUBMENU, },
{ ".MENU", GFX_SPECIAL_ARG_MENU, },
{ ".TOONS", GFX_SPECIAL_ARG_TOONS, },
{ ".SCORESOLD", GFX_SPECIAL_ARG_SCORESOLD, },
{ ".SCORESNEW", GFX_SPECIAL_ARG_SCORESNEW, },
+ { ".NO_TITLE", GFX_SPECIAL_ARG_NO_TITLE, },
{ ".FADING", GFX_SPECIAL_ARG_FADING, },
{ ".QUIT", GFX_SPECIAL_ARG_QUIT, },
- /* empty suffix always matches -- check as last entry in InitMusicInfo() */
+ // empty suffix always matches -- check as last entry in InitMusicInfo()
{ "", GFX_SPECIAL_ARG_DEFAULT, },
{ NULL, 0, }
};
-#include "conf_var.c" /* include auto-generated data structure definitions */
+#include "conf_var.c" // include auto-generated data structure definitions
-/* ------------------------------------------------------------------------- */
-/* font definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// font definitions
+// ----------------------------------------------------------------------------
-/* Important: When one entry is a prefix of another entry, the longer entry
- must come first, because the dynamic configuration does prefix matching!
- (These definitions must match the corresponding definitions in "main.h"!) */
+// Important: When one entry is a prefix of another entry, the longer entry
+// must come first, because the dynamic configuration does prefix matching!
+// (These definitions must match the corresponding definitions in "main.h"!)
struct FontInfo font_info[NUM_FONTS + 1] =
{
{ "font.envelope_2" },
{ "font.envelope_3" },
{ "font.envelope_4" },
+ { "font.request_narrow" },
{ "font.request" },
{ "font.input_1.active" },
{ "font.input_2.active" },
{ "font.option_on" },
{ "font.value_1" },
{ "font.value_2" },
+ { "font.value_old_narrow" },
{ "font.value_old" },
{ "font.value_narrow" },
{ "font.level_number.active" },
{ "font.game_info" },
{ "font.info.elements" },
{ "font.info.levelset" },
+ { "font.main.network_players" },
{ NULL }
};
struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1];
-/* this contains predefined structure elements to init "global_anim_info" */
+// this contains predefined structure elements to init "global_anim_info"
struct GlobalAnimNameInfo global_anim_name_info[NUM_GLOBAL_ANIM_TOKENS + 1] =
{
- /* (real) graphic definitions used to define animation graphics */
+ // (real) graphic definitions used to define animation graphics
{ "gfx.global.anim_1", },
{ "gfx.global.anim_2", },
{ "gfx.global.anim_3", },
{ "gfx.global.anim_31", },
{ "gfx.global.anim_32", },
- /* (dummy) graphic definitions used to define animation controls */
+ // (dummy) graphic definitions used to define animation controls
{ "global.anim_1", },
{ "global.anim_2", },
{ "global.anim_3", },
{ NULL }
};
+struct GlobalAnimEventInfo global_anim_event_info =
+{
+ NULL, 0
+};
+
-/* ------------------------------------------------------------------------- */
-/* music token prefix definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// music token prefix definitions
+// ----------------------------------------------------------------------------
struct MusicPrefixInfo music_prefix_info[NUM_MUSIC_PREFIXES + 1] =
{
};
-/* ========================================================================= */
-/* main() */
-/* ========================================================================= */
+// ============================================================================
+// main()
+// ============================================================================
-static void print_usage()
+static void print_usage(void)
{
Print("\n"
"Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
"\n"
"Options:\n"
" -b, --basepath DIRECTORY alternative base DIRECTORY\n"
- " -l, --level DIRECTORY alternative level DIRECTORY\n"
+ " -l, --levels DIRECTORY alternative levels DIRECTORY\n"
" -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
" -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
" -m, --music DIRECTORY alternative music DIRECTORY\n"
+ " --display NR open program window on display NR\n"
" --mytapes use private tapes for tape tests\n"
" -n, --network network multiplayer game\n"
" --serveronly only start network server\n"
" -v, --verbose verbose mode\n"
" -V, --version show program version\n"
- " --debug display debugging information\n"
+ " --debug[=MODE] show (and limit) debug output\n"
" -e, --execute COMMAND execute batch COMMAND\n"
"\n"
"Valid commands for '--execute' option:\n"
" \"print helptext.conf\" print default helptext config\n"
" \"dump level FILE\" dump level data from FILE\n"
" \"dump tape FILE\" dump tape data from FILE\n"
- " \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n"
" \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n"
" \"autowarp LEVELDIR [NR ...]\" warp level tapes for LEVELDIR\n"
+ " \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n"
+ " \"autofix LEVELDIR [NR ...]\" test and fix tapes for LEVELDIR\n"
+ " \"patch tapes MODE LEVELDIR [NR]\" patch level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
- " \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
- " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"
+ " \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n"
+ " \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n"
"\n",
program.command_basename);
}
-static void print_version()
+static void print_version(void)
{
Print("%s", getProgramInitString());
{
Print(" (%s %d.%d.%d.%d%s)",
PROGRAM_TITLE_STRING,
+ PROGRAM_VERSION_SUPER,
PROGRAM_VERSION_MAJOR,
PROGRAM_VERSION_MINOR,
PROGRAM_VERSION_PATCH,
- PROGRAM_VERSION_BUILD,
PROGRAM_VERSION_EXTRA);
}
char *program_title = PROGRAM_TITLE_STRING;
char *program_icon_file = PROGRAM_ICON_FILENAME;
char *program_version = getProgramRealVersionString();
+ char *program_basename = getBaseNameNoSuffix(command_filename);
char *config_filename = getProgramConfigFilename(command_filename);
- char *userdata_basename = getBaseNameNoSuffix(command_filename);
char *userdata_subdir;
- char *userdata_subdir_unix;
// read default program config, if existing
if (fileExists(config_filename))
- {
- // if program config file exists, derive Unix user data directory from it
- // (but only if the program config file is not generic "setup.conf" file)
- if (!strEqual(getBaseNamePtr(config_filename), SETUP_FILENAME))
- {
- userdata_basename = getBaseName(config_filename);
-
- if (strSuffix(userdata_basename, ".conf"))
- userdata_basename[strlen(userdata_basename) - 5] = '\0';
- }
-
LoadSetupFromFilename(config_filename);
- }
-
- // set user data directory for Linux/Unix (but not Mac OS X)
- userdata_subdir_unix = getStringCat2(".", userdata_basename);
// set program title from potentially redefined program title
if (setup.internal.program_title != NULL &&
strlen(setup.internal.program_icon_file) > 0)
program_icon_file = getStringCopy(setup.internal.program_icon_file);
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_WINDOWS) || defined(PLATFORM_MAC) || defined(PLATFORM_EMSCRIPTEN)
userdata_subdir = program_title;
#elif defined(PLATFORM_UNIX)
- userdata_subdir = userdata_subdir_unix;
+ userdata_subdir = getStringCat2(".", program_basename);
#else
userdata_subdir = USERDATA_DIRECTORY_OTHER;
#endif
InitProgramInfo(command_filename,
config_filename,
userdata_subdir,
- program_title,
+ program_basename,
program_title,
program_icon_file,
COOKIE_PREFIX,
EventLoop();
CloseAllAndExit(0);
- return 0; /* to keep compilers happy */
+ return 0; // to keep compilers happy
}