int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
"spring",
"spring (starts moving right)"
},
+ {
+ "empty_space_1",
+ "empty_space",
+ "empty space 1"
+ },
+ {
+ "empty_space_2",
+ "empty_space",
+ "empty space 2"
+ },
+ {
+ "empty_space_3",
+ "empty_space",
+ "empty space 3"
+ },
+ {
+ "empty_space_4",
+ "empty_space",
+ "empty space 4"
+ },
+ {
+ "empty_space_5",
+ "empty_space",
+ "empty space 5"
+ },
+ {
+ "empty_space_6",
+ "empty_space",
+ "empty space 6"
+ },
+ {
+ "empty_space_7",
+ "empty_space",
+ "empty space 7"
+ },
+ {
+ "empty_space_8",
+ "empty_space",
+ "empty space 8"
+ },
+ {
+ "empty_space_9",
+ "empty_space",
+ "empty space 9"
+ },
+ {
+ "empty_space_10",
+ "empty_space",
+ "empty space 10"
+ },
+ {
+ "empty_space_11",
+ "empty_space",
+ "empty space 11"
+ },
+ {
+ "empty_space_12",
+ "empty_space",
+ "empty space 12"
+ },
+ {
+ "empty_space_13",
+ "empty_space",
+ "empty space 13"
+ },
+ {
+ "empty_space_14",
+ "empty_space",
+ "empty space 14"
+ },
+ {
+ "empty_space_15",
+ "empty_space",
+ "empty space 15"
+ },
+ {
+ "empty_space_16",
+ "empty_space",
+ "empty space 16"
+ },
// --------------------------------------------------------------------------
// "real" (and therefore drawable) runtime elements
"internal",
"hide group elements"
},
+ {
+ "internal_cascade_es",
+ "internal",
+ "show empty space elements"
+ },
+ {
+ "internal_cascade_es.active",
+ "internal",
+ "hide empty space elements"
+ },
{
"internal_cascade_ref",
"internal",