char *program_name = NULL;
int game_status = MAINMENU;
+boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
int MampferNr, SiebAktiv;
boolean network_player_action_received = FALSE;
-int TestPlayer = 0;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;