#define FADE_MODE_DEFAULT FADE_MODE_FADE
+#define AUTO_DELAY_UNIT_MS 0
+#define AUTO_DELAY_UNIT_FRAMES 1
+
+#define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
+
// values for toon positions
#define POS_UNDEFINED -1
#define POS_LEFT 0
int screen_rendering_mode;
int vsync_mode;
+ unsigned int frame_counter;
unsigned int frame_delay;
unsigned int frame_delay_value;
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
+ boolean create_user_levelset;
boolean menu_game;
boolean menu_editor;
boolean sound_simple;
boolean toons;
boolean scroll_delay;
- boolean scroll_delay_value;
+ boolean forced_scroll_delay;
+ int scroll_delay_value;
char *engine_snapshot_mode;
int engine_snapshot_memory;
boolean fade_screens;