#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
#endif
+// values for drag-and-drop support (some parts not added before SDL 2.0.5)
+#if SDL_VERSION_ATLEAST(2,0,5)
+#define USE_DRAG_AND_DROP
+#endif
+
// default input keys
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
#define TREE_TYPE_LEVEL_DIR 3
#define TREE_TYPE_LEVEL_NR 4
+#define NUM_BASE_TREE_TYPES 4
#define NUM_TREE_TYPES 5
#define INFOTEXT_UNDEFINED ""
INFOTEXT_MUSIC_DIR : \
INFOTEXT_UNDEFINED)
+#define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+ getUserLevelDir(NULL) : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? \
+ getUserGraphicsDir() : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? \
+ getUserSoundsDir() : \
+ (t) == TREE_TYPE_MUSIC_DIR ? \
+ getUserMusicDir() : \
+ NULL)
+
+#define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+ &leveldir_first : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? \
+ &artwork.gfx_first : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? \
+ &artwork.snd_first : \
+ (t) == TREE_TYPE_MUSIC_DIR ? \
+ &artwork.mus_first : \
+ NULL)
+
+#define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+ leveldir_first : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? \
+ artwork.gfx_first : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? \
+ artwork.snd_first : \
+ (t) == TREE_TYPE_MUSIC_DIR ? \
+ artwork.mus_first : \
+ NULL)
+
// values for artwork handling
#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
(type) == ARTWORK_TYPE_MUSIC ? \
options.music_directory : "")
+#define USER_ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ getUserGraphicsDir() : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ getUserSoundsDir() : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ getUserMusicDir() : "")
+
+#define ARTWORK_DEFAULT_SUBDIR(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GFX_DEFAULT_SUBDIR : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SND_DEFAULT_SUBDIR : \
+ MUS_DEFAULT_SUBDIR)
+
#define UPDATE_BUSY_STATE() \
{ \
if (gfx.draw_busy_anim_function != NULL) \
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
void SetOverlayShowGrid(boolean);
+boolean GetOverlayEnabled(void);
boolean GetOverlayActive(void);
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);