#define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
#define FRAMES_PER_SECOND_SP 35
+#define FRAMES_PER_SECOND_PAL 50
+#define FRAMES_PER_SECOND_NTSC 60
// maximum playfield size supported by libgame functions
#define MAX_PLAYFIELD_WIDTH 128
char * (*get_token_from_font_function)(int);
int anim_random_frame;
+ int anim_first_level;
void (*draw_busy_anim_function)(boolean);
void (*draw_global_anim_function)(int, int);
struct SetupEditorInfo
{
boolean el_boulderdash;
+ boolean el_boulderdash_native;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
struct SetupEditorCascadeInfo
{
boolean el_bd;
+ boolean el_bd_native;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean sound_music;
boolean sound_simple;
boolean toons;
+ boolean global_animations;
boolean scroll_delay;
boolean forced_scroll_delay;
int scroll_delay_value;
boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
+ boolean bd_skip_uncovering;
+ boolean bd_skip_hatching;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
+void ResetBitmapAlpha(Bitmap *);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
void ReCreateBitmap(Bitmap **, int, int);