#define DEFAULT_KEY_LOAD_GAME KSYM_F2
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+/* values for key_status */
+#define KEY_NOT_PRESSED FALSE
+#define KEY_RELEASED FALSE
+#define KEY_PRESSED TRUE
-/* values for basic move directions (effective at runtime) */
+/* values for button status */
+#define MB_NOT_PRESSED FALSE
+#define MB_NOT_RELEASED TRUE
+#define MB_RELEASED FALSE
+#define MB_PRESSED TRUE
+#define MB_MENU_CHOICE FALSE
+#define MB_MENU_MARK TRUE
+#define MB_MENU_INITIALIZE (-1)
+#define MB_MENU_LEAVE (-2)
+#define MB_LEFTBUTTON 1
+#define MB_MIDDLEBUTTON 2
+#define MB_RIGHTBUTTON 3
+
+
+/* values for move directions */
#define MV_BIT_LEFT 0
#define MV_BIT_RIGHT 1
#define MV_BIT_UP 2
#define NUM_DIRECTIONS 4
-/* values for special "button" bitmasks (effective at runtime) */
+/* values for special "button" bitmasks */
#define BUTTON_1 4
#define BUTTON_2 5
-/* values for special move patterns (stored in level files) */
-#define MV_BIT_TOWARDS_PLAYER 6
-#define MV_BIT_AWAY_FROM_PLAYER 7
-#define MV_BIT_ALONG_LEFT_SIDE 8
-#define MV_BIT_ALONG_RIGHT_SIDE 9
-
-/* values for move direction/pattern and special "button" key bitmasks */
+/* values for move direction and special "button" key bitmasks */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
(x) == MV_RIGHT ? MV_BIT_RIGHT : \
(x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
-#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
-#define MV_VERTICAL (MV_UP | MV_DOWN)
-#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
-#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
-#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
-#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
-#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
-#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
-
-/* values for button status */
-#define MB_NOT_PRESSED FALSE
-#define MB_NOT_RELEASED TRUE
-#define MB_RELEASED FALSE
-#define MB_PRESSED TRUE
-#define MB_MENU_CHOICE FALSE
-#define MB_MENU_MARK TRUE
-#define MB_MENU_INITIALIZE (-1)
-#define MB_MENU_LEAVE (-2)
-#define MB_LEFTBUTTON 1
-#define MB_MIDDLEBUTTON 2
-#define MB_RIGHTBUTTON 3
-
/* values for animation mode (frame order and direction) */
#define ANIM_NONE 0
char *, char *, char *, int);
void InitExitFunction(void (*exit_function)(int));
-void InitPlatformDependantStuff(void);
-void ClosePlatformDependantStuff(void);
+void InitPlatformDependentStuff(void);
+void ClosePlatformDependentStuff(void);
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
inline boolean PendingEvent(void);
inline void NextEvent(Event *event);
inline Key GetEventKey(KeyEvent *, boolean);
+inline KeyMod HandleKeyModState(Key, int);
+inline KeyMod GetKeyModState();
inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
inline void InitJoysticks();