#define ANIM_RANDOM (1 << 4)
#define ANIM_REVERSE (1 << 5)
+#if 0
+/* values for special animation modes */
+#define ANIM_DEFAULT (1 << 6)
+#define ANIM_QUICK (1 << 7)
+#define ANIM_SPECIAL1 (1 << 8)
+#endif
/* values for redraw_mask */
#define REDRAW_NONE (0)