#define TOUCH_MOVE_DISTANCE_DEFAULT 2
#define TOUCH_DROP_DISTANCE_DEFAULT 5
+#define TOUCH_TRANSPARENCY_DEFAULT 50
+#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
/* values for special settings for mobile devices */
#if defined(PLATFORM_ANDROID)
#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
#endif
-
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
#define MAX_GLOBAL_ANIMS 32
#define MAX_GLOBAL_ANIM_PARTS 32
+/* minimum/maximum/default x/y grid size for virtual buttons */
+#define MIN_GRID_XSIZE 3
+#define MIN_GRID_YSIZE 3
+#define MAX_GRID_XSIZE 32
+#define MAX_GRID_YSIZE 32
+#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
+ video.screen_height))
+#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
+ video.screen_height))
+#define DEFAULT_GRID_XSIZE_0 18
+#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_0 * \
+ GRID_REAL_HEIGHT / \
+ GRID_REAL_WIDTH), \
+ MAX_GRID_YSIZE)
+#define DEFAULT_GRID_XSIZE_1 13
+#define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_1 * \
+ GRID_REAL_WIDTH / \
+ GRID_REAL_HEIGHT), \
+ MAX_GRID_YSIZE)
+
+#define DEFAULT_GRID_XSIZE(n) (n == 0 ? DEFAULT_GRID_XSIZE_0 : \
+ DEFAULT_GRID_XSIZE_1)
+#define DEFAULT_GRID_YSIZE(n) (n == 0 ? DEFAULT_GRID_YSIZE_0 : \
+ DEFAULT_GRID_YSIZE_1)
+
+#define GRID_ACTIVE_NR() (video.screen_width > \
+ video.screen_height ? 0 : 1)
+
+/* values for grid button characters for virtual buttons */
+#define CHAR_GRID_BUTTON_NONE ' '
+#define CHAR_GRID_BUTTON_LEFT '<'
+#define CHAR_GRID_BUTTON_RIGHT '>'
+#define CHAR_GRID_BUTTON_UP '^'
+#define CHAR_GRID_BUTTON_DOWN 'v'
+#define CHAR_GRID_BUTTON_SNAP '1'
+#define CHAR_GRID_BUTTON_DROP '2'
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
/* macros for version handling */
-#define VERSION_MAJOR(x) ((x) / 1000000)
-#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
-#define VERSION_PATCH(x) (((x) % 10000) / 100)
-#define VERSION_BUILD(x) ((x) % 100)
+#define VERSION_PART_1(x) ((x) / 1000000)
+#define VERSION_PART_2(x) (((x) % 1000000) / 10000)
+#define VERSION_PART_3(x) (((x) % 10000) / 100)
+#define VERSION_PART_4(x) ((x) % 100)
+
+#define VERSION_SUPER(x) VERSION_PART_1(x)
+#define VERSION_MAJOR(x) VERSION_PART_2(x)
+#define VERSION_MINOR(x) VERSION_PART_3(x)
+#define VERSION_PATCH(x) VERSION_PART_4(x)
#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
+ int version_super;
int version_major;
int version_minor;
int version_patch;
- int version_build;
int version_ident;
char *version_string;
{
boolean enabled; /* tile cursor generally enabled or disabled */
boolean active; /* tile cursor activated (depending on game) */
+ boolean moving; /* tile cursor moving to target position */
int xpos, ypos; /* tile cursor level playfield position */
int x, y; /* tile cursor current screen position */
int target_x, target_y; /* tile cursor target screen position */
+
+ int sx, sy; /* tile cursor screen start position */
};
struct OverlayInfo
{
boolean enabled; /* overlay generally enabled or disabled */
boolean active; /* overlay activated (depending on game mode) */
+
+ boolean show_grid;
+
+ int grid_xsize;
+ int grid_ysize;
+
+ char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ char grid_button_highlight;
};
struct JoystickInfo
char *control_type;
int move_distance;
int drop_distance;
+
+ int grid_xsize[2];
+ int grid_ysize[2];
+
+ char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+
+ int transparency; /* in percent (0 == opaque, 100 == invisible) */
+
+ boolean grid_initialized;
};
struct SetupInputInfo
{
int lx, ly;
int button;
+ int button_hint;
};
struct LevelStats
void SetTileCursorActive(boolean);
void SetTileCursorTargetXY(int, int);
void SetTileCursorXY(int, int);
+void SetTileCursorSXSY(int, int);
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
+void SetOverlayShowGrid(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);