#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
+/* values for drawing target for global border */
+#define DRAW_BORDER_TO_BACKBUFFER 0
+#define DRAW_BORDER_TO_SCREEN 1
+
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;
+ Bitmap *masked_border_bitmap_ptr;
+
#if USE_FINAL_SCREEN_BITMAP
Bitmap *final_screen_bitmap;
#endif