#endif
// values for drag-and-drop support (some parts not added before SDL 2.0.5)
-#if SDL_VERSION_ATLEAST(2,0,5)
-#define USE_DRAG_AND_DROP
+#if !SDL_VERSION_ATLEAST(2,0,5)
+#define SDL_DROPTEXT (SDL_DROPFILE + 1)
+#define SDL_DROPBEGIN (SDL_DROPFILE + 2)
+#define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
#endif
// default input keys
(type) == ARTWORK_TYPE_MUSIC ? \
getUserMusicDir() : "")
+#define ARTWORK_DEFAULT_SUBDIR(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GFX_DEFAULT_SUBDIR : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SND_DEFAULT_SUBDIR : \
+ MUS_DEFAULT_SUBDIR)
+
#define UPDATE_BUSY_STATE() \
{ \
if (gfx.draw_busy_anim_function != NULL) \
};
+struct RuntimeInfo
+{
+ boolean uses_touch_device;
+};
+
struct OptionInfo
{
char *server_host;
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
+
+ boolean menu_game;
+ boolean menu_editor;
+ boolean menu_graphics;
+ boolean menu_sound;
+ boolean menu_artwork;
+ boolean menu_input;
+ boolean menu_touch;
+ boolean menu_shortcuts;
+ boolean menu_exit;
+ boolean menu_save_and_exit;
};
struct SetupDebugInfo
int tile_size; // special case for list of network players
int border_size; // special case for list of preview players
int vertical; // special case for list of preview players
+
+ boolean redefined; // redefined by custom artwork
};
struct MouseActionInfo
extern struct ProgramInfo program;
extern struct NetworkInfo network;
+extern struct RuntimeInfo runtime;
extern struct OptionInfo options;
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
char *, int);
void InitNetworkInfo(boolean, boolean, boolean, char *, int);
+void InitRuntimeInfo(void);
void InitScoresInfo(void);
void SetWindowTitle(void);