#define TOUCH_MOVE_DISTANCE_DEFAULT 2
#define TOUCH_DROP_DISTANCE_DEFAULT 5
+#define TOUCH_TRANSPARENCY_DEFAULT 50
+#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
/* values for special settings for mobile devices */
#if defined(PLATFORM_ANDROID)
#define MIN_GRID_YSIZE 3
#define MAX_GRID_XSIZE 32
#define MAX_GRID_YSIZE 32
-#define GRID_REAL_WIDTH MAX(video.screen_width, \
- video.screen_height)
-#define GRID_REAL_HEIGHT MIN(video.screen_width, \
- video.screen_height)
+#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
+ video.screen_height))
+#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
+ video.screen_height))
#define DEFAULT_GRID_XSIZE_0 18
#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
DEFAULT_GRID_XSIZE_0 * \
GRID_REAL_HEIGHT), \
MAX_GRID_YSIZE)
-#define DEFAULT_GRID_XSIZE(n) (n == 0 ? DEFAULT_GRID_XSIZE_0 : \
+#define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
DEFAULT_GRID_XSIZE_1)
-#define DEFAULT_GRID_YSIZE(n) (n == 0 ? DEFAULT_GRID_YSIZE_0 : \
+#define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
DEFAULT_GRID_YSIZE_1)
#define GRID_ACTIVE_NR() (video.screen_width > \
#define CHAR_GRID_BUTTON_SNAP '1'
#define CHAR_GRID_BUTTON_DROP '2'
+#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
+ JOY_LEFT : \
+ (c) == CHAR_GRID_BUTTON_RIGHT ? \
+ JOY_RIGHT : \
+ (c) == CHAR_GRID_BUTTON_UP ? \
+ JOY_UP : \
+ (c) == CHAR_GRID_BUTTON_DOWN ? \
+ JOY_DOWN : \
+ (c) == CHAR_GRID_BUTTON_SNAP ? \
+ JOY_BUTTON_1 : \
+ (c) == CHAR_GRID_BUTTON_DROP ? \
+ JOY_BUTTON_2 : \
+ JOY_NO_ACTION)
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
boolean show_grid;
- int grid_xsize_all[2];
- int grid_ysize_all[2];
int grid_xsize;
int grid_ysize;
- char grid_button_all[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
char grid_button_highlight;
+
+ int grid_button_action;
};
struct JoystickInfo
char *control_type;
int move_distance;
int drop_distance;
+
+ int grid_xsize[2];
+ int grid_ysize[2];
+
+ char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+
+ int transparency; /* in percent (0 == opaque, 100 == invisible) */
+ boolean draw_outlined;
+ boolean draw_pressed;
+
+ boolean grid_initialized;
};
struct SetupInputInfo