#define CHAR_GRID_BUTTON_SNAP '1'
#define CHAR_GRID_BUTTON_DROP '2'
+#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
+ JOY_LEFT : \
+ (c) == CHAR_GRID_BUTTON_RIGHT ? \
+ JOY_RIGHT : \
+ (c) == CHAR_GRID_BUTTON_UP ? \
+ JOY_UP : \
+ (c) == CHAR_GRID_BUTTON_DOWN ? \
+ JOY_DOWN : \
+ (c) == CHAR_GRID_BUTTON_SNAP ? \
+ JOY_BUTTON_1 : \
+ (c) == CHAR_GRID_BUTTON_DROP ? \
+ JOY_BUTTON_2 : \
+ JOY_NO_ACTION)
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
int grid_ysize;
char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
-
char grid_button_highlight;
+
+ int grid_button_action;
};
struct JoystickInfo
int transparency; /* in percent (0 == opaque, 100 == invisible) */
boolean draw_outlined;
+ boolean draw_pressed;
boolean grid_initialized;
};