int button_hint;
};
+struct LevelSetInfo
+{
+ int music[MAX_LEVELS];
+
+ char *identifier;
+ int level_nr;
+};
+
struct LevelStats
{
int played;
extern LevelDirTree *leveldir_current;
extern int level_nr;
+extern struct LevelSetInfo levelset;
extern struct LevelStats level_stats[];
extern DrawWindow *window;