#define STYLE_INNER_CORNERS (1 << 1)
#define STYLE_REVERSE (1 << 2)
+/* values for special event handling style (used for global animation) */
+#define STYLE_PASSTHROUGH (1 << 3)
+#define STYLE_MULTIPLE_ACTIONS (1 << 4)
+
#define STYLE_DEFAULT STYLE_NONE
/* values for special global animation events */
#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+/* values for special global animation event actions */
+#define ANIM_EVENT_ACTION_NONE -1
+
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
#define CHAR_GRID_BUTTON_SNAP '1'
#define CHAR_GRID_BUTTON_DROP '2'
+#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
+ JOY_LEFT : \
+ (c) == CHAR_GRID_BUTTON_RIGHT ? \
+ JOY_RIGHT : \
+ (c) == CHAR_GRID_BUTTON_UP ? \
+ JOY_UP : \
+ (c) == CHAR_GRID_BUTTON_DOWN ? \
+ JOY_DOWN : \
+ (c) == CHAR_GRID_BUTTON_SNAP ? \
+ JOY_BUTTON_1 : \
+ (c) == CHAR_GRID_BUTTON_DROP ? \
+ JOY_BUTTON_2 : \
+ JOY_NO_ACTION)
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
char grid_button_highlight;
+
+ int grid_button_action;
};
struct JoystickInfo
char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
int transparency; /* in percent (0 == opaque, 100 == invisible) */
+ boolean draw_outlined;
+ boolean draw_pressed;
boolean grid_initialized;
};