/* values for special "focus player" bitmasks */
#define BIT_SET_FOCUS 6
+/* values for drawing stages for global animations */
+#define DRAW_GLOBAL_ANIM_STAGE_1 1
+#define DRAW_GLOBAL_ANIM_STAGE_2 2
+
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
int anim_random_frame;
void (*draw_busy_anim_function)(void);
- void (*draw_global_anim_function)(void);
+ void (*draw_global_anim_function)(int);
+ void (*draw_global_border_function)(int);
int cursor_mode;
};
char *default_level_series;
+ int default_window_width;
+ int default_window_height;
+
boolean choose_from_top_leveldir;
};
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void));
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int));
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
void SetDrawDeactivationMask(int);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
void CreateBitmapTextures(Bitmap **);
+void FreeBitmapTextures(Bitmap **);
void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);