/* exported variables */
/* ========================================================================= */
+struct ProgramInfo program;
struct VideoSystemInfo video;
struct AudioSystemInfo audio;
struct OptionInfo options;
/* video functions */
/* ========================================================================= */
-inline void InitBufferedDisplay(DrawBuffer *backbuffer, DrawWindow *window)
+inline static int GetRealDepth(int depth)
{
- video.fullscreen_available = FULLSCREEN_STATUS;
- video.fullscreen_enabled = FALSE;
+ return (depth == DEFAULT_DEPTH ? video.default_depth : depth);
+}
+
+inline void InitProgramInfo(char *command_name, char *program_title,
+ char *window_title, char *icon_title,
+ char *x11_icon_filename,
+ char *x11_iconmask_filename)
+{
+ program.command_name = command_name;
+ program.program_title = program_title;
+ program.window_title = window_title;
+ program.icon_title = icon_title;
+ program.x11_icon_filename = x11_icon_filename;
+ program.x11_iconmask_filename = x11_iconmask_filename;
+}
+inline void InitVideoDisplay(void)
+{
#ifdef TARGET_SDL
- SDLInitBufferedDisplay(backbuffer, window);
+ SDLInitVideoDisplay();
#else
- X11InitBufferedDisplay(backbuffer, window);
+ X11InitVideoDisplay();
#endif
}
-inline int GetDisplayDepth(void)
+inline void InitVideoBuffer(DrawBuffer *backbuffer, DrawWindow *window,
+ int width, int height, int depth,
+ boolean fullscreen)
{
+ video.width = width;
+ video.height = height;
+ video.depth = GetRealDepth(depth);
+ video.fullscreen_available = FULLSCREEN_STATUS;
+ video.fullscreen_enabled = FALSE;
+
#ifdef TARGET_SDL
- return SDL_GetVideoSurface()->format->BitsPerPixel;
+ SDLInitVideoBuffer(backbuffer, window, fullscreen);
#else
- return XDefaultDepth(display, screen);
+ X11InitVideoBuffer(backbuffer, window);
#endif
}
inline Bitmap CreateBitmap(int width, int height, int depth)
{
- int real_depth = (depth == DEFAULT_DEPTH ? GetDisplayDepth() : depth);
+ int real_depth = GetRealDepth(depth);
#ifdef TARGET_SDL
SDL_Surface *surface_tmp, *surface_native;