program.version_build = VERSION_BUILD(program_version);
program.version_ident = program_version;
- program.error_filename = getErrorFilename(ERROR_BASENAME);
- program.error_file = stderr;
+ program.log_filename[LOG_OUT_ID] = getLogFilename(LOG_OUT_BASENAME);
+ program.log_filename[LOG_ERR_ID] = getLogFilename(LOG_ERR_BASENAME);
+ program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout;
+ program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr;
}
void SetWindowTitle()
updateUserGameDataDir();
#endif
- openErrorFile();
+ OpenLogFiles();
#if defined(TARGET_SDL2)
int sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE;
void ClosePlatformDependentStuff(void)
{
-#if defined(PLATFORM_WIN32)
- closeErrorFile();
-#endif
+ CloseLogFiles();
}
void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,